Re: Please, DICE, listen to the feedback regarding mobile anti-air.
ElliotLH Hello, DICE team, I am writing to share what the mobile anti-aircraft (AA) vehicle community is constantly requesting in forums and discussions. These are the most common requests from players who choose this vehicle: 1. Increased cannon damage against aircraft. The feedback is unanimous: the cannons deal too little damage. Multiple direct hits fail to destroy helicopters—they merely annoy them. Please grant a significant damage boost to the Multi-purpose and High-Velocity cannons so that AA can actually shoot down aircraft! 2. Faster lock-on times and missile speeds. Everyone agrees: missiles take too long to lock onto targets AND fly too slowly. By the time we get a lock, pilots use flares and escape. When we do fire, they simply fly away. Please reduce lock-on times AND increase missile speed! 3. Better equipment options that actually make a difference. Most players feel the current upgrades have no real impact. Reload speed, turret rotation, and minimap signature reduction are barely noticeable. Please replace them with: Active Protection Systems, faster lock-on times, missile defense, or improved radar detection. 4. Fair radar and lock-on rules for BOTH sides. The AA's low radar signature causes confusion: helicopters can see us while we struggle to spot them. Players want EQUALITY: either both sides are hard to detect, or both can see each other clearly. No unfair advantages. 5. Make AA available on MORE maps featuring helicopters. Currently, many maps teeming with aircraft lack mobile AA. This leaves ground teams defenseless. Wherever there are helicopters, AA MUST be available! 6. Fix the defensive smoke—it blinds the AA player! The smoke covers *our* screen, not the enemy's. Everyone agrees: it hinders the AA more than it helps. Please move the smoke effect out of our field of view. These are the points the AA community keeps emphasizing. We want to be a REAL threat—not just a minor nuisance. Thanks for listening! 🙏