MonteiroYuGames
2 days agoRising Traveler
Re: Battlefield Labs Technical A/B Testing
Battlefield's destruction system should be tested as part of the complete gameplay environment.
Instead of testing destruction separately, stress tests should combine:
Destruction + Physics + Players + Vehicles + Particles + Networking + Asset Streaming
Examples:
Building destruction during a large infantry fight
Multiple vehicles interacting with destructible environments
Explosions occurring simultaneously with structural destruction
Debris interacting with players and vehicles
Repeated destruction events in the same area
The purpose is to identify performance degradation, simulation instability, synchronization problems, and unexpected frame-time spikes.