Forum Discussion
Supporting all the discussion above! Honestly, this is the bigger issue people outside OCE probably don’t realise. In large regions, splitting console and PC might improve competitive integrity, but in smaller regions it can completely kill matchmaking health. Once queue times start getting too long, people stop queuing, which then makes the problem even worse. We’ve watched this cycle happen with so many multiplayer games in OCE already.
The ping issue also shouldn’t be brushed aside. Being forced into overseas servers at 100–170 ping isn’t just “slightly worse,” it genuinely changes gunfights, peeking, movement timing, and overall confidence taking engagements. Ranked especially is supposed to measure skill, but high ping creates a disadvantage before the match even starts.
I think the devs need to look at OCE differently instead of applying the exact same matchmaking rules globally.
Maybe that means:
- Dynamic queue merging after a certain wait time
- No platform split in low population regions
- Limited ranked playlists instead of multiple fragmented queues
Right now the concern isn’t whether crossplay separation is a good idea in theory, it’s whether OCE can realistically sustain it at all long term. If players can’t consistently get fair games with reasonable queues and decent ping, people can eventually stop logging in altogether.