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I would like support to be split into medic and suppression. Split its signature gatget into Medic bag and ammunition bag.
Medic focus more on keeping allies alive. Probably increase the time it takes to regenerate players hp for all classes so players have to rely more on Medics to keep them healthy. Increasing class proficiency will increase resistance to debuffs and remove them on contact (bleeding, blur vision, burn, etc)for allies. His ability would negate all debuffs and DoT effects for a short duration of time on nearby allies. Would also prefer the defab to have to be fully charged in order to revive (avoid spam revival). Add revive score to the board
Suppression focus on suppressing enemies and providing ammunition, ammunition bag won't restore grenades or gadgets unless you increase your class proficiency lv. And his ability will remove the required cool down of mounted guns and give him better suppressing fire (add LMG too maybe).
Increasing hp or armor might cause the same issue that was happening with assault being too tanky and needed a full squad to put him down. Feel that changes should be more subtle or not almost impossible to accomplish with out spam revive. Just giving ideas in the direction they can go (can only hope). Let me know what you think
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