Flight Stick Support
I have noticed that since after BF4, there was no support for flight sticks. They have kept the controller or keyboard for flying only. Since the talks of BF going back to their roots of the older games, I would like to see support of Flight sticks brought back as well. Is there a possibility to bring that back as well?? Nothing like getting into a heated air combat and being able to pull some amazing maneuvers...Realistic mechanics and sound design.
I'm loving the battlefield franchise but I also hope that the sound mechanics of weapons and gunfire would be realstic where we can feel like a battle ground. The sound design needs to be cripst. The weapons with real sound effects not so much of the arcade feel to it. I hope we see some blood pools too. Examples like Squad, arma, insurgency sandstorm. Plus why not put in a lean mechanism instead of always exposing yourself. What happen to the tactical sprints?Snipers need one shot body kill at close range !
Hi, If you don't know, sniper rifles cannot fire a single shot from the body from any distance, not even 1 meter. But All assault, smg, lmg weapons in the game kill in 4 hits from close range, some full auto weapons kill in 3 hits. Snipers cannot single-shot body kill and in this situation it is impossible to fight them. Sniper weapons should fire single shot kill from the body from a distance of 0-50m. If this is not fixed, recon will remain a dead class like in bf 2042, no one will prefer it. For a fair fight, it should kill with a single hit to the body at close range like BF3-BF4.Feedback Regarding UI
Disclaimer: i am not in the playtest but have watched footage and noticed something Hopefully this has been addressed already, but what is this UI guys? Im assuming some of this is bugs or just yet to be fine tuned? but i think i speak for a large part of the playerbase when i say this is too much, its just overwhelming and i think it can be done much better and will give the game a more authentic feel. It also sort of takes away from cinematic moments battlefield is known for. I just dont need to see every downed player in the map in my hud, i dont need to see 7 ammo boxes that are behind walls 100 meters away, i dont need to see unmanned turret symbols from 100 meters away either. You dont need to spam my screen 5 or 6 times everytime someone touches my ammo crate. It needs cleaning up imo, if others dont agree then fine but im just voicing my opinion.Which mechanics do you want and which not?
So we're closing in on the multiplayer reveal. Let's start the discussion on what mechanics from previous titles you would like to see return in Battlefield 6 and which absolutely not? Here's my list. Interested to see what others think. YES Server Browser with persistent servers Rental servers Scoreboard (shouldn´t have to list this but BF2042 taught us otherwise) Limited ammo on vehicles, combined with re-supply stations Soldier leaning Squad revive Hardcore mode Basic militaristic cosmetics Class locked weapons 64 players max Modes: Conquest, Breakthrough, Rush, TDM, Frontlines, Operations Maps: good variety between AOW and Close Quarters, Naval maps, Night maps 1st person takedown animation NO Specialists Goofy cosmetics Cringe voicelines Excessive spotting Crossplay on by default XL chaos modes 3rd person animations, it should be a proper FPS That's it for now, but I might add to this list by means of editing the OP.194Views11likes16CommentsArmoured Kill (BF3 DLC)
I hope to see the return of a DLC pack (if somehow that’s the route we go this time around) , or a season dedicated to something like armoured kill from BF3, large scale maps, more armoured vehicles, and a mode that lets the spawn of say 10 v 10 armoured vehicles, not only for progression, but also as I felt that it was a very fun game mode in BF3 with the tank superiority modeI would like to help translate Battlefield 6 into Georgian Language
Hello DICE and Co., I am a student in Game Development and also a passionate language learner, currently sporting 7 languages. After watching the initial trailers, I understand that Georgia plays a crucial role in Battlefield 6's story development. As of right now, the game listed on Steam says it supports 13 languages. I would like to help make that number 14. I have previous experience translating for projects and games (like Werewolf Online, Age of History, and other small ones). I also have connections of many Georgian native speakers who would be thrilled to perform in the game as dub actors (albeit not being professionals in the industry). I would be honored to be able to help in this matter and bring the Battlefield experience to millions of Georgian speakers. I do not require any compensation as the opportunity of being able to do this passion project of mine would be enough of glory. I eagerly await your response and hope for it to be favorable. With much love and respect, Med hälsningar, Majestic Pink 💝The prospect of adding support for languages and control schemes on consoles.
Good day to all BF fans and developers from Battlefield studios. Me, like many other players and loyal fans of the games in the Battlefield series in the territory of the former USSR (CIS) are interested in the prospects for possible implementation of the following functions. 1. First of all, the implementation of language support within the translation of the interface in the game and subtitles in the story campaign. Is there a possibility to use neural network technologies for translation before the release of the game all text in the following languages: 1.1 Russian language (taking into account the sanctions imposed against criminal Putin regime, the use of neural networks within the framework of localization will allow you to use your time and resources without involving the services of a studio in Russia, but at the same time maintaining and strengthening trust among Russian-speaking audiences around the world; 1.2. Ukrainian language (as a sign of solidarity and support for the Ukrainian people in this difficult time, plus strengthening the reputation of the EA corporation); 1.3 and at personal request - Georgian language (since i am georgian myself and according to the synopsis of the story campaign one of the episodes will take place in georgia, this will also raise the level of support among the georgian people in accordance with the bill "Megobari act".) 2. Support for control on game consoles (Playstation and Xbox) using keyboard and mouse (since this topic was ignored during the game support period Battlefield 2042, then at the current moment this issue should be resolved as never before). It is not only about supporting the cross-platform system of the multiplayer mode of the game, but also the ability to play comfortably in the game with high graphics quality and stable FPS for everyone who does not have the skills to play shooters on a gamepad, and does not own computers with high system requirements. I would appreciate feedback from the forum curators from the studio itself, as well as from players and fans who are waiting for a new revival of the game series. Battlefield. Best wishes and success in your endeavors. P.s. Previous post on the English-language forum was deleted without notice or reason. I will tolerate such treatment from the forum moderators. This discussion needs to be made public if we want to achieve success for the upcoming release of our favorite shooter series.Takedown
I really hope that takedowns are done better this time, I hated the 2042 takedown system, having to hold E for a couple of seconds on a tiny hit box was horrible, I admit bf3 was a bit too easy in this regard. Ideally it will be like bf3 but with a smaller area to activate a takedown, so no grabbing people from the side or from the front, only from the back. I also hope the counter knife from bf4 doesn't make a return as that just rewarded poor awareness.