I want recoil on guns. I dont want people to be able to hold down the trigger and get long distsnces kills. All i want is the sight to show how the recoil is. Thats it. The sight should move around and reflect what the bullets are doing. Do you not understand?
They dont have to change anything about accuracy or recoil! Just show it in the sight! Why do you not want that?! You are legit fanboy arguing and not getting the point. There is some sort of language barrier problem here.
The sights need to be tied to bf6s gun accuracies.
Battlefield 6 would greatly benefit from implementing more pronounced visual recoil when aiming down sights (ADS), as opposed to minimal sight movement with bullet deviation from the center. This approach not only aligns with the franchise’s commitment to authentic warfare experiences but also improves player feedback and skill expression.
Firstly, increased visual recoil while ADS provides clearer feedback to players. In Battlefield 6, where weapons are designed to feel distinct, subtle sight movement paired with bullet deviation can obscure the weapon’s behavior. When bullets stray from the crosshair without corresponding visual cues, it creates a disconnect between player input and in-game results, leading to frustration. Pronounced visual recoil, where the sight sways or climbs in response to firing, mirrors the physicality of handling a weapon, making it easier for players to understand and adapt to each gun’s unique recoil pattern. This clarity empowers players to master weapons through practice, enhancing the skill ceiling.
Secondly, emphasizing visual recoil over random bullet deviation promotes fairness and consistency. In the current system, bullet deviation introduces an element of randomness that can undermine precise aim, especially in competitive scenarios. For example, a player with perfect crosshair placement may miss shots due to deviation, which feels punishing rather than skill-based. By contrast, visible recoil allows players to compensate through deliberate mouse or controller adjustments, rewarding muscle memory and precision. This aligns with Battlefield 6’s large-scale, tactical gameplay, where mastering weapons should feel rewarding, not arbitrary.
Finally, enhanced visual recoil strengthens immersion, a cornerstone of the Battlefield series. The franchise is renowned for its cinematic battles, and weapons that visibly kick and shake during ADS amplify the chaos and intensity of combat. This approach, seen in games like Insurgency: Sandstorm or Tarkov, makes every shot feel impactful, reinforcing the weight of wielding powerful firearms in a futuristic warzone.
Dsrtmosvkvsky, do you finally understand? Lmaooo