Please Keep Supporting Gauntlet Going Into Season 5
Feedback for the Battlefield Developers — Please Keep Supporting Gauntlet I wanted to give some feedback about Gauntlet going into Season 5. I'm disappointed to see Gauntlet leaving because it became one of my favorite ways to play Battlefield. What I like about Gauntlet is that it isn't just about getting kills. You have to adapt to different objectives, communicate with your squad, know when to push or defend, and change your strategy depending on the situation. I've actually been practicing Gauntlet and rebuilding chemistry with my squad because I wanted to eventually try competitive Gauntlet. I'm willing to adapt to Rapid Royale and give the new direction a chance, but I don't want Gauntlet to disappear completely. I'd like to see it return as a regular playlist, a rotating mode, or eventually even have a Ranked Gauntlet option. I'm not asking you to stop developing other modes. I just hope the players who genuinely enjoy Gauntlet and its competitive potential aren't forgotten. Please keep supporting Gauntlet. There are players who still want to play it and compete in it. — BSAGAMINGINC / 431st Commando90Views11likes8CommentsRemoving Gauntlet is the worst idea of all time.
As title says, you guys have got to be joking?! Jeee I wonder if the interdictor being broken one shot for the last 3 weeks has made the numbers drop on purpose? What a joke. You guys have created the best fps mode you'll ever experience... and you wanna remove it for a wanna be stolen COD idea resurgence? I'll take my 1200 hours of loving this game in gauntlet and I'll be 100% done playing. I won't be the only one, everyone who loves gauntlet is gonna uninstall and not even try the resurgence mode. No body cares. IF we wanted to play resurgence we go play COD. Gauntlet has a huge community. The only reason the numbers have dropped is because you guys have purposefully allowed the interdictor to ruin your game to justify this garbage. If you remove Gauntlet from the game instead of having both modes AT ALL TIMES. Then I'm done, and as I said I know a lot of people who will be completely done if gauntlet is gone. RIP battlefield 6 if you go through with this stupid idea. Pathetic choices being made by the up tops. But I guess with you guys purposefully leaving the interdictor broken to tank the numbers... Nothing surprises me about you guys lack of care for the community.68Views6likes5CommentsAttack Helicopter — Killing Machine. Mobile Anti-Aircraft Unit That Never Gets
Dear DICE Team, I am writing this because it is painful to keep playing like this. The Attack Helicopter is a true killing machine — powerful radar, strong weapons, can strike and retreat, and always receives attention and adjustments patch after patch. Meanwhile, the Mobile Anti-Air vehicle is left behind, forgotten, and placed at a clear disadvantage every single match. The imbalance is obvious: - Missiles lock-on too slowly while helicopters attack and leave before we can respond - Missiles sometimes fly straight into the ground instead of climbing toward the helicopter - Thermal smoke blocks OUR vision completely — we lose sight of the very targets we are supposed to stop - Helicopters have "below radar" protection, flares, and countermeasures that reload fast — we barely have anything to reliably counter them - We send videos, screenshots, and detailed feedback over and over — yet nothing truly changes Infantry gets updates. Helicopters get fine-tuning. Every other vehicle gets looked at and improved. But Mobile Anti-Air? It stays broken, weak, and neglected. I have to ask — why is it like this? Why does everyone else get balance love and improvements, while Mobile Anti-Air players are just ignored? Do DICE truly hate this vehicle and the players who choose to use it? Is it so hard to give us the same fairness you give to pilots? We don't ask to overpower everything — we ask for equality. We ask to be able to defend our team without being an easy target from above. Please stop leaving Mobile Anti-Air behind. Respectfully,784Views14likes118CommentsAge Verification for the EA App
I would really like ea to start age verification for all games!!!! I am (and a LOt of other people) are sick of getting kick/banned for saying or typing cuss words that are part of the game!!!!!! Ie:bf6: even the audio "Medic!! I need a f*****g medic!!" Is part of the game!!!!! This IS a M for Mature 17+ by the ESRB rated game that is being played by young minors who should not have access to this game!!!! If you are not 17yrs old or older, you should not be able to load the game at all!!!! Facebook/Meta/tictok are ALL being (now) required to do age verification for their accounts, EA should be legally required to do the same thing and age verify all ea account holders and enforce kick/bans on players under 17yrs old. Stop allowing minors to play mature games, and let us adults have adult conversations!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [Edit: All caps sections removed - ElliotLH]Medals, Ribbons and Dogtags...
I hope these return to Battlefield 6 in much the same manner as they were to be found in Battlefield 1. I had a lot of fun working my way through collecting as many as I could. It made me play the game in different ways, on various modes, and with other weapons, etc. This, to me, added depth to the game, increased its longevity, and, above all, a sense of attainment and fun that kept me playing long after I might've otherwise stopped. I hope they nail this perhaps undervalued aspect again.1.1KViews14likes16CommentsAbandon all hope, ye who banned here.
Posting this partly to put it on record and partly to find out whether anyone else has been through the same thing, because the more I dig into it the worse it looks. The short version is that my account was permanently banned from Battlefield 6 on 16 May 2026, with a customer-facing reason of "Gameplay Enhancement" and an internal reason code on the disclosure of COMPETITIVE_ADVANTAGE. My recorded K/D in BF6 was 0.79 (I enjoy attacking on Breakthrough, ok?). Whatever the statistical profile of an account running unauthorised software is supposed to look like, that is not it. The appeals process went nowhere. I submitted two appeals, and the first came back quickly with nothing of substance, while the second sat in a queue, produced a "we will update you as soon as possible" holding message, and was then denied on 3 June with no evidence, no explanation, and no sign that a human had actually reviewed it. At no point across either appeal did EA tell me what I was supposed to have done, when I had done it, or in which match it was meant to have happened. That is what eventually pushed me into filing a Subject Access Request, and this is the part that matters most. In order to find out the basis on which I had been branded a cheater, I had to invoke UK GDPR and formally compel EA to disclose the data they hold on me. What came back does not hold together. The anti-cheat section of the disclosure runs to 234 rows, and every single one contains the same five fields: session start, session end, date, IP address, and a title ID, with nothing else attached. There are no detection events, no flags, no anomaly scores, and nothing whatsoever identifying which session is meant to contain a violation. The narrative that accompanies it lists three reasons for the sanction. Unauthorised software, boosting, and excessive teamkilling and points to "the sessions identified in the attached file," except that there are no identified sessions in the attached file and nothing in it capable of supporting any of the three reasons. They handed me a log of the times I logged in and presented it as the evidence against me. I don't even play Hardcore modes where teamkilling is enabled so somewhat confused by this statement. My own match reports were included in the same disclosure, around nineteen matches with full per-match stats, seemingly as proof of my alleged conduct, and they do me no harm at all (apart from being embarrassed I am so bad at this despite playing for 20 years). Kill counts run from single figures into the low teens, accuracy sits at something like thirty-odd hits from two hundred or more shots fired, and a couple of headshots in a match counts on a good day. Steam is a dead end as well. I asked them to refund the purchase or intervene, and they confirmed in writing that they will not act on a publisher ban, which leaves me having paid £59.99 for a game I cannot launch, sanctioned for reasons the publisher cannot substantiate, with the storefront declining to get involved. I am not asking EA to take my word for anything. I am not asking you to take my word for anything. I am asking them to produce the basis for a permanent sanction they have already imposed, and after exhausting their appeals process and forcing a statutory disclosure out of them, they still have not done it. The data they were legally obliged to provide contains no evidence of cheating at all. So a couple of questions for the forum: Has anyone else been banned for "Gameplay Enhancement" and never received a shred of evidence for it? Has anyone actually had a false-positive ban overturned, and if so, what was the route that genuinely worked? I have every case reference, the full SAR disclosure, and the correspondence on file, and I am happy to compare notes. If there is a pattern here, it would be worth establishing it properly.Solved1.9KViews5likes52Comments