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MjrWalker's avatar
MjrWalker
Seasoned Rookie
3 days ago

Suggestions Going Forward - (A quick list)

  1. The maps are far too small, and feel more like Call of Duty. It doesn't feel like all our warfare anymore. This is a major problem, and undermines the whole franchise. 
  2.  The UI on the main menu is overloaded and clunky. Needs simplifying. 
  3. Vehicles are far too weak. They are almost pointless to use, due to their tendency to explode instantly. 
  4. The mortar stationary cannons take too long to reload, and are poorly placed around maps, making them near useless. 
  5. Spawning - Too many times, we've been spawned next to enemies. It needs tweaking. 
  6. Weapon customisations - do they do anything? I've chopped and changed, tested and played with several different variations, and the changes don't seem to show any significant differences. 
  7. Class weapons - having classes back, then having them use any and all weapons defeats the point of classes. The weapons need to be locked to each class. 
  8. Recoil and TTK - both seem very unbalanced, and need a closer look. 
  9. The items of clothing on the characters seems stretched, with texture glitches, and blocky designs. Needs a major polish. 

This doesn't include the masses of bugs, such as falling through the map on PS5 when spawning, or guns vanishing, to name a couple. 

Sadly, it just feels like a poor man's COD. Battlefield 2042's maps were too big and empty, but Battlefield 1 and V had a good balance. 6 feels like it's gone too small. 

While we liked the setting and the general atmosphere, it's ultimately not the battlefield we hoped it would be. It could be turned around, but at this stage of development, I doubt it. 

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