The Portal XP Nerf and the Betrayal of "Full Progression" - Targeted Solutions
Hello everyone, I am extremely disappointed, and I know I'm not alone, with the decision to drastically reduce XP progression and unlocks on PVE Portal servers. This reversal, just days after launch, is a massive blow to the community and directly contradicts the promises made about the Portal feature. 1. The Broken Promise of "Full Progression" Portal was introduced as the ultimate sandbox, guaranteeing full progression regardless of the mode chosen. This was one of the biggest selling points for a large segment of the player base. The current implementation severely penalizes players who simply want to enjoy the PVE experience, learn new weapons, or progress at their own pace without the pressure of PVP. 2. The Nerf Solved Nothing and Punishes Honest Players The rush to "fix" XP farming has not resolved the underlying issue and has caused collateral damage: The Problem is the System, Not the Players: The initial XP farms were a predictable consequence of the tool. The fact that the server capacity issue is still prevalent shows that the XP nerf was a misguided attempt to mask a systemic infrastructure problem, not a solution to farming. Ineffective Measure: The XP farm servers are still over-capacity or have simply adapted to the new restrictions. Legitimate PVE players, however, are now left with a pointless grind. 3. This Drastic Nerf Will Kill Portal Ultimately, this broad nerf will do far more harm than good by killing the incentive to play the mode for the vast majority of users. Why would players spend time in Portal when their time spent is no longer respected by the progression system? Good community maps and genuinely fun PVE experiences will not be played under these conditions. Progression is the engine of engagement. By throttling it globally, you ensure that Portal, one of the game's key selling points, becomes a deserted ghost mode. Proposed Solutions: Restore Trust and Progression Instead of penalizing everyone, we urge the development team to adopt a multi-pronged approach that restores the promised progression for legitimate PVE play while seriously monitoring abuse. A. Restore Legitimate PVE Progression Re-enable Full XP on Official Game Modes: Progression (Full XP, Weapon Masters, Unlocks) must be fully restored for Portal experiences based on the official game types, even with AI bots filling the slots (i.e., Conquest, Rush, Breakthrough, Escalation, Team Deathmatch, FFA, and King of the Hill), in both Normal and Hardcore settings. Reinstate Solo/Co-op Mode: The dedicated Solo/Co-op vs. AI mode should be restored to Full Progression. This is the intended way for players to chill, learn the maps, and progress their unlocks without any impact on the live server environment. B. Target Abusers, Not the Community Serious Monitoring of Abusive Experiences: Implement active and immediate monitoring to identify and de-list or restrict XP only on custom servers that clearly use exploitative or non-conventional rule changes (e.g., 1-HP bots, instant respawns, AFK loop setups). Re-evaluate Unlock Requirements: Acknowledging the slow pace of unlocks, some Tier 1 requirements and attachments are currently an excessive "grind fest." Please take this opportunity to re-evaluate the requirements to make the core progression path less frustrating, reducing the incentive for players to seek out farming exploits in the first place. This community bought the game based on the promise of Portal's freedom and "full progression." We need you to deliver on that promise with targeted, effective solutions, not a blanket nerf that harms your loyal players. Thank you for your time and consideration.23KViews375likes1211CommentsSkill Based Loot
Most of you droolers wouldnt know this because you cant count past 10 but I'm tired of this **bleep** skill based loot in REDSEC. Every single crate spawns the SV-98 or the UMG or a **bleep** double tap shotgun. Give me something that is half decent or make custom weapon missions more common. Money grub devs. The only updates you ever make is compensating for peoples lack of skill instead of making it an enjoyable game to play. Might as well play poker if I wanted to play a game of a chance.The reward obtained by the account in Twitch activity has not been received.
你好,我在Twitch的直播活动中没有收到任何奖励,包括2015年12月的载具贴花、武器棒和玩家卡背景,2026年2月的变异者、炸弹狗、特尔弗拉和核选项,以及2026年3月的盐地球、螺旋变化、太阳闪电和吹口哨。这些奖励尚未收到,因此可以确认Twitch账号已正确关联到游戏账号,官方季票补偿因游戏首日服务器错误未收到。请尽快回复并说明情况。 你好,我的账号在Twitch的直播观看活动中获得的奖励到现在都没有收到,其中包括25年12月的Vehicle Decal、Weapon Sticker、Player Card Background,26年2月的Mutator、Bombdog、Telphra、Nuclear Option,26年3月的Salt the Earth、Helical Change、Sunstreak、Whistler。 这些奖励都没有收到,可以确定Twitch账号正确的链接到游戏账号,还有游戏开始第一天因为服务器错误,官方说明的赛季通行证补偿也没有收到。 请尽快回复,并说明情况。Bring back 1-player Portal server starts!
I don’t know how else to say this at this point: Players figured out how to run 1-player servers with official rules not some broken XP farm garbage, just actual playable servers that didn’t require you to sit around waiting for 3 other people to exist. And surprise surprise… Servers were active again! People were actually playing! You could jump in instantly instead of waiting in empty lobbies! Portal didn’t feel like a ghost town for once! For a brief moment, it actually felt like someone at DICE accidentally made a good decision. So what did they do? They removed it, and nuked every other server there was that allowed this. Like genuinely… what is the thought process here? You finally have: Increased engagement! More active servers! Players coming back! And your reaction is to shut it down? The 4-player requirement to start a server is one of the dumbest design decisions tied to Portal. And the craziest part? We’ve already seen this work before. BF2042 literally allowed 1-player server starts. It worked. People used it. Portal had WAY more life because of it. At this point, it honestly feels like every time the community fixes Portal for you, you step in and break it again. Bring back 1-player server starts, and literally, stop acting surprised when Portal dies… again.BF 6 sucks game
Following the latest update released for Battlefield 6, we would like to express several significant concerns and criticisms. As long-time supporters of the series and active members of the community, we must state that the current state of the game falls far below expectations. First and foremost, the acceleration–deceleration mechanics remain highly inconsistent. Despite the extensive development and testing period, this fundamental gameplay element still fails to function in a stable and coherent manner, which negatively affects the overall experience. The apparent attempt to imitate the pacing of Call of Duty: Black Ops further distances Battlefield from its unique identity, and this direction is not well-received by the community. Furthermore, the situation is not going to be resolved simply by removing a few nonsensical features or making superficial adjustments. You need to slow the game’s overall pace, redesign and expand the maps, and step away from this “Call of Duty mindset” that continues to undermine what Battlefield stands for. In addition, despite the new update, the core issues within the maps persist. We anticipated meaningful revisions in terms of balance, design, and playability; however, the continuation of these problems gives the strong impression that player feedback has not been adequately considered. Given these ongoing issues, we no longer feel that we are receiving the value of the price we paid. As the Battlefield community, we increasingly feel misled and overlooked. Should this approach continue, there is a real concern that the future of the series may soon follow a path similar to the negative trajectory that Call of Duty experienced — and Battlefield may face the same outcome in the near future. We respectfully request that player feedback be taken more seriously and that substantial improvements be made, ranging from core gameplay mechanics to map design, in order to restore the potential that the Battlefield franchise has always carried.750Views6likes10CommentsPlease make marking enemy locations easier
On PC (not sure about consoles), it is difficult to mark enemy locations. At least when I'm downed, I have to double-click the spot button super fast, but it seems like I have to point at only specific spots in the game or it doesn't work. It seems to only place the enemy marker about half the time or less. I tend to use it more when I'm downed and waiting for a revive so I can show my teammates where the danger is. Please consider making the enemy/danger marker much easier to place. I would like to see it swapped with the green marker so we only have to click once. I have never seen the green indicator used in practice, and I'm not sure why anyone would use it over the enemy/danger marker. Perhaps make a double-click of the spot button mark enemy/danger when the player is alive, but when they are downed, make it a single-click. Thanks for considering my request.Need an "Accept" weapon customization button
Oftentimes during play, I will customize a weapon based on changing battle conditions. I drill down 5 windows to get to the weapon customization, and then when I'm done, I have to back out of those 5 windows so I can get back to the battle. This is annoying, so it would be great if there was an "Accept & deploy" button right from the weapon customization window. Thanks for considering my request.DICE why do you dislike us using larger ammo mags so much?
I am leveling up the new side arm, VZ.61-whatever and there is so many times where it runs out of ammo with its starting mag and I can almost picture the face of the enemy who is about to send me to the spawn screen : Why do these larger mags have both demerits on them and a very forbidding point cost? I do not think anyone will consider worth it to spend half the gun's budget in increased mag size.Why is this not in the top 10 on Steam Most Played? Its Amazing..
The problem with this game isn't the devs, its not the player base, its not EA, its dropping resources in the wrong place... um.. thats corporate... when you tie the devs hands that control what really makes battlefield special.. the core multiplayer live experience, and Call of Dorks has already released quadruple the content you have.. that is an issue. You can make all the badass skins you want (yea I suckered for the Venom bundle).. but the reality is that you are WASTING resources on your free to play title, and adding content like stupid **bleep** dirtbike races.. seriously?!? Come one guys.. see the light already.. you make 3 billion freaking dollars on launch, you lose all touch of reality with your playerbase, you hemorrhage players like its going out of style.. and yet here we are.. BF6.. advertising moto bike racing?!? WTF!!! You want to defib this or are you seriously trying to kill it on purpose? I honestly can't tell.. you have one of the most well established titles in the fps genre, and you are dropping the ball. Limited time content is not the answer... I am honestly truly sorry you lost Vince and apparently that was not just devastating emotionally, but functionally as well. Please.. stop wasting resources on your free to play title, maybe invest some love into your core multiplayer 60$ experience and you will see a HUGE turnaround.. even if it meant having to add an "expansion pack" to get real maps, better gunplay, better netcode, better hitreg.. instead of wasting the time coding tiddly wink motobike races?!? WUT?!!? I know you are already working on your next title.. and I respect that.. but **bleep**.. you are gonna let Call of Dorks make you look like an indie game? Come one man.. please.. if you don't listen to me.. listen to one of the million players that actually cares and wants to see this title come back to its former glory. Please!!! Stop wrecking this beautiful game.