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Ghero-GH's avatar
Ghero-GH
Seasoned Traveler
25 days ago

BF6 Inconsistent ADS behavior – aiming mechanics feel off during firing

Hey everyone,

I’ve been experiencing a consistent issue with the ADS (Aim Down Sights) mechanics that seems to be caused by an underlying aiming or input mechanic interfering with weapon control. Specifically, the problem occurs during horizontal and vertical movement while aiming and shooting simultaneously. The reticle movement feels unstable and doesn’t respond linearly to input, almost as if some kind of dampening or acceleration curve is being applied inconsistently.

This behavior makes it extremely difficult to maintain target tracking in ADS while firing. In most shooters, you can easily follow your target and compensate for recoil once you understand the weapon’s spray or recoil pattern. However, in this case, the ADS feels as if it’s fighting against your input — the aim drifts or stutters in a way that prevents precise control.

To rule out hardware issues, I tested my setup in older BF titles and several other FPS titles using the same mouse, DPI, and sensitivity settings. All of them performed flawlessly, so this seems specific to this game.

If there’s a hidden aim smoothing, aim assist overlap, or input latency mechanic affecting ADS behavior during sustained fire, it might be worth reviewing. At the moment, the interaction between recoil, aim adjustment, and player input feels off — almost like the camera or aiming model doesn’t properly account for recoil compensation while moving the crosshair.

I’d really appreciate it if the dev team could investigate this, since it has a major impact on aiming precision and overall gunplay consistency.

Thanks in advance for looking into it!

5 Replies

  • wallace7433's avatar
    wallace7433
    Seasoned Rookie
    23 days ago

    I have had the same on Xbox series X for 2 days. First 2 days where good then sudden Ads issue?

  • Dionysus852's avatar
    Dionysus852
    Seasoned Newcomer
    12 days ago

    I've been having the same issue on Xbox series S, sometimes my reticle will jump horizontally seemingly for no reason. 

  • I believe this is one of the bugs that they are addressing in Tuesday's patch. 

  •  it depends on the gun recoil pattern, if the gun kick upwards to right while spray or tape fire and you try to do left horizontal tracking the sensitivey is so dam low to the degree you feel like the gun is fighting your horizontal movement , and the higher the rate of fire of the gun the worse it is , this make aim with some gun off and inconsistent as you have no problem tracking targets that are in the same direction of the gun kick up pattern , but you have problem and slow Sens when tracking target that is in opposite direction of the recoil bullied up , that so strange as I don't found this in many fps games i have played that have heavy recoil guns like pubg and delta force , and I don't remember BFV or BF1 having this behavior 

  • how can this thread get some attention, is there is a hope for this to fixed !!!!!

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