I feel like the BLOOM/SPREAD effect is not as awful as in 2042. But the BLOOM/SPREAD was one of the biggest reasons i didn't like the 2042. I can crouch, and fire (either automatic or in burst) on a ...
Short and sweet. Please remove the weapon spread/bloom effect when shooting for extended periods of time, its a frustrating effect that only adds an rng element to gunfights. Instead make the felt recoil while aiming more of a factor, encouraging the development of recoil control skills. And maybe make the time to kill a little tad bit slower.
Short and sweet. Please remove the weapon spread/bloom effect when shooting for extended periods of time, its a frustrating effect that only adds an rng element to gunfights. Instead make the felt recoil while aiming more of a factor, encouraging the development of recoil control skills. And maybe make the time to kill a little tad bit slower.
this was how BF3 and 4 were like. Personally while I am struggling to get used to it again, I welcome the change from bullet hosing into burst firing to reduce bloom
Fair point, but I think that more felt recoil would stop bullet hosing from miles away but still allow consistent damage to be dealt at closer ranges. I find that the bloom screws me over at ranges of like 15 to 25 feet away which is silly.
I will download BF4 again and try it out because I don't remember it being this bad there. idk if it is because I primarily play with the LMG, but the LMG feels like it can't hit **bleep**, and even when it hits, it takes too long to kill people. i see people killing me with the SMG with 3 shots from up close, while I will get 5 hitmarks with the LMG, and people just don't die. And what is the point of having an LMG if i can't fire accurate 10 to 20 round bursts.
I have been playing BF2, BF3, and BF4 for the last week. The bloom is WAY worse. It isn't unmanageable with most guns I can deal with it until I use a belt-fed or LSW. Problem with me is Marine Corps machine gun doctine and the bloom. Specifically when the weapon is fired from a static and supported position. The cone of fire is a real thing, bloom is not.
Bloom was not a problem in BF3 and BF4, I just played BF4 recently and I can confidently say that it DOES NOT have bloom. I got into plenty of gunfights to say your bullets go where your reticle is pointed and not around it. You have to lead your shots but thats always how hitscan worked and those games have never had bloom.
Try tap fire. This was how it was like and it's less extreme than BF3 and 4. I think they balanced it well. When you tap-fire it mitigates the spread massively.
You are right it does mitigate it. My problem with that is that it makes gunfights feel unnatural. Even if it was apart of BF 3 and 4 it feels wrong, they should just increase felt recoil and make that the skill factor.
I'm fine with both, more like BFV, where the bullet goes wherever your gun is pointing at, or how it is now.
It's not really a problem for me, I played BFV a lot before and I generally like the gunplay there. I would dislike it if it was even more like BF3 or 4 tbh, because there, the bullets actually went all over the place, and once suppressed, you could forget about hitting anything a bit further away.
I just hope they don't make any major changes that **bleep** stuff up. If they can change how recoil works towards more like BFV, I'd be happy too
Pretty sure in bf3 and bf4 it was way less than it is now... You didnt tap fire, you made short bursts and it felt so much better. Pretty sure spread is WAY too much on this beta, way much than it was on bf3 and bf4... they need to dial it down a fair ammount, and make recoil harder to control to compensate for it... But just looking at gameplay (because we dont really have numbers for this game yet) it seems and feels way more on this one than it was on bf3 and bf4.
I agree with you but i think they should just commit to a system of felt recoil only rather than bloom or spread, its frustrating. But i mean if they at least tone it down i wouldn't be opposed to that either.
Thats not what this post is saying man you are not getting it. The sight needs to bounce around to reflect where the bullets are going to land. Bullets still deviate off center even when you burst.
Even on the dmrs which are already semi auto, bullets start throwing around the reticle. Its RNG. Its punishing. Why take the time to aim on target?
We still want bursting to be more effective than holding down the trigger (i guess). I still want more controllable recoil from a weapon mountef or prone position.
they should at least animate the sights (and weapon) to move to where you are blooming. seems like a game mechanic of a bygone era to give counter-strike style hipfire bloom to ADS fire. i dont understand how the bullets can deviate so much from your point of aim.
I have to disagree slightly. While I agree that bloom needs to go, I would say that based on real-life experiences with firearms, where the reticle is pointed is not always where the bullet goes, especially under recoil.
Why did they keep it in the game for freak sake. If they are afraid of people laser beaming just increase gun kick or recoil and leave bloom / random spread when aiming down the sight out of the game please.
I dont think it should go away entirelly... but i do agree on it being way too much right now, they need to play a bit with the numbers, and turn it down a whole lot.
Agree with making the recoild harder to control to compensate for it.
are you nuts? Come from a hole in a basement? Tad bit slower? one to two shots. they need to up damage. rpg cant kill anyone unless it htis them directly they need to fix that! MORE REALISTIC? want something else dont ruin bf... go play halo or cod.
Cod sucks and wasn't good since 2012 and halo dropped off after reach, so no. you clearly missed the point of my post dawg, im talking about bloom/spread while aiming. so get your thumb out your behind and make a post yourself giving feedback about the rpg. (which i agree with you btw)
To be fair... It should be dialed down, but not removed, It has allways been a element of the Gameplay.
Through its true that in this beta numbers were just too high, the ideal point is like It was on bf4. Where you could keep a great accuracy while aiming if you just used short bursts. That created a skill loop needed to master in order to keep weapons effective.
So... Again, It shouldnt be REMOVED, but It should be adjusted down, and increased the recoil to compensate. Again, dialed down to how It was on bf4, where, if short bursts were used, you could shoot acurate basically at allmost any range (you could hit the Sniper on Shangai top of buildings from the ground with a carbine while short bursting)
bloom should stay and everyone just needs to get better at it, its a great switch up from what other titles are bringing out for games. everyone needs to remember that dice is not only going to have the attachments we see in beta, were prolly going to see a load of attachment that drastically make the gun even better so the whole bloom problem may be reduced. seems like a very good way to balance guns. #REALISM ALL THE WAY
(edit) i would like to add going back and playing previous bf games, there's "bloom" in most
It has nothing to do with weapon attachments dude. You just dont get it. In games that arent designed by crackheads, bullets land where your sight is. Adding attachments just makes your sight bounce around less.
People who complain about the RNG bullet spread arent saying we should be able to spray full auto snd hit 80 percent of our shots. We just want the sight to reflect whatever recoil is there.
Battlefield gives off an illusion like the guns on full auto have controllable recoil with the minimal sight movement and ease of control.
I play actual shooters, Battlefield 3, Battlefield 4, Battlefield 1 (wont mentiom Battlefield V and Battlefield 2042 because they are not even decent).
In all those games the spread was hugely less and recoil a fair ammount more.
Making It far more skill rewarding. Recoil is something you can control, spread is something you cant to anything about.
It used to be when you would use short bursts and be allright, in this Game short bursts are still garbage and innacurate as hell.
Altough, It shouldnt be REMOVED, it should be dialed down a fair ammount, and increased the recoil to compensate
From FN Herstal, NDIA Small Arms Systems Symposium, Exhibition and Firing Demonstration May 23 - 26, 2011
Original USMC IAR performance specification for full-auto accuracy Threshold: 11 MOA, Objective: 6 MOA Both threshold and objective are met by the IAR and Heavy Barrel SCAR
I'm firing full auto from prone with an "M4A1" which isn't exactly an IAR or SCAR either, but we can assume that the M4A1 should meet threshold MOA and be close to objective MOA set for the USMC HAMR project
The target on the left is at around 100 yards, and the back wall is at around 120 yards. The shoulder width of an adult male is on average 15 inches, so tell me, does this look like a 6 MOA (full auto) rifle or more like a 15 MOA?
#REALISM ALL THE WAY
And anyway, the point isn't to make the game as realistic as possible. Stingers have a maximum range of something like 800m in-game while they should be around 4000m, and many other unrealistic representations of weapon systems. Everything has to be gamified and balanced to make the gameplay enjoyable, and anyone who wants full on realism have the choice to play milsims like Arma. In my opinion, it feels like dogsh*t to watch my bullets go 5 inches off to the side of where my point of aim is. If they want to prevent players from 'laser beaming' people at long range, at least animate the weapon so that it corresponds to where the bullets are going.
"In my opinion, it feels like dogsh*t to watch my bullets go 5 inches off to the side of where my point of aim is. If they want to prevent players from 'laser beaming' people at long range, at least animate the weapon so that it corresponds to where the bullets are going."
Bro what do you expect from a full auto fire from the shoulder at 900 rpm, its not about realisme but in MY OPINION "it feels like dogsh*t to watch" kido just press click 1 and track target on the screen bypassing any gun logic and physique.
learn to Control and chose the best gun for each range and type of engagment IS a bf mechanic
(sry for my bad english, im not native)
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