I would like you to add reporting categories for "trolling" and "glitch abuse."
I have been reporting various glitch abusers and "trolls"—players who repeatedly destroy teammates' vehicles the moment they spawn—for disruptive behavior, but I really wish there were specific categories for "trolling" and "glitch abuse." Wouldn't having these two separate categories make it easier for the developers to gather data and implement countermeasures?Attack Helicopter — Killing Machine. Mobile Anti-Aircraft Unit That Never Gets
Dear DICE Team, I am writing this because it is painful to keep playing like this. The Attack Helicopter is a true killing machine — powerful radar, strong weapons, can strike and retreat, and always receives attention and adjustments patch after patch. Meanwhile, the Mobile Anti-Air vehicle is left behind, forgotten, and placed at a clear disadvantage every single match. The imbalance is obvious: - Missiles lock-on too slowly while helicopters attack and leave before we can respond - Missiles sometimes fly straight into the ground instead of climbing toward the helicopter - Thermal smoke blocks OUR vision completely — we lose sight of the very targets we are supposed to stop - Helicopters have "below radar" protection, flares, and countermeasures that reload fast — we barely have anything to reliably counter them - We send videos, screenshots, and detailed feedback over and over — yet nothing truly changes Infantry gets updates. Helicopters get fine-tuning. Every other vehicle gets looked at and improved. But Mobile Anti-Air? It stays broken, weak, and neglected. I have to ask — why is it like this? Why does everyone else get balance love and improvements, while Mobile Anti-Air players are just ignored? Do DICE truly hate this vehicle and the players who choose to use it? Is it so hard to give us the same fairness you give to pilots? We don't ask to overpower everything — we ask for equality. We ask to be able to defend our team without being an easy target from above. Please stop leaving Mobile Anti-Air behind. Respectfully,754Views14likes115CommentsYou need to offer a refund
You need to offer a refund for this trash game for who ever wants it, a year in the inconsistencies of this game is unbelievable, truly unbelievable, one game you're on fire next 5 you movements are so slow it's like it's on purpose, vanishing bullets, damage dealing, hit registration, you want people to be respectful to you, and yet you lay this garbage on, it's hard for people to even consider being respectful that god awful team, I want a refund, I will never buy a battlefield again, even 2042 is better then this garbage, BF1, ha you'll never get close, 10yr old game and you can't even get to the same consistency, patheticMatchmaking and overly restrictive SBMM: Conquest │ EU server
Hello everyone, I would like to start a discussion regarding the current state of matchmaking on Battlefield 6. As many have been feeling lately, it has become very difficult to find matches during the day; you join a lobby and there are only about 5 or 10 players waiting indefinitely for others without the match ever starting, and servers only truly come alive in the evening. I feel like the SBMM (Skill-Based Matchmaking) is way too restrictive. With the current natural decline in player count, the system completely struggles to form lobbies. For players with standard stats, it still seems manageable, but with my profile (around a 5 K/D, you can check my detailed stats here: https://tracker.gg/bf6/profile/1000002577586/overview it is simply complicated. By trying to regulate everything, the system completely distorts the experience and penalizes profiles that stand out a bit from the average by failing to find them matches during the day. Do other players in the same stat bracket encounter this blockage when trying to start matches outside of peak hours? Do you think an easing of SBMM is necessary to adapt to the reality of the community? Thanks for reading, and have a good game everyone!REDSEC Feedback on Match Stability, Audio, and Gameplay
Firstly, let me be direct. After Battlefield 2042 and the poor level of content provided since BF6 launch, the fact that these bugs are still present is disappointing. The current bug reporting process is also frustrating. A basic in-game "Report a Bug" feature with a proper form should exist, allowing players to submit issues in real time with relevant context. Right now, we cannot accurately provide details such as the exact location, game state, or circumstances of a bug because there is no integrated reporting tool. As a developer myself, I find this difficult to understand. Effective bug reporting should be one of the fundamentals of a live-service game. I hope one day Steam, Xbox, PS will put rule regarding feature, as like Google and Apple. Thank you for allowing some honest feedback. I am writing this because I care about the game and want to see it improve. List of bugs encountered on Redsec : I am sometimes forced into spectator mode when joining a match for no apparent reason. My connection is stable (2.5 Gbps fiber, ~10 ms ping). I can occasionally redeploy and die instantly while inside the aircraft, with no visible cause. Sometimes I redeploy in the middle or late stages of a match without any weapon equipped. As a Support player, I should respawn with my RPK. Buildings occasionally become excessively bright. When this happens, it affects multiple members of my squad at the same time. At times, the game appears to malfunction and my latency jumps to around 200 ms for every match (also impact classic multiplayer lobby). The only workaround is repairing the game through the EA launcher, which often results in the entire game being re-downloaded. Helicopter audio positioning is frequently incorrect. Audio cues often come from the opposite direction of the helicopter's actual location. Sometimes the audio bugs out during the initial plane drop. After landing, the audio remains muffled—as if we're underwater—for the rest of the match. Character animations occasionally break. When this happens, I may no longer see shields being used, be unable to use binoculars. At times, all available spawn points appear active, but my squad cannot deploy on any of them. The deployment action simply does nothing. If I die while performing a healing action, the player being healed can sometimes be launched hundreds of meters away. In some cases, their body remains linked to my character, causing it to move whenever I move. This issue appears to be related to animation or physics synchronization. Some missions either fail immediately upon launch or become impossible to complete because the required objective does not appear. Teammates can sometimes crash randomly during a match without warning or reason If the network connection changes during an ongoing game, players are sometimes ejected from the session, which disrupts gameplay. When a crash occurs and an error QR code is displayed, it does not redirect to a page specific to that error code, making the information unusable for diagnosis or troubleshooting. While deploying a squad, ping didn't work, we need to open map for that... When using helicopter and flying at low altitude, some map element can not load at time and so make a frontale collision... FOR EXAMPLE : STREETLAMP... Sometimes, my duo teammate can hear voices from other members of my squad while I can't. Hope this report will help. (cm eidt updated title for vis)Store - The Year of the Horse
Hey EA, I missed the store featured recommended purchase for the "The Year of the Horse". I understand The Year of the Horse was a mid-season event in Battlefield 6 that ran from February 17 to March 3, 2026, celebrating the Lunar New Year alongside the Season 2 update. I see other older ones that keep re-appearing normally for Sale - but I never see this one again. Please can it be re-post on the STORE and offered to purchase for Players? Kind Regards, KennyBRemoving Gauntlet Won't Move Me to Rapid Royale — It'll Move Me to Another Game
understand EA's explanation that Gauntlet currently represents a smaller portion of REDSEC play and that maintaining too many playlists can hurt matchmaking. What I don't understand is why removing the mode entirely is the answer. I've put hundreds of hours and thousands of matches into Gauntlet. It's the reason I've continued playing Battlefield 6 this long. I'm not sitting here deciding whether to queue for Gauntlet or Rapid Royale. I'm deciding whether to play Gauntlet or play another game. If Gauntlet disappears, I'm not moving over to Rapid Royale. I'm moving to another game, and judging by the reaction from other Gauntlet players, I'm clearly not the only person who feels that way. The other frustrating part is how we got here. Gauntlet has gone months with major issues, received very little new content, and we're now apparently going to reach the removal of the mode with the Interdictor still broken. Players repeatedly raised these issues while continuing to play the mode. Now the population being smaller is part of the justification for removing it. Maybe Gauntlet really is a small percentage of REDSEC today. I don't have EA's internal numbers, and I'm not going to pretend I do. But I think it's fair to ask how much better the mode could have retained players if it had received more consistent support and its major problems had been addressed sooner. And these aren't necessarily inactive or casual players being lost. Some of us still playing Gauntlet have hundreds of hours and thousands of matches. We're exactly the kind of players a live-service game should want to retain. If matchmaking is genuinely unsustainable in some regions, please try alternatives first: rotations, regional availability, broader matchmaking options, scheduled Gauntlet periods, or even making it available less frequently. Anything is better than simply deleting the mode. Rapid Royale may be successful. I hope it is. But Rapid Royale succeeding doesn't require every Gauntlet player to suddenly want Battle Royale. Gauntlet and Battle Royale offer fundamentally different experiences, and removing one doesn't automatically create demand for the other. Gauntlet isn't competing with Rapid Royale for my time. It's competing with other games. Remove Gauntlet, and for me, the other games win. Please reconsider removing Gauntlet. Give the mode and the players who are still actively supporting it another option.