Battlefield 6 Has Tremendous Drop in players. Here's why
I've played battlefield since bad company and here's why this battlefield is dying .-Hit Registration (damage calculations or multiplyer is failing) -net code(being shot from around corners) -Bullet fall off damage(starts at 10 to 15 meters for most weapons a 25 base dmg weapon will do nearly 17 to 14dmg at 15 to 20 meters) -Team balancing(often in MP matches teams are losing by 600/700 tickets) -map spamming(operation firestorm, and 311 is heavily in the rotation.... playing 1 of the 2 every other match or 2. Especially when joining without custom search... youll be joining 1 of the 2 instantly) -Gun Play(The GunPlay is a coin toss or roll of dice due to all of the issues with gunplay alone.... netcode, bullet registration, bullet fall off damage and gun fire stuttering) -stuttering when Firing automatic weapons(when firing with an automatic weapon you'll notice a choppy like firing pattern even tho you're not letting off of the trigger) -interaction/opening loot boxes/ picking up items(in redsec you often have to double tap the pick up item/open loot box button or run back to the box or item if youre quickly trying to open loot or pick it up while on the move) -Vaulting(as mentioned above, vaulting over objects or out of windows have the same issue leading to multiple taps of the button if moving quickly) -Skins/Operators(players complain even myself that their is way too many women in this game and most of the skins sold is either corny or for women. Some of the best skins has gone to female operators and there's a reason you hardly see them on the battlefield. The community is waving money for elite male looking skins, not a drafted house wife. Players are asking to be able to select a gender) -Base Weapon DMG(Due to insane BFOD"Bullet Fall Off Damage" it is Extremely rare for the guns to have the base dmg output displayed in the stats. Meaning you'll hardly see a 25Dmg or 33 dmg weapon land the damage of its shots displayed in the weapon Stats and if you do... it wont be many. no battlefield has ever required so many bullets to kill) Redsec health and registration(Redsec by far has the worse bullet registration, and net code issues which may make players feel like their target is "tanky". 200 health in both gauntlet and redsec should be dropped to 150HP which is 100 hp combined with armored plates and the 2 plates inserted equaling 25hp per plate) subscribe on YouTube @OfficialHvt on either Facebook or YouTube to see the investigations and proofs of these issues pin pointed Thanks for Reading! -Hvt111Views2likes11CommentsSnipers too weak
Snipers need a buff. Non headshot 1-shot kills, critical headshots preventing revives and maps made for spawn campers are not enough. My suggestion: Whenever you pull the trigger, the closest enemy gets killed. And since you removed the revive stats from score board we have enough space for a new column: 360 no scopezZz. That would be so great and your new target group would love it!Mortars - Why Bother?
The entire design on this item is nothing short of pathetic. As a Marine Rifleman I can tell you that this fantastical pile of crap is nothing more than an attempt to placate folks calling for a mortar. You gave it to them, and it is nothing short of worthless. It has almost no splash damage. The time on target is unrealistic. All that this thing does is mark you for everyone on the other team to see. And like fools they ALL move rapidly to destroy you. Now, I could understand that if the mortar was worth anything. In reality, the other team should just ignore it and leave this pile of crap alone. The Support unit using it is not firing has LMG at you, not reviving friendlies, and not supplying anyone with health/ammo. In truth - anyone using the mortar is all but removed from the game. The idiocy of not allowing the use of the mortar from the HQ area is mind-boggling at best. There is simply WAY too many ways to destroy these things from range. The damage it does is forgettable. I hit a tank over a dozen times - it did 5 points of damage per shot. Every now and then you get 5 points for "suppressive fire". In all the times I used it - I have only managed 2 kills - and I am pretty sure I just finished off targets already engaged by my teammates. I did manage to get about 3 kills per round - fire the mortar and get off immediately to set up an ambush on the 12 guys coming for you. None of it was mortar fire. So how do we correct this? First off, make it usable from the back. If you do so, don't worry about the time-on-target aspect. In fact, for every sector between your location and your target - add about 10 seconds to point of impact. Next, limit shots fired. I have humped the base-plate and the tube and the rounds. 6 Shots is more than fair. Make the only way to resupply is a vehicle crate. Next, I would add a greater variety to the rounds you use. HEDP is awesome and should do more splash damage than a tank. But it should not kill a tank outright. Maybe three shots. I love the smoke - good use. Next consider other packages. Willy Pete (WP - or White Phosphorus) can lay down a sizable burning field that is great for area deniability. But you can just call it incendiary and use the flame mechanics you have now. I am not sure if they ever delivered an EMP package (there was talk) but an EMP round should kill every device in the area - heavy armor excluded. Another favorite use was flares for night missions. And yet another was colored smoke to mark area targets for aircraft. None of this is hard to do. But as it stands now? The mortar is entirely useless. Very bad design flaws all around.1.2KViews12likes55CommentsHelicopter's are nothing more than flying coffins
So no doubt this subject has been covered before but since I haven't seen any updates addressing the issue it's possibly worth making a new post on the topic. So 'Transport Helicopter' is aptly named. Not Blackhawk - the feared beast that exists in real life. Many players use it for simply that (transport from A to B) since IMO it was EA's intention and why they named it as such. It's simply transport from HQ to an objective (assuming you make it that far without getting blown out of the sky) where many pilots simply bail out leaving their hapless passengers to fend for themselves. It's nothing short of idiotic in it's current form and vastly unfair to players who like the heli's. Then there's the issue of being targeted by a gazillion Tows, AA, RPG's, Stingers, small arms fire, (and hell, if a player has the 'guided missile' upgrade enabled on a tank that can take one out often with 1 hit too! ) - Combine this with the fact a fully-loaded 'transport helicopter' is often a very rewarding kill with taking out 6 players on the opposing team, it's nothing more than a flying coffin. And it's sad to see EA has intended it as such, with no upgrades available it seems, no matter how many hours you spend dying piloting one. Battlefield is supposed to be just that - Battlefield. Not COD. There are a ton of maps with no vehicles and a 100 COD game modes to suit those players, yet we get less than a handful of large, conquest maps with vehicles? It makes no sense. I refuse to play game modes like 'rush' etc that are small, infantry only. It bores me. I want large maps, vehicles, strategy play. If players hate being killed by aircraft then let them go play on a map with no vehicles? Or one that has ground vehicles only? Or some Rush/COD map? Why penalise the players that love the aircraft and don't have a cry if they happen to be taken out by a mini-gun? As it stands, it is vastly unfair. And finally, for me (and many other players it seems who often fill my helicopter) the heli's are some of the most fun I have ever had in BF since BF2 and the initial 'Gulf of Oman' map where they took off from a carrier and stormed the beaches. It's what made BF better than run around shooters such as COD. And yes, I played COD years ago and enjoyed it to a degree, but nothing matches BF with vehicles, and in particular the aircraft. EA needs to give the heli's a chance. Give us upgrades for them and give them a buff. Reduce the gazillion Tow's and other weapons that can take down a heli and reduce the hit damage and/or accuracy from other weapons, and make this game fun again.One thing about ban those heackers...
recent days i have played BF6, some player i suspected a hacker, they all have one common feature: they all have a VAC Ban from steam. Why DICE can not link VAC ban with steam before those hackers play BF6? also, where can i know those suspect "hacker" i report in game, what state they are, and onec they are identify as a hacker, what punishment they get? 71/10? DICE are you sure about this? this guy do not drive any vehicles. [CM edit - image removed for Name & Shame]getting sick of the sheer advantage that PC players are having over console ,
Is there a way to turn of PC players from the cross play so you can only play other consoles , as this is becoming a joke .I've been playing since bf3 and to be honest this aim assist and the ability to move twice as fast as consoles is now making not want to play any more .160Views2likes15Comments