How is he revivable?
I was viewing some streamer videos and one in particular stood out to me. SquidG is the streamer and he was charging the field and an F16 dropped a JDAM on a player. After the dust cleared the downed player was lying in the middle of the newly formed bomb crater looking dazed on his back. SquidG revived him in the crater. Really? Reviving is great and there should be an incentive reward for reviving and rescuing downed players. I do not believe that all kills should be revivable. Headshots should not be revivable. Being within 1 meter of a grenade explosion should not be revivable. Direct hits from explosions or large caliber projectiles should not be revivable. Please strike a balance with this. I'd like to say occasionally while playing, " He's not getting up." Some kills should place the victim in the spawn menu immediately. I am going to say that Insurgency Sandstorm with all of its shortcomings got that right. There should be more optional gore with this as well. Just my opinion but I believe the battlefield needs some more shock factor.Request: Full Gyroscope Aiming Support and Auto-Calibration Toggle
Dear Dev team, I’m a PlayStation player and a big fan of first-person shooters. I truly appreciate developers who implement gyroscope aiming — it’s a modern, precise, and comfortable mechanic that significantly enhances controller gameplay, especially for players who are physically disabled. I’d like to share a suggestion regarding future gyroscope support in your game. In Battlefield, for example, gyroscope aiming is technically present in the latest alpha versions (such as BF6), but it’s currently non-functional. I’d love to see a fully developed and customizable implementation of gyroscope aiming — similar to how it works in Fortnite, THE FINALS, or Call of Duty. Most importantly, I’d love to see: An option to disable gyroscope auto-calibration. This system is built into PlayStation controllers and often interferes with small, precise movements — such as when using sniper rifles or trying to control recoil. While it can’t be disabled at the system level, some games successfully disable it within their own engine (e.g., Fortnite). Comprehensive customization options — sensitivity, acceleration, input threshold, inversion, and more — just like in the titles mentioned above. Features like these show care for detail and greatly improve the controller experience for many players. Thank you for your work — I hope this feedback is useful! Sincerely, Artem Rolar Horun P.S. I played the BF alpha and it was awesome.221Views15likes16CommentsWelcome back, Soldier!, what's your class?
We are almost there! Next Thursday is the multiplayer reveal, which class will be your main? I'm going for anti-vehicle, always fun to bring the smack to the tanks while rolling with the squad to repair, while SMGs and carbines will be my first pick for it. So, what's yours?282Views10likes25CommentsSquad System
Hi, any1 know if Battlefield 6 will enable us players to create your own squads with password and without password, enable to invite friends or ingame players to the squad like in BF3? Also be able to freely choose to join a squad IF you want or just be without a squad? If not please upvote this post and pray they make it possible to create and join/leave quads as you like. In my world its not a BF if you cant freely join your friends and play together. Cheers!About the Server Browser...
I often see requests for a server browser on social media. I agree that a server browser is necessary, but when hosting a community event, all you need to do is search in the server browser, making it easy to jump to the same server. With the current system, you can't jump to the same server unless you jump from your friends list.218Views10likes17Comments