BF6 should switch attacking/defending after the game ends...
I wanted to share a small but meaningful suggestion that would greatly improve the flow and variety of Breakthrough and Rush matches.
Right now, players can end up defending several games in a row — sometimes four or more — which makes these modes feel repetitive and stale.
I think that Battlefield older games would automatically swap teams after a match ended, letting players experience both attacking and defending over time, but I'm not sure.
Either way, this simple change added balance, freshness, and a sense of fairness between rounds. It gave everyone a chance to play both sides of the map, appreciate the level design from multiple perspectives, and kept the experience engaging.
I strongly believe bringing that back would make a noticeable difference in match variety and player satisfaction.
Thank you for all your work on Battlefield 6 — it’s clear you’re listening to the community. I hope this feedback helps continue that positive momentum.
Sincerely, a gamer.