BF6 Inconsistent ADS behavior – aiming mechanics feel off during firing
Hey everyone,
I’ve been experiencing a consistent issue with the ADS (Aim Down Sights) mechanics that seems to be caused by an underlying aiming or input mechanic interfering with weapon control. Specifically, the problem occurs during horizontal and vertical movement while aiming and shooting simultaneously. The reticle movement feels unstable and doesn’t respond linearly to input, almost as if some kind of dampening or acceleration curve is being applied inconsistently.
This behavior makes it extremely difficult to maintain target tracking in ADS while firing. In most shooters, you can easily follow your target and compensate for recoil once you understand the weapon’s spray or recoil pattern. However, in this case, the ADS feels as if it’s fighting against your input — the aim drifts or stutters in a way that prevents precise control.
To rule out hardware issues, I tested my setup in older BF titles and several other FPS titles using the same mouse, DPI, and sensitivity settings. All of them performed flawlessly, so this seems specific to this game.
If there’s a hidden aim smoothing, aim assist overlap, or input latency mechanic affecting ADS behavior during sustained fire, it might be worth reviewing. At the moment, the interaction between recoil, aim adjustment, and player input feels off — almost like the camera or aiming model doesn’t properly account for recoil compensation while moving the crosshair.
I’d really appreciate it if the dev team could investigate this, since it has a major impact on aiming precision and overall gunplay consistency.
Thanks in advance for looking into it!