Forum Discussion
Maybe I'm wrong on this but wouldn't invisible NPC's resolve a lot of issues with cheaters?
Legit players would never see these invisible NPC's and wouldn't engage. A person using a cheat would have their cheat trying to kill the invisible NPC...giving the legit player at least somewhat of a chance against the cheater. They could add 20 or so NPC's to each side without causing much of an issue with netcode (at least I don't believe there would be an issue) because there would be no need to actually graphically draw the NPC. Then, you could also make them AI so they could record anyone trying to purposely kill them (which would be an indicator of someone running a cheat). The AI could determine whether a shot was incidental or purposeful based on how many shots were fired at it (which I would think you'd want in order to prevent false positives). Then, the player cheating could be banned.
Might be wishful thinking on my part but it would sure beat the non-replies from EA/Dice for the reports we send in.