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i like these notes a lot, the only thing i would add is that LMGs feel underpowered atm:
suppression needs to be buffed some, whats the point of a suppression mechanic if it doesnt do anything, especially against snipers, who can still easily headshot from across the map while "suppressed"? LMGs also feel underpowered at the moment for this reason, they do the same or slightly less damage than ARs but are slower to maneuver making them outclassed at every range because they either cant do enough damage to out gun a higher fire rate AR (which probably also has less recoil) and cant suppress snipers to keep them ineffective for the team. i dont want to have to countersnipe just to deal with snipers, i should be able to suppress them to give my team a chance to move up or flank them. LMGs have a unique ability to be a viable team-based weapon if the suppression mechanic helped the team more, maybe make LMG suppression more effective than other weapons, and maybe even make that suppression buff part of the support's "signature weapon" feature
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