VPN USE NEEDS TO BE ADDRESSED
The use of VPNs in Battlefield 6 needs to be addressed immediately. Players are clearly exploiting the system, and it’s affecting the overall integrity of the game. How is it that someone with a red network icon indicating a poor or unstable connection can consistently finish at the top of the leaderboard? This isn’t just coincidence it points to a serious flaw being taken advantage of. When players manipulate their connection through VPNs, it creates an unfair experience for everyone else. Gunfights become inconsistent, hit registration suffers, and the competitive balance is completely thrown off. It’s frustrating to play a match where skill feels secondary to connection exploits. What makes this worse is the perception that these issues aren’t being taken seriously. Instead of addressing core gameplay problems like netcode and VPN abuse, it feels like the focus is elsewhere. If this continues, it’s going to drive players away and hurt the long term health of the game. This needs to be acknowledged and fixed before more of the player base loses confidence.Can PC players get some feedback?
The new leadership at EA is on track to lose a large portion of the Battlefield 6 PC player base. A major issue that keeps coming up is aim assist for console players it increasingly feels like it’s been pushed to a point where it resembles soft aim bot behavior. With each update, it seems to get stronger, and it’s creating a growing imbalance between console and PC players. If you look at the Steam player numbers, the trend already suggests frustration on the PC side. At the same time, decisions like layoffs and a perceived lack of engagement with the PC community only add to the concern that player feedback isn’t being taken seriously. A straightforward solution would be to give players the option to fully disable cross-platform matchmaking. That way, console players can compete among themselves with their current aim assist settings, while PC players can have a more level playing field. Ignoring these concerns risks long term damage to the game’s health and community.Ok EA enough is enough
You wanna make your game better? How about fix your issues before adding new stuff? Your server desync, hit reg, and ttk is bad. To the point i am fully thinking of unisntalling this trash game and moving onto a different one. And never purchasing another ea game. Its shouldn't take 41 rounds to down someone in redsec. And then an additional 41 rounds to finish them while downed. I have 10 latency, 1 gb download speeds and 1gb upload speeds. So its not my connection. How abkut getting rid of the orange dots in the menu? Or getting rid of all the modes except the popular ones? Tryin to find a match and it takes 45 minutes to load in because it cant find enough players? Backfill with bots after a few seconds leave server open to other late arrival players. How about a hardcore redsec and game modes? Lets focus on fixing current issues before you see people deleting your games? Devs do yall even play the garbage you drop before deciding?Great Update!
I gotta say, I'm loving it so far! Gameplay is much smoother. Everything about firing, getting hits, being hit, felt good. Not laggy or behind. Things look better. Not sure what you did, but it just looks cleaner somehow. The new map, and Nightfall, is amazing! I am loving that night mode. Knocked it out of the park!305Views5likes16CommentsSeason 2 engineer nerfs equals Aerial supremacy
Let's admit it: EA hates the Engineer and everything that made Battlefield great. The current meta revolves around being a skilled pilot—you simply can't be shot down reliably. The Igla spawned in as weak as they come , the Stinger is easily countered by popping flares and hiding or just flying out of range, and the RPG feels like the most inaccurate nerf launcher in the game. Sure, you might get a lucky kill here and there, but instead of playing Engineer, I just hop in a chopper and farm the infantry below. As long as you're better than the enemy jets and other helicopter pilots, you're set. Most pilots never actually learned how to fly properly because they never had to deal with the pressure of Engineers on the ground—they just know how to hover.Please let us hide or shrink the top score bar
The game looks incredible, but that huge bar at the top constantly pulls your eyes away from the battlefield. The huge top score bar completely ruins the immersion Please give us the option to hide it or at least scale it down. More HUD customization would make the experience much better.Infantry vs Vehicle Balance: Little Bird & UH-60 TTK is Too Fast
Hello Team, I am writing to share feedback regarding the current state of vehicle-to-infantry balance in Battlefield 6. While I enjoy the combat, light vehicles like the AH-6 Little Bird and UH-60 are currently dominating infantry in a way that feels unfair. Key Issues: TTK (Time-to-Kill) is too fast: Infantry frequently die from just 2 to 4 bullets from vehicle gunners. This leaves zero time to react or find cover. Zero Recoil/High Accuracy: Vehicle turrets feel like laser beams. There is almost no visible recoil for the gunner, allowing for instant, pinpoint accurate kills from long ranges. Lack of Effective Counters: Even as an Engineer, the high agility of these helicopters often makes anti-air tools feel like minor deterrents rather than actual counters. Suggested Improvements: Adjust Damage Scaling: Increase the number of hits required for vehicle machine guns to kill infantry at medium-to-long ranges. Add Visual Recoil: Implement more significant turret sway or recoil to prevent instant death from high-speed strafe runs. Nerf Accuracy: Consider reducing the precision of high-DPS rotary cannons against soft targets. I want vehicles to be powerful, but right now it feels impossible to play as a ground soldier. I hope the team considers these points for the next Battlefield Labs tuning pass. Thank you.294Views3likes11Comments