EA changed the promotional images for the Battlefield 6 Phantom Edition reward.
According to the information I've heard, many pre-order players are considering refunds because the final product varies greatly from the Phantom Edition skin they initially wanted. If EA made such a change based on the opinions of a portion of 'tactical enthusiasts,' in my view, it's very foolish, as this is clearly a betrayal of the supporters who chose to pre-order the game with real money. Guys, what do you think about this change? ↑Earlier Version ↓New VersionParty Size/Platoons
In Previous BF Titles we had platoons, Squads of 5+, and parties that could accommodate more friends than 3 additional people. In the recent Titles, this number has been lowered to Squads of 4 and no way to game with groups larger than 4 (Parties are also locked down to 4 people). My Friends group attempts to play together by leaving after a round and re-joining on me/my friends in my party and hope the Queue isn't too long. But it would be a MAJOR game feature if we could all party up and go from round to round seamlessly. I'm ok with leaving Squad size at 4 if we can have 2 or more squads linked, or even just allowing a Party size of 8 and allowing the people in the Party to match make even if they have to split into squads once they are in the new round.109Views9likes9CommentsPlacing Chinese Army skin on Japanese descent is unacceptable!!!
Let me say this again: placing the Chinese Army skin on a character of Japanese descent Placing the Chinese Army skin on a character of Japanese descent is unacceptable!!! For players in China, this isn't a matter of faction mix-ups or personal preference. It is a direct and visceral slap in the face rooted in a painful, bloody history. The reason is simple and non-negotiable: the historical enmity stemming from the Second Sino-Japanese War, a conflict that was part of the larger theater of World War II. From 1937 to 1945, Japan invaded and occupied large parts of China, committing atrocities on a massive scale. The death toll is staggering—an estimated 15 to 20 million Chinese civilians and soldiers died during this period. The most infamous example is the Nanking Massacre of 1937, where over a period of six weeks, hundreds of thousands of Chinese civilians and disarmed combatants were murdered by Imperial Japanese forces, alongside widespread torture and sexual violence. To make this clear to a Western audience: this is not merely "getting the faction wrong." The closest equivalent would be creating a skin for the brave, besieged defenders of the Warsaw Ghetto uprising and then placing it on a Nazi SS officer's character model. It is an absurd, offensive contradiction that violates the most basic historical and emotional logic. You would never, ever do that because you understand the profound, unspeakable offense it would cause. The same principle applies here. Many Chinese players have greatly enjoyed Battlefield 6, actively participating in the game's beta test and dedicating considerable time to earning this bonus skin in 2042. We're not saying this skin must be worn by Chinese soldiers to be acceptable, but seeing it worn by a Japanese-American is hard not to see it as another example of "arrogant Westerners." I hope EA and DICE will take the feedback from Chinese players seriously, and I look forward to Battlefield 6 being the most exciting Battlefield game ever. (I wanted chatgpt to generate a satirical picture for me, but even chatgpt said: "I understand what you mean, but I can't help you with this request directly. The reason is that it involves highly sensitive content such as Nazi symbols and the history of Jewish resistance. If such an image is generated, it may be misunderstood as spreading hatred or disrespecting the victim group.")Open/Closed Weapons: A Hybrid Solution
Premise: To resolve the Open/Closed weapon debate in a way that does not split the player base into two separate playlists, I am proposing a hybrid solution be adopted that incorporates both the open and closed weapons playstyles together into a single rebalancing of the class system. The main idea is to make the open weapons playstyle part of the Assault Class's toolkit. This strengthens EA's new intended identity for the class as a an objective-oriented, jack-of-all-trades class that can equip itself with any tool that is required to help them capture flags. The other 4 core classes (Medic, Support, Engineer, and Recon) are each given a choice between three weapon types, one being the Signature weapon of that class and the secondary options being shared between all classes. The signature weapon type each of the core classes has access to is designed to best complement the team-oriented role that class is intended to play. Locking the weapon types of the other 4 core classes but providing an open weapons outlet in the objective-oriented Assault Class strengthens the identity of each class while at the same time avoiding some of the problems the open weapons system creates in certain weapon/class combinations. Additionally, it funnels the players that would rather play to a specific weapon type vs class into an objective-oriented role, if they were really intent on breaking the class/weapon status quo. At the same time, however, there are very few situations in which playing the Assault Class with a signature weapon from one of the other classes would be more desirable than just playing the class of which that weapon is signature to. The obvious exception being if the player wants to play with a carbine on an infantry-only map, where the Engineer's kit is mostly unnecessary. This dynamic helps to push players toward one of the more team-oriented classes, rather than playing the Assault Class equipped with one of the other class's signature weapons. The proposed class/weapon rebalancing is as follows: Assault Class Primary weapon choices: Assault Rifle (Signature and Exclusive) SMG LMG Carbine Shotgun DMR ***Notably absent are Sniper Rifles Weapon sling choices: Shotgun DMR Notes: This class remains as the true "open weapons" pick. Giving the Assault Class access to most weapon types fits its identity of an objective-oriented front-liner that is able to utilize any tool that is required to help them drive the team forward. Exclusive to this class is the Assault Rifle, but it also has access to each of the signature weapons of the other classes. Notably absent from this list is the Sniper Rifle, which has been made unavailable to encourage objective-oriented use of the Deploy Beacon. If utilizing the weapon sling, this class can also equip one of the shared primary weapons (Shotgun or DMR) as a second primary. Medic Class (New Class) Primary weapon choices: SMG (Signature) Shotgun DMR Notes: This class is being added as a 5th class and is separate from the Support Class. Separating Medic from Support allows each class to dive deeper into its niche. Healing gadgets, combat stims, and the defib are moved to this class's toolkit. The signature weapon of this class is the SMG, which positions them in a place where they can better support the frontline with healing and revives. It is given access to DMRs as a secondary choice to provide a longer ranged option for larger maps, and shotguns for an alternative close quarters option. This balance is dependent on the health regeneration of the game being slowed down, because with how fast the health regeneration is in BF6 currently the healing gadgets aren't really needed. Support Class Primary weapon choices: LMG (Signature) Shotgun DMR Notes: With healing responsibilities being taken away from the Support Class, it is now able to better focus on supporting the team through other means. Support retains its ability to resupply teammates with ammo and its access to supportive gadgets like trophy systems and mortars. The signature weapon of this class is the LMG to emphasize its role of providing covering fire to teammates and suppressing enemies. It is given access to Shotguns as a secondary choice to support a more mobile playstyle, and DMRs for longer ranged suppression. This balance is dependent on the suppression system being reworked, because as of now the suppression mechanic is largely useless. Engineer Class Primary weapon choices: Carbine (Signature) Shotgun DMR Notes: This class is given Carbines as its signature weapon type to provide it with versatility that is not quite as long ranged as the Assault Class's assault rifle. This weapon choice gives Engineers the required versatility to ensure that anti-vehicle ordinance will always be present on a team. For those seeking to use a Carbine on infantry-only maps, the Assault Class can be selected in its place. Engineers are given Shotguns as a secondary weapon choice to offer a more close quarters playstyle, and DMRs for a longer ranged option. Recon Class Primary weapon choices: Sniper Rifle (Signature and Exclusive) Shotgun DMR Notes: Snipers being made exclusive to the Recon Class emphasize its role of providing reconnaissance to the team instead of front-lining. DMRs are also made available to this class as a secondary weapon choice for a more versatile option, and shotguns to support a close quarters style of play. This balance is dependent on the Recon Class being made the ONLY class that can spot enemies with a red dot over their head, while spotting on other classes will be reduced to only reveal enemy locations to the team via the minimap. With the Deploy Beacon being moved to the Assault Class, Recon needs its identity strengthened in this way. Closing Thoughts: Dividing the weapon types amongst the classes in this way reinforces each class's identity, while at the same time providing each class with enough versatility to fulfill all of its intended roles. Additionally, there would be very few, niche situations where running one of the other class's signature weapons on the Assault Class would be the better choice, but this is still an option that is available to players. Under this structure, the Assault Class becomes the most user-friendly class to those who are not yet familiar with Battlefield, but the other 4 core classes still hold distinct advantages over it and play more team-oriented roles, which helps to deter players from playing the Assault Class equipped with one of the other class's signature weapons.112Views2likes17CommentsTired of the Battlefield Skin Wars? Here’s a Win-Win Solution
Every new Battlefield release brings back the same debate: skins. For some players they’re a fun way to personalize the game, for others they completely break immersion. The divide keeps growing, and Battlefield 6 will likely face the same storm. 🔥 The Problem For players: Immersion-focused players hate seeing neon suits, Santa Claus outfits, or absurd cosmetics in what should feel like a grounded shooter. Fun-loving players enjoy wild skins and don’t want their freedom or purchases limited. For EA: Skins are a major revenue driver. But every time “absurd” skins hit the store, backlash flares up, hurting community sentiment and Battlefield’s brand identity. So we end up stuck in the same cycle: new skins, outrage, arguments, and frustration on both sides. 🎯 The Challenge How do you let players enjoy Battlefield their way, while still keeping cosmetics profitable and attractive for EA? ✅ The Solution: Cosmetic Visibility Filters Here’s the idea: EA categorizes every skin into a clear set of categories — for example: Realistic / Canon Tactical / Variant Licensed / Crossovers Fun / Stylized Horror / Sci-Fi High-VFX / Experimental Then give players the tools to decide what they see: Toggle categories on/off – e.g. only show Realistic + Tactical skins. Favorite or block specific skins – one click, always see or never see. Quick in-game toggle – switch instantly between Realism Mode and All On. Squad visibility preserved – your squadmates always see your skin (and you see theirs). If you don’t like it, you can switch squads. (Skins need to stay valuable for both players and EA. If cosmetics could be completely hidden even from your squad, many purchases would feel pointless — you’d spend money on something no one ever sees. By keeping skins visible within the squad, EA preserves the social “show-off” value of cosmetics, while players still have the freedom to filter what they see from random teammates and enemies.) Easy presets – Realistic Mode, Balanced Mode, All On. One click, done. 🎮 Why This Works For players: Full control over immersion without forcing it on others. Hardcore purists can enjoy realism, casual players can enjoy flashy outfits. No more frustration about “clown skins” ruining the vibe. For EA: Skins remain valuable, since your squad always sees them. Clear categories reduce backlash — expectations are set before release. A happier community means better retention and stronger brand loyalty. 📊 The AI Score "Now let’s see what an intelligent being like ChatGPT would rate this idea:" I’d give this concept an 8.5 / 10 for acceptance and chance of success. It gives players real choice without cutting into EA’s revenue stream. The main challenge is consistent categorization and QA (Quality Assurance), but that’s solvable. 👉 What do you think? Would this system finally end the endless “skin wars” in Battlefield? Could it let both immersion-focused purists and fun-loving players finally coexist?The modification of the Phantom skin is frustrating
At the end of watching the promotional video for online mode, I saw pictures of the Phantom version. I was very excited about the unique night vision device of the Assault Soldier because I liked this style. I shared it with my friends, and they also praised it. So we decided to pre order the Phantom version and looked forward to the upcoming game. But today my friend shared a message with me that the skin design of the Phantom Squad has been modified on the official pre order interface, with the Assault Squad being the most modified. I found that the night vision device is no longer the same design as when I watched the trailer, which makes me very frustrated and angry. I feel deceived, just like what you have been waiting for a long time is fake, making my mood all day bad and even losing enthusiasm for the game. My friends are no exception. I hope the official can pay attention to this issue, Change back to the original assault soldier style, and give a clear answer to pre order players, otherwise most people will be discouraged and choose a refund.Class changes
Battlefield vet from modern combat days, I play on xbox x and must say it was a great early access. The o my thing I wish you guys kept was recon having the beacon assault bieng the medic and support brings ammo crate. Those classes were perfect and made everyone have to use one of them. The reason behind bf4 success was that the equipment that came with it such as c4 was across all classes and mortar for support as well as uav this was top tier. Honest bf4 just needed a freshening up and added new things. I look forward to October and I really hope you guys see this and really think about it. I would hate to have it messed up.Hardcore mode in main Menu for Veteran players
Please add Hardcore mode in the main menu for veteran players, to allow quick access. Currently, Battlefield 6 only allows players to access Hardcore mode through Portal by creating or joining a custom server. However, many players (including myself) would prefer Hardcore to be available directly from the main menu, just like Conquest, Domination, or other standard modes. Having a dedicated Hardcore button in the menu would make it much easier and faster to join Hardcore servers without needing to rely on Portal setups. This would also give Hardcore mode more visibility, attract more players, and keep the community active. Hardcore has always been an important and beloved part of the Battlefield experience, and bringing it back as a main playlist would be a huge improvement for Battlefield 6.Battlefield RSVP Button Not Working for Sept 19 Playtest
I received an email to RSVP for the upcoming battlefield 6 Playtest scheduled for Friday September 19th. It says that we are required to complete a survey, however once I click on RSVP within the email, it simply takes me to my EA Playtest Dashboard and does not prompt any survey to show. I read the tweet that there is some missing playtest info and they are aware, but we have a deadline until tomorrow 11:59pm Wednesday, September 16th to complete this survey in order to be a part of the upcoming playtest. Please advise. Thanks!