(fix included) sensitivity is not 1:1, copied code from 2042...
i use kovaak sensitivity matcher to test for 1:1 sensitivity as soon as i get on any game I play to know if its a game i will continue playing or not and if it has a good coding team, the coefficient in bf6 is innaccurate or the infantry zoom aim sensitivity slider is scaled wrong as it should be 1:1 hipfire and ads with a 1x optic at 178 coef on 100 infantry zoom aim sensitivty...it is not and you have to set it to around 120 ads which feels awkward and off, with 0 coef you have to set it to nearly 150 zoom aim, with 300 you have to set it around 110, and with u.s.a. off you still have to set it to nearly 140 infantry zoom aim.... someone was not in their right mind when they coded the sensitivity and this is the same sensitvity issues i recorded with 2042....quit copy and pasting code, please.
make the ads a multiplier of the base hipfire sensitivity, 100 being 1x...
We should have 1:1 hip to ads on 178 coef at 100 infantry zoom aim sensitivity on a 16:9 monitor when using a 1x optic with u.s.a on, even with u.s.a. off, ads should still be 1:1 with hipfire with a 1x optic at 100 IZAS(infantry zoom aim sensitivity) allowing people to make it slower or faster than 1:1 easily, but with unscaled zoom modifiers based on every optic instead of u.s.a. modifiers, but it is broken and doesn't scale correctly with the fov or with the sensitivity bar... What a mess, I hope it is not like this on release...