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Re: Battlefield Labs Technical A/B Testing

Battlefield's destruction system should be tested as part of the complete gameplay environment.

Instead of testing destruction separately, stress tests should combine:

Destruction + Physics + Players + Vehicles + Particles + Networking + Asset Streaming

Examples:

Building destruction during a large infantry fight

Multiple vehicles interacting with destructible environments

Explosions occurring simultaneously with structural destruction

Debris interacting with players and vehicles

Repeated destruction events in the same area

The purpose is to identify performance degradation, simulation instability, synchronization problems, and unexpected frame-time spikes.

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