Add "Follow" button to Dogtags
Hello admins/everyone. I apologize in advance for my bad English; it's not my first language. Perhaps you could pass this information/request up to some dev. Look into adding the option to follow dog tags. Currently, this option is only available for challenges. I think it would be useful to have the option to follow, so we could track progress towards unlocking dog tags in the menu while respawn, especially for the more tryhards ones. What do you thing guys ? can be usefull ? Cheers!!!BF6 Suggestion: Add Resupply Stations in Spawn for Ammo/Consumables
In Battlefield 6, the Support player who carries extra ammo and can resupply squadmates (or anyone on the team) is incredibly valuable—especially when you’re rolling with good teammates who actually use the bags. That said, running dry on ammo mid-fight still happens, and scrambling to find more can feel like an exercise in futility. I get the realism angle: when you’re out on patrol, your unit is realistically limited to whatever you can carry. For longer missions, calling in a resupply drop (beans and bullets) makes perfect sense when resources allow. Usually, you finish the objective and RTB (return to base) for a full reload, new orders, and a breather. It would be a huge quality-of-life improvement if BF6 added static resupply stations in each team’s spawn area. These could let players who’ve burned through their ammo, grenades, AA rounds, or other consumables top up quickly—without having to rely solely on a Support teammate dropping bags. Think of it as a reliable fallback that complements the mobile resupply playstyle, rather than replacing it. It would cut down on those frustrating moments where you’re stuck with an empty mag and no Support in sight, while still rewarding teams that coordinate around a dedicated ammo carrier. Spawn resupply + player-dropped bags feels like the best of both worlds for pacing and squad play.Let’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.Reduce Bot-fill in the matchmaking
After the recent update (the end of the Free trial of Season 2 I think) the matchmaking system is bugged and every 2nd match is 24 out of 32 people per team and 60% of them are AI Bots. What is the incentive to play multiplayer game that it's 3 real people out of 64 and the rest is bots. It seems that the matchmaking wants to start the match as fast as possible but it cannot find people that quick. The only thing that can fix this is a server browser (like BFV) and non disbanding lobbies. After every match's end, the players are scattered to different new lobbies that are unable to get filled most of the time. And after the recent update, we have bots filling them up.Please remove heli from Manhattan bridge
There is no counter play, besides a very lucky RPG. This is a joke, 1 time out of 5 there is a level 2000 that kills everyone and make it impossible to play. The little bird is even worse than the attack heli for landing RPG because of it's speed so how are we suppose to play against that ? Combine that with the ability for the heli to spawn kill the other heli and you get a complete domination. Even if AA were added, it would change nothing since heli can avoid lock on so easily because of buildings. This is unplayable.Helicopter TOW garbage.
Pls bring back old tow and heavy rockets when they were accurate(goes where you aim) ,fast, strong and realistic.Making all the time nerfs does not make game better ,make it worse.I understand that you listened to cry COD kids but they already abandoned this game long time ago and now we-veterans have to suffer! You have to do vote on the forum before making a nerf because very often there is always majority of ppl that they don't agree.Getting bored of the maps now!
Hey everyone, Is anyone else finding the game is now becoming boring with the same maps over and over? I find the same maps pop up and each map has been played to death and I am getting to the point I am stepping away to play other things more often because it's getting boring. The premium service in BF3/4 was great because we had actual map content and now it's what... 1 map then a while 1 more, it's boring. The total warfare which is what BF is known for has dropped for more the COD style smaller maps and it's boring. Since BF/EA dropped the premium service, content completely went off the cliff if you look at it, BF1, BFV both had barely any maps and now the same with BF6, which is sad because if that's the path that it is going down, I do not see any reason to buy skins or future BF titles. Anyone else feel the same?ADDITION to BR/Gauntlet.
BRIEFING REPORT: CLASSIFIED/TOP SECRET This NEW IDEA comes to me as I finally finished the full single-player campaign. The ENGAGE wheel that is available in the last few missions became a situation that I was totally unaware of when i did my second playthrough. I was focused on just getting the collectables that until i did the last and final playthrough for the single-player assignment it dawned on me that it could be a really good idea to add the ENGAGE WHEEL to allow teammates to be given more detailed orders other than just the ping in a single direction. When teams have MICs running it is easier to communicate and make decisions together. However in situations where no one is using a MIC it would be even more important to give a COMMAND to a Squadmate whilst knowing what the teammates have setup like the TYPE of GRENADE or MUNITIONS. The pictures I've added are to explain further my thoughts on how it can be integrated into the game play and make it smoother. Here you can see the options that are presenting the ENGAGE wheel. When you know what your Squadmates have. In this scenario it would be something like this. Moving clockwise. GRENADE - FRAG/MINI or STUN SCOUT - Multiple target ping. At Least the whole team. Max 4 for BR quads/Gauntlet. SMOKE - SMOKE or INCENDIARY. This could be coming from Grenade launchers. DESTROY - LARGER munitions or gadgets? Over-shoulder launchers or Ordinance This is where you can see what you Squadmates have selected so you can give COMMANDS based on the loadout/kit. This is the current setup for the WHEEL Here you can see there is an open slot. It would be a good idea to hold the JOYSTICK ⬆️ and then "X" to select, giving you another wheel possibly which just the 4 related options. That wheel will then show the setup explained of what Squadmates have on hand and are ready to be COMMANDED to use. Also to note. If everyone does have the same classes you will obviously have only the options for the class so of course it would always be wise to be able to set up better with your friends in the lobby. Or as well with the randoms in the chopper before the full time countdown to drop is complete. *Also if there was a in-game settings options that allowed you to select which WHEEL was then able to be shown to make the option to COMMAND your Squadmates or use CALLOUTs first. Even more to add. IMPROVED LEVELING. Players tend to have a prefered classes and using the CLASS PLAY STYLE chart/graph that is already cataloged on their action report/dossier would be a way to get people to have more range and versatility. This metric might be useful to improving the leveling algorithm. END OF REPORT DoubleOhh7 Reporting for DUTY!New item
Has anybody ran into the problem? When you earn a new item who are weapon, it has the orange dot in the right hand corner then stays there all the time now. And recently, i've earned new weapons and after you evaluate them or look at em and the right hand corner, all of then even the ones I haven't earned say new in the right hand corner. That is not gone away, either.. my profile section has an orange dot and I have nothing in there. Call every loadout has an orange dot in the right hand corner and when I receive a new weapon or item, it's as new in the right hand corner and does not ever go away.Game suggestions
For those who think the game has gone dry and filled with sweats, lets bring up some suggestions to keep the game realistic and less sweaty. If you dont play pc and you dont live on the game you're probably finding the game feeling more like CoD now with the skins getting more and more edgy, the guys cheating and the group who just sprint through rooms sawing people down while jumping around the room like a cat at 2am in your livingroom. A few ways i can think to keep it realistic and more tolerable would be to put an exhausted debuff on players after sprinting a short distance, now i know alot of other fellow veterans of real world military and war like myself know that when the shooting starts, your heart feels like its beating out of your ears, your stamina feels like its gone along with whatever urine was in your bladder. Well thats because you have mechanisms firing off like fear, anxiety, anger, and other emotional and mental responses because being shot at is not what good nieghbors do. If debuffs can be put in game to simulate some of these, along with short term fatigue from sprinting over a mountain players wont be able to become chipmunks on **bleep** and make this awesome game seem more like CoD. Also, it shouldn't take so many shots to put someone down (i mean we can respawn so thats a pretty awesome perk alone). If you want real then lets get real. The graphics are amazing, the maps are pretty good, the weapons look great but could be expanded to give more options and more variety. The only thing missing is the human aspect, shell shock, concussions, emotional states, body fatigue, all the things i mentioned above can mostly be added as debuffs, whether active or passive. I hope to get more creative responses from the rest of the community and hopefully we can see some changes.