The Carrier Campers Problem
Before we get into this let me just say launch day of the patch this mode felt awesome, now that some creators have posted some videos tho and people have realized the power of this tactic its just became who camps who's carrier hardest.
This sucks for all kinds of reasons but let me get some going please add any experiences you've had as I believe this needs a hotfix asap and my fix is simple enemy carrier is out of bounds till mcoms are triggered, simple.
- Like I mentioned this becomes who has more people on the enemy carrier denying them their vehicles from min 1 of the match which leaves the flag capping part of the game to be essentially a driving tour of the island where you bump into almost no resistance.
- People who want to try the new content that they are actually excited for just get spawn camped repeatedly instead and just stop playing.
- A scummy no skill tactic becomes the meta and it just snowballs into base camp simulator with the new vehicles carcasses just as ornaments strewn across the deck never making it to the skies.
As a side note I like to play cross play off as I have no interest in being part of the PC has more advantages or Console has more advantages debate, I would just rather know everyone has the same hardware/chance as everyone else no argument. However the day after the patch launches at 6pm on a weekday it either takes an eternity for the server to fill or it gets to about 20 players and people just give up and leave. I had to re queue like 8 times in a row 1 day after the patch at peak time in the UK and cant get in a game for the patches special fan favorite returning mode (server browser/persistent servers can't come fast enough imo) this is unacceptable for a triple A game.
How many other people have had similar issues as the ones mentioned above? Please sound off, we need hotfixes asap imo.
Hey folks,
The studio is aware of your feedback around spawn camping in Carrier Strike, particularly situations where teams can come under heavy pressure shortly after spawning. The team is investigating these concerns and looking at where adjustments may be needed to improve the experience.
Learn more: Community Update - Tidal Strike