Anti-Air absolutely trashed.
IGLA - Not only does this get impacted by "below radar", if you're within 350 meters of a air vehicle, you can't lock on! So a helo can hover above your head 349 meters in the air and be immune. Stupid.
Stinger - Reduced range and below radar and magic flares makes this little more than a miracle shot.
Mobile AA - The AA shells are legitimately garbage, one of the worst weapons in the entire game. The all purpose shell is a complete waste of time. The only useful weapon it has is the Anti-Armour shell, but even that is pathetically weak. All of these shells are incredibly short ranged and spray around like a shotgun, even though IRL these guns are incredibly precise because they have to fit a lot of firepower into a very small part of space.
All the missiles constantly slam into the ground because they over-react to any downward movement by the vehicle.
AT4, IFV, Tank guided shell - Nerfed into oblivion. Not only are they no longer a OHK on air vehicles, the have been given similar nerfs to how the Liz Missile was wrecked in 2042.
LMGs - Pathetic damage you're just wasting your time.
RPG - Hit with a big nerf stick.
Javelin - Despite needing a paint lock, it still gets magic flared away for no reason.
It seems like DICE won't be happy until we end up in the same boring, server emptying Little Bird/Attack Helo meta that 2042 died from.