Innovation Z3EZV - BF6 Custom Portal Map
Check out this super large scale custom portal map. To play use this EXPERIENCE CODE: Z3EZV Features: Full conquest mode with objectives. Fully diverse forest to explore Highways populated with vehicles, signage, and platforms Custom structures and bases. Features a mix of all vehicles including increased game boundaries to comfortable pilot jets. Supports 64 players with backfill custom ai bots. Still in development and feedback is appreciated. Will be developing more unique maps like this.157Views4likes16CommentsWhy HARDCORE CONQUEST has not an official mode? [NOT PORTAL!]
Give us quick matchmaking and a simple button to join Hardcore matches. There is a huge community that wants to play with friendly fire on and no enemy markers, but searching through Portal every time is slow and messy. Add Hardcore as a selectable mode in the main matchmaking menu and players will finally be able to jump in instantly. Like any other mode, conquest ecc321Views19likes28CommentsTRASH PILOTS
Is it me or is it crazy to think that people who spawn camp helis, jets or any vehicle ruin the game experience for anyone who wants to give it a shot. people who spawn camp or spam the vehicle button are vermin. I get a heli MAYBE once per game due to this and it’s frustrating when all they’re doing is ego challenging the same enemy heli that keeps putting them down… This game should 1000% have a new vehicle system or remove them. Maybe when recons paint that’s how airstrikes get called and it should recharge like a gadget. Whatever the solution is these HELI AND JET HOGS RUIN THE GAME.My Suggestions for Battlefield 6 After Extended Play
I'm a die - hard fan of the Battlefield series. I'm so interested in Battlefield 6 that I pre - ordered it and even bought the Battle Pass recently. Since the game was released, I have personally encountered quite a few problems myself. First off, did you guys actually put in the work to refine the guns? My main point is about their attachments—I’m sure you can get the spread right. Most of the scopes are basically useless. Have any of you even tested them out? The weapon’s aiming attachments are either too small or too big. Low-magnification scopes, for example, have a way too narrow field of view, making it super hard to aim accurately. The oversized ones just block the enemy entirely. How am I supposed to aim like that? Second, the class design is simply a disaster. Tell me, how can Assault soldiers play their vanguard role after losing smoke grenades? Can we really expect Support soldiers to take the lead in charging? Also, why is the experience required to upgrade each class's skills so slow? It was clearly appropriate during the BETA. What's the use of the revised skills now? I can't even survive long enough to activate them a few times in a single match. Please think about this seriously. Third, the vehicle experience this time is extremely poor. Please play the planes you designed—who can stand this kind of handling? In every round I've played, they're like "flying coffins." It's hard to get kills, but they always crash. Secondly, why are the anti-aircraft vehicles so ineffective? I can't even easily kill the infantry next to me. If a single magazine can't even shoot down a helicopter, what kind of anti-aircraft vehicle is this? I hope you will attach importance to the issues I mentioned. Many people have already complained about them. I will still keep playing this installment and hope you won't let players like us down in the future.13Views0likes0CommentsCongratulations. You caved to the COD players again
I don't know why I'm even surprised. You guys have always had a COD fetish. That's part of what caused your last three games to completely suck. Seriously. Battlefield has always been about dynamic large maps and being able to get up and in all the buildings, bridges, mountainsides, etc. If the COD players want to play the same tired 2D games COD has been putting out for 30 years with the same crappy tired maps with all their invisible walls to keep you on the ground and all their crappy programming, let them. I've said it before and I'll say it again, when you stick to your guns and don't try to emulate the losers over at the COD studios, you guys put out amazing games like Bad Company 2, Battlefield 3, and for the most part Battlefield 4 (until you nerfed that to be more like COD). What your real fans want are bigger maps, more vehicles in modes like Rush and Breakthrough (where the hell are the choppers and the little birds?), and more terrain, buildings, roofs, and bridges to battle it out on. Of course we need to be able to destroy those bridges and buildings. In Bad Company 2 you were even able to dig your own foxholes! And stop trying to shorten the matches. Back in Bad Company 2, nothing was more fun than spending a couple hours in a hot battle in Rush on those awesome maps you had on there. If I remember correctly a couple of them even had like 6 or 7 objective zones. It was awesome! The best maps you've ever put out, in my opinion. I do have to say the map design on this game is much improved over the last 3 games.We need more best squad animation
I think more Best Squad animations can be added, not just limited to jets, but also Helicopters, IFV, and MBT. Helicopter can fly from afar and hover behind the team, while IFV and MBT can allow team members to sit on them for settlement.Every time I play as Helicopter pilot or IFV MBT driver got the best squad but the animation only for the Infanty. I believe that more players will cherish the vehicles and strive to win the best team honor by adding the animation.Myle High Club z7m36 - BF6 Custom Portal Map
Experience Code: Z7M36 Features: Full conquest mode with objectives. Fully diverse forest with ruins, props, and command posts to explore 9 story skyscraper fully built out with staircases on interior and platforms on exterior Vehicles strategically located throughout. Features a mix of all vehicles including increased game boundaries. Supports 64 players with backfill custom ai bots. Non-bot version possible if demand supports. Still in development and feedback is appreciated. Will be developing more unique maps like this.My 2 cents
If I may be so bold I'd like to make a few suggestions regarding game play. When a player is knocked / downed it shows them lying flat on their back. But their perspective is different. They have the ability to look around and request a revive. In my opinion it would be sweet if they were gaze locked looking in the direction they fell and only able to reach out a hand asking for help. So if I get downed and fall on my back I can only see straight up and reach softly for the sky. It would add depth to the game and fell more real when a medic zaps you or an ally injects you. Next is vehicles and 3rd person view. I feel this is broken. Tanks especially should not be able to see in 3rd person. All vehicles should be 1st person view to fully immerse you in game play. Same for air vehicles. We play Battlefield for the realism, let's make it real! I'm on the fence about this next suggestion lol. But I've heard a lot of people saying it. Because the battle Royale is free should custom loadouts be in it? With missions and crates you can gear up nicely anyway. Lastly is the Battle Royale map and ring prediction indicator. I would enjoy the BR way more without a blue line showing me where the circle is going. Fire is supposed to be unpredictable lol. Thank you for reading and for your consideration.In vehicle chat.
PLEASE give us proximity chat for player in our vehicle but not in our squad. It would make it a lot less painful having players from another squad as the gunner in your Attack Chopper/IFV/Tank. IM BEGGING YOU. I ping players and areas, shoot guns at the target... Even try to project telepathy to my gunners and they just do not respond.