Recoil and attachments
Recoil is too much on about half the guns. The ones that are controllable are dominating, especially with the change to larger maps. Instead of increasing recoil for the lighter ones, the heavier ones should see a decrease. This would help keep players around as they dont want to fight the gun, they want to fight the player. This also would help as attachments dont always do what they say, i tested the same attachment and it reacts differently on different weapons. Consistency just isnt there. Heck, the one attachment to reduce recoil actually increased it, forgot which weapon however. The bullet velocity i think is also a detriment with how its implemented. The hit reg when shooting someone gives a false sense, as you put in enough to kill the guy 3 times, but you die first, or stop shooting and get hit markers a second after. This is not from lag, as i have sub 30 ping during these moments. Either close the gaps or make it uniform. Or better yet, make extended barrels cost more for the added advantage, said that in the beta ffs. Weapons which are the core of the game have failed here. They need to be looked at. Ttk is about right, so the feel/performance outside needs to be fixed.Netcode
I dont know what happened in thia recent update, but im dying 3 times faster than what it takes to kill someone. This is with a variety of weapons used. Ttd vs ttk just got much worse for me. Had a blast with contaminated, things seemed relatively good. Now i have something similar to the crossplay desync. Ping is around 30, so its not from me. This keeps going back and forth and Im honestly getting fed up with this. Also, why is it everytime i enter the game or even leave at the end of a match, i have to agree to the user agreement stuff. More things broken. I want to enjoy this game but old issues keep coming back over and over. Stop laying off staff that has the experience with these issues, stop rushing crap out the door making more issues than fixes. Im getting sick of this same crap every big update.Quick question: would anyone like to see bot-only matches return?
Hi everyone, I wanted to share a small and friendly request that I think many players might relate to. I’m 25, working a full-time job, and like many others, I don’t always have the time or energy for intense PvP sessions or competitive play. Sometimes, after a long and exhausting workday, I just want to turn on the game, clear my head, play quietly for a while, and relax. In Battlefield 2042, there was a simple option to launch Conquest or Breakthrough matches against bots - either solo or with friends. Even with reduced XP, this mode was great for practice, relaxed play, or short sessions after work. In Battlefield 6, this option doesn’t seem to be available anymore. While Casual Breakthrough exists, it feels a bit different from being able to start a full match against bots at your own pace. For some players, this kind of mode is really useful: - practicing weapons or vehicles - learning maps and mechanics - playing casually without pressure - fitting Battlefield into limited free time I’m not asking for full progression or rewards. Reduced XP or limited progression would be completely fine. The main idea is simply having an official option to launch normal matches fully against bots again. I wanted to share this in a positive way and see if others feel the same - would this be something you’d like to see return?577Views16likes33CommentsFrustration with lack of fixes
To start with something that has been a recurring issue SINCE LAUNCH. How is hit detection still this bad. 2 to 3 times the required bullets to kill, still die, they are at 50 plus health. This is not on my end as my internet is good. This was ok before mid season 2 update, now its pretty bad again. Some of the weapons still suffer from horrendous bloom, have you even tested them? How are challenges still this bad. Working on kill/assist aircraft for engineer. I got kills and assists, 3 in one match as well, NONE OF IT TRACKED. On top of this, the helicopters replenish their flares in seconds as soon as they use them, making this harder than it has to be. Terrible design/play choice here. Its mainly the class challenges that suffer from this, again SINCE LAUNCH. Snipers need to take more flinch/suppresion from incoming fire, trying to counter them with anything but a sniper/rpg is pointless. Why is suppression even in the game then. Footsteps only come in when enemy in close proximity, not sure if bug, but this is a joke. Full sprint not heard until 10m is not good. This is not as often, but still an issue at times. This is extremely frustrating as they have been issues for a long time and not addressed. Starting to wonder why I keep trying. Great timing with the hit detection for your free to play weekend as well. Might need to stop testing on lan or something."U Just Need To Get Better @ GAME"
Cheater Cheater Pumpkin eater! I have no words for todays online game community finding a fair game is impossible. The balance is whack. The cheaters are out of control, and so far the only company that has almost beat the cheat companies is epic games and even then they are at a loss. I thought Tencent was bad. But E.A. is really out gunned. Let me explain. with Links to cheats that need to be stopped. Search [removed] on google. copy and paste link Its the End Of The World . And when players cheat at anything against me it really hurts. the cheat providers cheat software the developers and the cheat users them self are now in a situation like gambling in Los Vegas what would a group of casino owners do to a cheater i guess we will need to dig a bit to find out. [link removed] CM edit - links removed - please report cheating this wayIs there no keybind option to cycle Minimap zoom like in every other game?
In every other game this feature is typcially bound to N key. I can't tell if it's missing or just buried somewhere in the settings. I was hoping I'd see it after the beta. Being able to change minimap zoom level is incredibly useful to gauge your surroundings further away and then switch to focus on your immediate area when it's needed. If it's not in the game I'm gonna be a bit dissappointed, can't see a good reason why something like that would be removed. Coupled with the fact that binding the big map to a mouse button opens the map but doesn't let you close it with bound mouse button is incredibly frustrating.80mm and 120mm mortar addition to bf6
adding on a 120mm mortar system and 80mm. We already have the 60mm. Also adjusting the smoke screen mortars to actually cover a large area as they would in real life. Watch any YouTube videos on 120mm, 80, and 60mm smoke screen coverage and they cover a huge area. The 120mm, and 80mm system would be a great add on because they have bunker busters, clusters munitions, delayed explosions and allow for even more support.Is Anti-Cheat working?
Rly your anti-cheat isn´t working! I just got back from a match... on my team, 1st place level 56 - 130:11, 2nd place level 6 - 102:14, 3rd place level 6 - 79:11. On the opposing team, 1st place level 36 - 93:23, 2nd place level 163 - 74:10. All but the last player were using controllers. An opponent wrote in the chat that one of the level 6 players had a weapon at level 67. How can such people play and not be banned?495Views13likes23CommentsDICE still hasn't understood what the biggest problem with BF6 is.
DICE still hasn't understood what the biggest problem with BF6 is. The new map is well-done, but it won't keep PC players engaged. In one or two weeks, player numbers will drop again, perhaps to another all-time low. Veteran PC players won't return to the game until BF6 feels like a classic Battlefield. This means that players may return only when BF6 features longer TTK/TTD, similar to what was seen in BF4, BF1, and BFV. Also, not until PC players can choose whether they want to play against console players who have an extreme advantage. I think the developers only realized this (TTK/TTD) at the very end of BF2042’s lifecycle. I sincerely hope that the developers will set aside their pride, acknowledge their mistake in this regard, and set the TTK/TTD to the usual levels for the Battlefield series.147Views2likes8CommentsWhy not allow us to do past seasons
One thing I do not understand is not allowing thr people who buy season passes/battlepasses to do past seasons. Most games that are newer are starting to swap over to this format because it allows those with less time to do their pass whenever no matter the season it is and on top of that newer players can buy past season passes if they want to. I feel like it would give more things to earn for new players and also those who just dont have the time to grind the pass. A nice alternative instead would be to allow those that bought the pass of past seasons to be able to activate the past season passes they own to earn rewards they didnt have time for.