Forum Discussion
So we have pilots complaining that the helos in BF6 aren't realistic enough because they should be lethal to everything on the ground, but also don't want the realism of being able to be shot down with a single rocket?
And THAT is why pandering to sweaty pilots, who are only interested in K/D, ruins BF games.....
- fjs19698 months agoRising Novice
MADMAC50K Hey, you raise an interesting point. But I don't think this discussion is really about whether attack helicopters are "realistic" or not. Battlefield has never been a hardcore MILSIM, and everyone understands that. If it were, then yes - your point would absolutely apply.
The real issue here is game balance. Battlefield has always been about striking a balance between infantry, air vehicles, and ground vehicles so that no single role feels overpowered or underpowered. Right now, if a highly skilled chopper pilot can be instantly shot down by a lone engineer with a single Stinger missile, that balance feels off.
To put another way - imagine if one engineer with a single RPG could one-shot every tank and IFV on the map. That would obviously be unfair and break the game. That's basically the situation helicopter pilots are facing right now, and that's why it feels unbalanced.
Go play BF3 and BF4 and play a chopper pilot. You could get a decent amount of kills while also getting fairly shot down by either Stingers, jets, Helos, or other sorts of AA. I've had my fair share of getting destroyed by sweaty chopper pilots, but in the end, all it ever took was a couple of engineers with stingers to coordinate and take the chopper down.
And remember, if it is fairly easy for a highly skilled chopper pilot to get shot out of the sky, what is the experience for a moderately experienced chopper pilot going to be like?
- cheeterdude8 months agoRising Novice
fjs1969 Precisely right.
@MADMAC I dont think you are getting my point, at least from your last comment. If you are going to allow a chopper to be killed by 1 stinger (real), then make the chopper's weapons do (real) damage. Sounds good to me. OR if you are making me shoot 4 hellfires at one tank and limiting the number of gun rounds I can shoot at one time and reducing damage the gun rounds do and limiting the time when I can shoot out flares (all not real) AND 1 engineer can carry 3 stingers and 3 RPGs (not even close to real) and there are 64 potential enemy engineers on the battlefield (for a possible 192 enemy stingers and 192 enemy RPGs at any one time... laughably un-real), plus at least 2 AA vehicles and AA emplacements but only 1 or maybe 2 choppers... then as fjs1969 said, balance the hp on the choppers to survive longer.
On top of all that, they actually had it right in BF3 and Bf4 (or at least it wasn't so glaringly pandering to sweaty infantry as it seems to be in BF6) so its weird that they went so far in the wrong direction.