sibbor
3 days agoNewcomer
QoL: Smaller caveats
Love BF6. However, I've seen some videos comparing BF6 to previous games in the series, Delta Force and Call of Duty. A lot of smaller details is certainly missing from BF6 compared to other titles. This is a current-gen game and the Frostbite Engine really should deliver improvements to all aspects of the game. I feel like you're missing the opportunity to really show how great BF6 can feel and look if you're leaving out certain details, like:
- Footprints - Would be cool to be able to track people running away from you following their footprints.
- Dirty and stained uniforms and weapons: When crawling through snow, grass, puddles, blood and debris it should affect the looks of the character, weapons and vehicles. Perhaps it does to some extent?
- Vegetation that reacts to the user: Grass and leaves that folds when the player advances.
- Water effects (?): I'd like to see a map with water; ocean, ponds, pools, puddles and rain.
- More physical objects that reacts to shooting, wind and blasts from explosions. Some objects just pop and goes away upon destruction. Some objects stay around on the map. Some objects that should easily break with just one bullet takes several bullets for the object to break; like jars. Clearly some adjusting needs to be done there, since the implementation exists already.
- Car windshields shouldn’t pop like the other windows on the car, since the windshields are laminated glass. Instead it should break like in real life. Immersion!
- Car tires should puncture with a single shot or knife stab; much like in Call of Duty - or blast if the force is higher. Currently multiple gun shoots need to be fired.
- Concrete blocks that could be damaged so that their reinforcement bars becomes visible.