TTK and overall broken damage model
I just got into a firefight engagement where the only part visible of the guy was his head from about 10 meters away, im using an LMG and got 4-5 HIT MARKERS and the guy still didn't die. Clearly something is broken here
In most instances at close range >10M it takes 2-3 shots even at point blank range with an LMG that is completely unrealistic. At further ranges the damage model is even further broken with kills at 25M+ away taking 5-8 hit markers to secure a kill. I understand wanting to give players a chance to react but you have completely f**** up the damage in this making it feel more like a game of Call of Duty than the battlefield we all know and love.
DMR's in their current state are completely unusable sith them also taking a staggering 3 hits to kill just one guy. What is the point in using a precision weapon with high stopping power if it still takes multiple shots to take down someone even at close range.
I really really wanted to love this game as someone who has been playing battlefield games since bad company but you have really dropped the ball on so many aspects this time around and it seems like most of it stems from trying to appeal to call of duty kids while ignoring your core fanbase of battlefield vets.