Forum Discussion
11 Replies
- r5d2mnsl30o51 hour agoNewcomer
Now LMG's are quicker TTK than SMG's, hope you're happy dying to low lvl LMG players over and over..
- WhatsNex5 months agoSeasoned Novice
I have died at great ranges to every weapon class (except shotguns) simply due to the inaccuracy of the weapon at every range, in situations I shouldn't have died in. Yeah, i can toss it up to being bad, or server issues - to some extent. But I find the weapons frustrating because its like the Sniper Rifles with their sweet spots, except its even worse. If I dont play to the exact range of each LMG I am using, Post up and Pre-Aim, I will get decimated. For all that preparation required of me, whats worse is that even if I do, they can just swing me (and this is at all Ranges) and just win.
Yeah, at my Perfect LMG range its like 70/30 if I dont miss and they do not HS me. But if they are even somewhat out of that range, closer OR farther, I lose. Closer for SMGs and Carbines usually, but I cant beat HS with ROF. Sniper Rifles Cant be challenged - as Snipers just bold face peak me and win 90% of the time - and thats with my flashlight obscuring my head. Assault Rifles can just beat me if the Assault swings quickly. I guess because Latency? server issues? movement speed while ADS? all of the above really. Its a death sentence if im caught out in the open, and I cant even own Mid range where most if not ALL LMGs should have some power - yknow because they are LMGs.
I get I am suppose to Hurry up and wait, but the fact that I have to do that in the perfect spot, and the perfect range, away from Snipers always ( because they can swing me anywhere due to NO goddamn suppression), cover my **bleep** from flanks, and will often lose to even assaults peaking WHILE im full auto down a Alley way is just bull**bleep**. The power fantasy of the weapon does not exist like the other classes. The shots, the recoil, the accuracy penalties, the control and mobility loss... whats it all for? 20 more goddamn ammo? 50 with greater penalties? I thought I paid for that with ADS time and Reload time. How am I suppose to shoot the second guy if I dont have the accuracy or ROF to even hit the second guy while holding down the fire for a few more bullets. Even mounted I benefit more with other weapons. Its like they were so afraid of a bit more ammo, that they butchered the weapon class.
Oh, and why the hell do none of the LMGs carry a single G.launcher attachment for the SMOKE LAUNCHER my class comes with? why the hell cant I even use the Incendiary airburst with it either?
IMO, most LMGs have a greater counterpart in some other weapon class, because apparently they do the same dmg as SMGs Carbines and Assault Rifles, OR LESS!
even with all that, with full specs, I cant even live the fantasy of laying down fire through a Alley, because my 20 extra bullets are so valuable the rest of the weapon needed to get gutted. Oh except for the ones with up to 60 extra bullets!
If they felt anything as half decent as the LMGs on the Tanks, I would be fine - ish. Not a **bleep** one is as good as that one.
Apologies for the rant. I keep trying to make this weapon work - and to do so I have to play like its Tarkov - but I still get gutted. I picked up a SMG recently on my support. 10x better - how is the PW5A3 so much better. The reloads are so quick that I cant even justify the **bleep** ammo count either.
I dont want this weapon to be broken in a OP way, in fact if they change anything. just give the LMG suppression alone. No other weapon. Because It just cant compete, not even hanging on walls like spiderman. Thank you Precision stat for that one, you P.O.S.
- skates155 months agoRising Ace
Yes, more suppression. I main LMG and suppression is an important tactic when countering snipers or enemy LMG.
- Stogie835 months agoSeasoned Rookie
Suppression should have a stronger effect
- ghostflux5 months agoSeasoned Ace
I don't see the problem with the damage of LMGs. Unlike many assault rifles and SMGs, they have less damage drop off. This allows them to have a lower TTK at range. If you get killed before other players kill you, it's probably because you're engaging them at a range where other guns have similar or lower TTK, in addition to better weapon handling.
I'm wondering, when a developer does something, is he actually testing what he's done? for what reason, being a medic with a machine gun, I lose even at a distance of 50 meters, and it doesn't matter if I install bipods, the spread of bullets does not decrease. And if I hit, the enemy doesn't give a **bleep** about my shots, he just takes aim and takes a turn, and in a second I die. The class is a very nasty class. "thank you" to the guys from Beta, nothing has changed!It's changed!
- cementerydriver5 months agoSeasoned Ace
They could rework suppression to slightly blur vision like it used to be, medics and fire support should be trying to stay alive and provide cover fire for allies. Make the suppression AoE smaller so you have to shoot near the enemy you want to suppress. I do agree LMG should hit harder. Maybe they can give a delay to began shooting and boost its dmg and rate of fire. Also add bigger mags for this weapon so fire support can stand his ground
- ApacheVE5 months agoSeasoned Veteran
I think they feel great on a medic. Cant wait til i get the 200 round clip :)
- Drayid5 months agoSeasoned Rookie
I agree lmg's need something more, If they aren't going to buff suppression in needs removed from the whole challenge it just sucks and is inconsistent. Lmg's could have inherent bullet pen on most materials, this would be a feature I could get behind.
- TheWebbo986 months agoNewcomer
You seemed to have spelt nerf wrong. :D