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I think players should wait for:
- Other options, scopes, and machine guns for gunner/spotter.
- Infra Red/Thermal Vision for driver/main shooter.
- Active Armor with a steel cage.
- Automatic Repairs with quick unmobilization should be in the pool alongside basic Smoke Launchers and advanced Active Armour with a steel cage, Improved Armor, 50% uplift, or at least to the back and tower of the tank.
4-5 shots to the front, 4 shots to the side, 2 shots to the back would be amazing.
In BETA, I killed far too many players with AT. I think drawing an RPG at the enemy player/tank should take 20-40% longer. Reload times could be 10-20% longer. Resupplying takes ages and could become faster by 20-25%. Engineer is too fast, a gunslinger to my taste.
Tanks do not stand a chance now without additional unlocks.
Small tweaks, and we are good to go again. We have to wait for more opinions and balancing proposals.
I think IFVs should have some main round deviation after 3-4 shots without a small break. Too accurate for my taste.
Players do not use tanks properly or do not counter them as god commanded.
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