BF6 is not a success...
BF6 is not a success. It's just a beautiful game at first glance, but in reality it's a failure.
So why did it become a trendy game? I believe because other games have been failing for a long time and players need something new. Also, the enthusiastic YouTubers needed a new game to create videos for views.
The only positive feature of BF6 is the maps that look like BF3. Of course, they are not as good as in BF3.
The rest of the features... a failure:
- Completely broken bullet registration. Just copy the netcode mechanism from BF4, don't reinvent the wheel unsuccessfully every time.
- The control panel is completely unusable. To exit you have to go to the settings... imagine! The options are scattered without any logical structure. There are icons, all by themselves, with no text to explain them. In one clan match 12vs12 , people were trying to explain to others how to change teams... So imagine: players who have been playing BF since version 3 and are trying to figure out how to change teams.
- A mix of stupid styles and game types (like King of the Hill and Squad Deathmatch) just to satisfy COD and CS players. Not even close to the atmospheric environment of BF3.
- Typical indifferent sound. The sound in BF3 was perfect.
- Unnatural movement like Super Mario.
- Movement is so fast that it cancels out the opportunity for tactics and strategy. The only tactic is to move as faster as possible using only the main weapon. The secondary weapons and gadgets are rarely used.
- Nobody uses the ladder.
- Nobody uses the hammer.
- Nobody uses the option "Stay with the squad". Actually, to me, it doesn't seem to work as expected.
- More stupid ideas like idiot badges, icons and stickers! You forgot about the trinkets! And you were laughing at COD...
- More but useless vehicles compared to BF4. Killing with rockets is easier than with the main weapons and the rockets are very fast. I guess they wanted to reduce the power of the vehicles so that they don't control the game like in BF4, but the current solution is not satisfactory. The AA is completely useless, you can't kill something with it. The new perspective/view as a driver is problematic.
- The chat window is being downgraded. In BF3 and BF4 the chat was the heart of the game that made it come alive. The funniest dialogues have been in the chat of BF3 and BF4. In BF6 the chat after the game, which is very useful for thoughts, accusations, congratulations etc, is now a small window (there is option to enlarge it but it is not always visible after the game end) and BF6 is pushing players to use Discord, which they can do by themselves.
- One more bug... if you select "Multiplayer > Custom Search" and the game type is "Squad Deathmatch" or similar , firstly you select the class of the player, then the game starts and you see the map and the game type for the first time, but you can't change class anymore. You have to play the whole game with the initial selection. No chance to adapt to the map/team/game needs by selecting other weapon or class. Have they stopped thinking?
So, to be honest, for a Battlefield player, BF6 is another failure like the other releases after BF4. Even me who was stuck on BF4 for so many years, I play BF6 just because I'm bored of BF4. When I go back to BF4, it seems to me like the perfect game compared to BF6. The hitreg is perfect.
The funny thing is that after BF6 was released, more videos appeared on YouTube talking about missing the legendary BF3.
For so many years your job was easy and you still fail. The target is to make the player use his brain. Battlefield shouldn't just be a game about faster pc, faster kills, and right-hand muscle memory.
As someone else said, "Make BF3 Remastered and you will see what will happen to the gaming community."
Personally I play BF6 but at the same time I search for another game to replace it. Many games are very close to BF. Soon the good one for me will be out there...