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4g9gib3gqpy2's avatar
4g9gib3gqpy2
Newcomer
4 days ago

Time to kill

During last weeks open beta there was graveling about the time to kill being too short and that players felt they were dying to quick , during this week's open beta I feel like the time to kill has been increased too much as it takes almost a full clip to drop and enemy , making it almost impossible to get a double kill without reloading . 

1 Reply

  • EvanderIV's avatar
    EvanderIV
    Rising Traveler
    4 days ago

    I'm not sure what planet you're from, with all due respect, but I've had the opposite experience. I'll dump two mags into a small group of enemies to see I've dealt a grand total of 80 dmg. On average, firefights seem to last as long as it takes for the Assault user to get a line of sight, before immediately injecting me with 30 lbs of lead at 40+ meters. I'll say it again as I have before, this game suffers a massive balancing issue which sees Assaults elevated to an unholy status in this beta, as it went from being a good offensive strategy players pull out as an ace up their sleeve to the only viable class for firefights at almost any range in the whole game. If EA wanted us to gauge a good feeling of the game's TTK, they would've released their larger maps instead of these snowglobe-miniatures wherein COD players can get their fix of running and gunning.

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