Strikepoint could be great
Must say Strikepoint is a very fun gamemode to play with friends and it gives me cs vibes. There is no downtime for any change in your loadout. (Maybe when ur already down u can change or something) No mmr means games are very easy when your in a party. (75% winrate) Leavers is a big issue, bigger downside is you get put in a game where its already 5-0 and the last round is already begun. Making it even so that you dont even have a chance to play before you lose. Exp is no issue for me but maybe more challenges would be fun and maybe more rounds! Very cool gamemode overal i am a lifetime bf player!BF6 Strikepoint Needs a "Trials of Osiris"-Style Weekly Challenge
Hi everyone (this was originally uploaded to reddit, so i'm spreading the word here.) Lately I’ve been putting a lot of time into improving my gameplay (aim training through Kovaak’s, translating that into BF6, sharpening game sense, and generally trying to get better with the long-term goal of exploring the competitive scene). After spending a good amount of time across different modes, Strikepoint really stood out to me. I’ve played it with coordinated teams, against coordinated teams, and with randoms, and it led me to this thought: BF6 could really benefit from a Trials of Osiris-style weekly challenge tied specifically to Strikepoint. The inspiration is obviously from Destiny, and I think it’s something DICE should seriously consider. I can’t speak to backend or technical limitations, but conceptually it feels pretty straightforward. This is just a rough, flexible idea, but imagine a weekly Strikepoint challenge where a player or team must win 10 games in a row. Completing it could reward: -A unique cosmetic or skin -Double XP for the remainder of the week -Or some other visible in-game reward (similar to Destiny’s flawless glow) I honestly don’t see much downside here, which is why I’m curious what others think. This could help reduce tension between more casual or less-skilled players and competitive, movement-focused players by giving each group a space that better fits their playstyle. Obviously people will still complain, but I think it would meaningfully lessen that friction while also improving the game’s longevity. For example, Destiny 2 is well past its peak, yet many players still log in weekly just to maintain their Trials status. Right now, Strikepoint doesn’t really offer much incentive. Player xp is low, weapon xp is okay at best, and winning doesn’t feel especially rewarding beyond beating a strong team when matchmaking lines up. A meaningful, visible reward could change that. I know one post won’t move mountains, but if you like the idea, sharing and discussing it could help get it on DICE’s radar. I’ll be doing my part through Reddit, EA feedback forms, and Discord as well. Curious to hear everyone’s thoughts, thanks! TL;DR: Strikepoint would benefit from a Trials of Osiris–style weekly challenge (e.g., 10 wins in a row) that rewards high-level play with unique cosmetics and XP boosts. This would give competitive players a meaningful goal, reduce friction with casual players by separating incentives, and improve BF6’s long-term replayability.Improving Competition/Fun Across Game Types
Many matches suffer from an imbalance in effort between the two teams. In many cases, players are choosing to work toward completing challenges rather than choosing to attempt to win the match. This creates tension between teammates and reduces the overall fun and competitiveness in matches. I believe players are incentivized to do this for 2 reasons 1) completing challenges is fun and 2) completing challenges earns rewards. I propose that EA add an option for all game types that disables the completion of challenges but increases the amount of XP (weapon and player level)) earned by player actions (kills, captures, revives, etc.) to make up for the benefits lost by de-activating challenges. This will incentivize players to play to win, instead of playing to complete challenges that exist independent of helping their team to victory. This will create 2 ecosystems for players, one where people are playing to win the match, and one where people are playing to complete challenges or generally to goof around. This will in some ways provide the "ranked vs unranked" experience present in many games that most gamers are familiar with and enjoy. Ideally this can be toggled by players on the multiplayer menu so we don't have to navigate through 2 different versions of every mode in the game. Perhaps there's a branding in opportunity in what we call each mode to get people excited for the change. Please do this. Everyone wants to goof around and play specific strategies sometimes, and at other times be able to lock in, adapt to a situation, and try to win a match. Interested to hear what other players think!LISTENING TO STREAMERS, YOU LOST BASE PLAYERS, WHAT DO YOU HAVE LEFT NOW?
You lost your player base because of your ridiculous patch that only brought harm. You lost your player base because you listened to COD streamers instead of BF veterans. You had a good game and you destroyed it over and over and over again. The veterans now have families and don't want to help and make themselves heard to fix the game. We can't take it anymore. You pretend to give a voice to the players but you don't listen to anything. You don't want it to be called COD 2... and what should I call a laser tag game with recoilless guns that you can only win if you have a better PC? I remember as a kid finishing my homework and immediately jumping into BF... now I've lost all desire to play it.206Views13likes19CommentsWeekly challanges
Why do I have to restart my game after every match just so my challanges will track? It is so annoying that I'll be playing and it tracks for my 1st game on then boom stops on the 2nd. So I restart the game it tracks again. Rinse and repeat. Fix this please. I love the game but little stuff like this makes me want to find a different game.Report a Cheater in Battlefield 6 - Player EA ID:[]
Dear EA Support Team, I would like to formally report a player for clear cheating and violating EA's Terms of Service during a Battlefield 6 match. Below are the relevant details: **Reported Player's ID / Gamertag:** [Removed - CM] **My Player ID / Gamertag:** lixiang5400 **Date and Approximate Time of Incident:** UTC 2025.11.18, 15:06 **Platform:** PC **Evidence:** I have recorded a video clip that clearly captures the cheating behavior. The video shows the reported player performing impossible actions *I have attached/uploaded the video evidence to this report.* **Additional Information:** I believe this player is undermining the fair play environment of Battlefield 6. Thank you for your time and attention to this matter. I look forward to your investigation results. Sincerely, lixiang5400Solved293Views2likes20CommentsMake 4 Players to start Portal Matchs instead of 20
I was wondering if these are even being seen by these devs but here it goes anyway. MAKE THE COUNT 4 PLAYERS TO START NON BOT FILLED PORTAL SERVERS! 20's to high, like the dev team when they implemented this in on season 1. Change it back to 0 or 4 would even be more doable but 20 isnt. Heck we need 8 for playing with bots but I hate Bots. Its an unfair advantage on the players end and I dont think thats fair to the player base.How close are you to giving up with Battlefield 6 due to cheaters and netcode?
How close are you to giving up with Battlefield 6 due to cheaters and netcode? I'm very close to giving up and going back to call of duty. Battlefield 6 is not fun to play. it's very very frustrating to play due the net code and all the cheaters.30Views0likes3CommentsHit Reg and netcode update
I investigated further and concluded hit reg issues is barley noticeable in Multi-player(its barley noticeable because its only 100Hp you'd have to really pay attention) and gauntlet. Gauntlets hit registration feels nearly perfect there's definitely different damage outputs and clients for each of the 3 game modes. Now REDSEC(battleroyale)registration and net code is terrible. It should be investigated. The hit registration is failing when bullets are landing quickly and consistently. If you're to single shot a target consistently there's no registration issue... only when hitting a target with fully automatic shots is there a problem. Gauntlet has 250Hp(fully plated) I think, Redsec 200HP(fully plated) and MP 100HP. Redsec has the longest TTK because its hit registration issues... in gauntlet you can kill someone nearly just as fast as MP due to extremely low hit registration issues there(but it is there) which is strange because gauntlet has 250 HP... Redsec has 200... mp 100hp but its more challenging to get the kill in redsec because the hit registration there is outrageous. Ttk should be faster in REDSEC than it is in gauntlet due to the indifference in HP levels. Investigate this you'll see it is true. Thanks! Video provided below is redsec. Pay attention to both targets.. their hitmarkers, and damage #s. Bullets are landing but not being calculated consistently. This is an issue with bullet damage calculations being inconsistent. I'll do video on netcode next -HVTCommunication During Waiting and After Death
Battlefield 6 is a beautiful and fun game, but after playing for a while, many players start to feel bored. The main reason, in my opinion, is the lack of communication, especially during waiting times or after death, and not being able to talk to enemies. In many other games, the thing that keeps people engaged is being able to communicate during waiting, talk to other players, and create challenges or rivalries between them. This breaks the boredom and makes the experience more exciting, even while waiting for the next round. Not having this kind of interaction in Battlefield 6 could be a reason why some players stop playing after a while, even though the game itself is excellent in terms of gameplay and quality. Adding the ability to hear enemy voices between rounds or after death, along with a kill replay option, would make waiting times less boring and more fun, and increase interaction and excitement among players. Of course, if these options are optional (ON/OFF), it would suit all player preferences. I hope you consider this suggestion because it could improve the gameplay experience and keep players engaged for much longer. [Edit: Font size decreased slightly. Thread moved to Battlefield 6 forum - ElliotLH]