official Discord...
I got a 3-day timeout on the official Discord because I was chatting with someone in an official Discord about an 18+ game and then wrote "troll"...the timeout is only for this word! I wonder if that's actually a "troll" by EA. For EA Auto Mod this is "Harassment and bullying". Where do we stand with all these auto-mods and AI mods that automatically ban people for words like that?! If I were playing a game for children—where the chat shouldn't be limited to just adults—I could understand something like that, but BF is rated 18+! That has absolutely nothing to do with a positive player charter anymore! For me this is purely arbitrary censorship! Will the police show up at my door soon if I tell someone that something is stupid? Then you try to file an appeal and just get an error message... and when you reach out to a mod to ask what to do, naturally you don't get a reply.... Please be kind and write only about sunshine, rainbows, and unicorns. Thx!Weekly Class Debrief - Assault
Welcome everyone to the Weekly Class Debrief. Alright folks you know the drill! Each week we will be rotating through each class to discuss everything from Balancing, best equipment/weapons to use, tips and more, YOU drive the discussion. This week we return once again to discussing the Assault Class. Over the past week we've had some great discussion and thoughts ongoing within the Weekly Class Debrief - Support Last time we discussed the Assault class was before the Season 3 update, we had some great balancing discussion gadget suggestions, thoughts on how Assault continued to feel against other classes as well as continued discussion of how the Spawn Beacon tends to be the primary use of the class. Lets keep it going and get back to the discussion now that we're well into Season 3. The discussion is driven by you folks, we will be here to jump in with our own thoughts as well as to read your feedback, discussion points or even if you just have some cool screenshots or clips to share. As always I look forward to reading through the thread and going over your feedback, suggestions as well as seeing what drives how you play this class. The class up for discussion next week will be Recon once again1.1KViews5likes79Comments- 62Views0likes3Comments
Serious Concerns About Hit Registration, Cheating and Matchmaking
Hello Battlefield Team, I'm writing because I genuinely enjoy Battlefield 6, but there are several recurring issues that are making the multiplayer experience increasingly frustrating. I don't expect to win every match, and I don't expect to be one of the best players. What I do expect is a multiplayer experience where I have a reasonable chance to compete and where I can trust what is happening on my screen. 1. Extremely inconsistent hit registration This is probably the most frustrating issue for me. The feeling of gunplay can change dramatically from one match to another. In one match my shots connect normally and everything feels consistent. In the next match, I can repeatedly miss shots that appear almost identical. This is particularly noticeable when using sniper rifles. I have experienced situations at less than 100 metres where an enemy is standing completely still. I fire and hit him. Without the enemy moving, I fire a second shot at what appears to be exactly the same point and miss. I fire again and miss again. When situations like this happen repeatedly, it becomes difficult to understand whether the problem is my aim or something related to hit registration, latency, server synchronization or desync. After hundreds of hours playing the game, the difference between matches can sometimes be extremely noticeable. Please continue investigating hit registration and client/server synchronization, because consistency is fundamental in a first-person shooter. 2. Cheating and extremely abnormal player statistics Another major concern is the number of players displaying statistics or match results that appear extremely abnormal. I have encountered players with extraordinarily high levels — sometimes in the thousands — and matches where one player achieves around 200 kills with almost no deaths. This becomes particularly suspicious in modes or situations where vehicles cannot explain such an enormous number of kills, especially when even the other strongest players on the same team finish with perhaps 70–80 kills. Of course, I understand that exceptional players exist and that a very high score alone is not proof of cheating. However, extreme statistical outliers should automatically trigger additional anti-cheat analysis. Battlefield already collects a huge amount of player performance data. Combinations of K/D ratio, accuracy, headshot percentage, kills per minute, score per minute, reaction patterns and long-term performance could potentially be used to identify accounts whose statistics are so unusual that they deserve additional investigation. Players should not have to personally identify every cheater before something happens. The game itself should be capable of identifying extremely abnormal behaviour and flagging those accounts for review. 3. Matchmaking and enormous skill gaps This is perhaps the biggest issue for ordinary and casual players. Players with completely different levels of actual skill are frequently placed in the same matches. I believe matchmaking should consider several performance indicators together, including K/D ratio, score per minute, accuracy, win rate, recent performance, total playtime and possibly average daily playtime. Player level alone does not accurately represent skill. For context, I am currently level 227 with 6,955 kills and a K/D ratio of 0.69. I have spent at least 320 hours across my three most-played modes alone: Breakthrough, Conquest and Escalation. I am therefore clearly not a new Battlefield player. At the same time, my statistics clearly show that I am not a highly competitive player either. This is exactly why simply looking at experience or level is not enough. A level 227 player with a 0.69 K/D should not automatically be considered equivalent to another experienced player who has dramatically higher accuracy, K/D, score per minute and overall performance. I am not asking for every casual Battlefield match to become strict skill-based matchmaking. Part of Battlefield is having players of different abilities together. But there should be limits. When the skill difference becomes so extreme that some players spend most of the match spawning and immediately dying against people vastly above their ability, the game stops being enjoyable. More importantly, this does not help less-skilled players improve. You learn when you fight someone slightly better than you. You don't learn much when you are eliminated almost immediately and repeatedly without having a realistic opportunity to react. Eventually, players simply become frustrated and stop playing. Ultimately, my point is very simple I don't mind losing. I don't mind being killed by someone who is better than me. I don't expect Battlefield to make the game easier for me. But I do mind feeling like I never had a realistic chance to compete. And I especially don't want to wonder whether I missed a shot because of my own mistake, because of hit registration or synchronization issues, or because something else was happening. I have invested hundreds of hours into Battlefield 6 because I enjoy the game. That is exactly why these problems are so frustrating. Please continue improving hit registration and server synchronization, strengthen the detection and investigation of statistically abnormal accounts, and consider a matchmaking system that better balances players according to their actual performance rather than simply their experience or level. Battlefield 6 can be an excellent game, but multiplayer needs to feel fair, consistent and competitive for ordinary players too. Thank you for taking the time to read my feedback. [Edit: Header size reduced - ElliotLH]51Views4likes2CommentsDICE, please add third person zoom to Jets and Helis
As the title says, I'm already used to using the third person zooming/aiming from 2042 since it enables me to aim without crashing my jet/helis as often. Even so, I still use the cockpit aim for more precise aiming, especially in dogfights. I really love the new freelook feature. I only hope that the third person aiming returns.I just came to say goodbye
Many of you may not believe it, but for almost the last 15 years I've only played BF3, BF4 and now BF6. Nothing else. This game has been fun for me all this time. Unfortunately, it's no longer fun, since BF6 failed in many aspects. But instead of writing about the mistakes made in the production of BF6, which are known to everyone, I thought I'd look the other way. No matter what the BF community asked and no matter how hard the BF creators tried, it seems that the Battlefield series has come to an end, like everything in real life. Everything has a beginning and an end. So does Battlefield. So I would like to thank you for creating Battlefield 3, which has left me with so many memories until now. I'm now continuing my gaming experience in the Squad game or maybe somewhere else.BFS, What The Hell Are You Doing?
as of now, a ton of bugs still haven't been fixed. Sometimes you can't deploy on beacons, exiting the game gives you a black screen, and the matchmaking is a mess — 4 real players vs 18 real players? 😅 Look at this garbage you've made! This matchmaking might as well not exist! The key conflict between reviving and picking up a teammate's weapon still has no solution to this day. Is it really that hard? Is it that hard to give smoke grenades to the Assault class? Explain to me what 'assault' means — does it mean running to your death? 😅 Adrenaline is also completely useless, and the Assault's thermobaric grenade launcher has never been buffed! You said you optimized 'Operations mode' — where's the optimization? Only 2 out of 10 matches actually make it to Hagental! Weapon pickups are also a piece of crap. If you don't throw gas into the store, what's the point? Are you trying to block the attackers from pushing? Can you put some heart into making this game?!Are you arrogant? Or incompetent? Or just plain lazy? I've really run out of patience with you guys!" [Edit: All caps removed from title and font colours changed - ElliotLH]Season 4 is my last
I’ve been playing Battlefield since Battlefield 1942, and honestly, the current state of this game is awful. The constant sliding and bunny-hopping with virtually no meaningful penalty has completely changed the feel of Battlefield. I don’t care what EA says, the movement currently has very little downside, and it rewards CoD style gameplay instead of the Battlefield experience that longtime players loved. Then there are the network issues, questionable TTK, cross-play concerns, controller aim assist that feels like a built in aimbot, and the continued use of Cronus devices that seem to go largely unpunished. On top of that, the number of obvious hackers is getting completely out of control. Battlefield has always had its problems, but this is different. The game is increasingly being designed around attracting the CoD crowd while neglecting the players who have supported Battlefield for decades. Please clean this game up. Fix the networking, address the movement mechanics, take a serious look at aim assist and controller balancing, crack down on Cronus and other cheating devices, and improve anti-cheat enforcement. I know EA could careless, but at this point, I will no longer play this game in its current state. I’ve supported this franchise for decades, and it’s disappointing to walk away, but the current experience simply isn’t worth my time anymore. I want Battlefield to feel like Battlefield again.101Views9likes5Comments