Battlefield 6 Hardcore
I played the Beta so far around 25+ hours. Its chaos. The beta feels like a COD Battlefield hybrid. Needs to be more fixed on Battlefield or else people will leave very soon after release. The maps need to be bigger. And less open now its campers paradise. When the portal mode or reconstruction mode will be released we will not see many people running around anymore. One (head) shot = one kill. Except for snipers we degrade those to 90% instead of 200%. And create more mountains and highs or lows in the field. Campers are on their homebase caping just like tanks, anti air everything from a long distance. Again thats not Battlefield thats wannabee k/d heaven. Is it the COD killer? No the true story is COD comitted suicide. The one that will make the most damage will be GTA. That wil create a gap in the whole industry. 1 billion in sales on release. Everybody will play that game. Will Battlefield be a master over tme? Again could be if they keep the maps updated as the players want. More maps every month or two months makes a big difference. And nowadays with Ai that would not be a big problem as it use to. Hardcore thats what this game needs. Older gamers need some form of realism with - hit - damage. And there are a lot of Battlefield older then 30 and 40 and for us the first hours players 50/60+ we are still here and need this succes just as much. Arc Raiders will make damage. It will pull players away. It will destroy other games. It will be that intense. And thats whats missing in atmosphere in this Battlefield. A lot is happening but there is no atmosphere that you are in a war. Just the surrounding sounds of guns blazing and destruction. But lack of what Battlefield 1 had. Atmosphere. The pace of the game is way to high. When you are gunned down and want to get up you reach 75% before the impact of the next bullet. Its no use laying down getting up there is no escape of getting shot twice. In Hardcore you will be dead. You shoot somebody. 4 times hits. He stands still aims shoots one time as a sniper you are dead. With 0,20% energy left in his body. It needs to change. When shot by a bullet you are dissabled to move fast run fast. with the strike of the second bullet you will go down. These are the dumbest inenntions that were ever created. when a machine gun shoots an blazes there is now way you will stick your head up. Yes in COD Shooters and Battlefield there is. Where is the impact of the bulllet when it impacts just in front of your face? Its lineair counting of hits. Thats dumb. Battlefield 6 needs work It has potential. But if Ea DICE Battlefield labs want this game to be a succes. You need a player base (as we were the past 2+ decades) that wants to play this game. I don`t feel it yet. I am drained after 2 hours playing. It sucks energy and fruststrations of COD game like gameplay. People pop u from everywhere and the game has NOTHING to do with any form of tactics. Tactics. The best working tactic is to get support from a tank repair it move forward with guns and destruction and create a path as a whole army. And thats it. Plains and helicopters. I feel sorry for those guys who think they can dominate from the sky just like in the Midway map for example. This time you are going down and flying will become a novilty. Its not an extra for the game. (only 10% or less could fly anyway so thats not a real difference) The screamers and shouters wanted a follow up for Bf 3 & 4. We the players wanted BAD COMPANY III. Less gadgets more skills. More balance for scoring points. A good soldier on foot cannot get higher on the scoreboard then a novice in a tank. An elite player cannot outpreform a nice tank player on the scoreboard. The balance is not there just like in Battlefield 1 and 5. Not even Battlefield 4. Excelent players on fooot would be on top of the scoreboard because of skills. Not because they hadd an advantage of a vehicle. Thats impossible sinds Battlefailed 2042. If this does not change as well. People will leave because they cannot win. they wiill try vehicels all of them or start caping on a hill with a sniper gun. End of the fun in the game as well. So #EA #Battlefieldlabs #DICE some work to do. And not just listen to thes streamers and screamers. We still have our own opinion as well. We the first hour players. Carl Kurtsz.Battle of Duty?
I feel like they're trying to appeal to COD fans. Battlefield has always been about big maps and vehicles. Having only one map to really test out vehicles is losing my interest in buying the game on release. And beta weekend 2 is giving us a shooter-only map. Along with most of the game modes being shooter-driven, you're driving me away with this. On top of this, I can play for 2 hours and end up on Liberation Peak only once. While a lot of the time it repeats the same map, Siege of Cairo, and Iberian Offensive. Being a commercial helicopter pilot and having thousands of hours in an MD500/530, I was really hoping to provide a lot of feedback before the official release. numone17 from PSN, now on PC as Jakk ArsonJoystick/Flight Stick Support For Aircraft?
I have noticed that since after BF4, there was no support for flight sticks. They have kept the controller or keyboard for flying only. Since the talks of BF going back to their roots of the older games, I would like to see support of Flight sticks brought back as well. Is there a possibility to bring that back as well?? Nothing like getting into a heated air combat and being able to pull some amazing maneuvers... CM edit: Merged threads and edited title to better represent topic1.2KViews11likes33CommentsPreserve Battlefield: Spawn Beacon on Recon Map Freedom Paid Servers Hardcore
Hello Battlefield Team, I would like to share my concerns about several important points from the beta and recent announcements. Spawn Beacon moved to Assault Moving the spawn beacon from Recon to Assault is, in my opinion, a mistake. This reminds me of decisions made for BF2042, where you tried to appeal to a Call of Duty–style audience. The result was clear: the game was quickly abandoned by both casual players and the true Battlefield community, disappointed to see the franchise’s identity diluted. Assault players, being naturally more aggressive, are likely to place the beacon: In exposed areas, leading to frequent spawn kills. Too close to objectives, undermining strategy. Without the tactical mindset of Recon players. Recon, with its infiltration playstyle, usually placed beacons in safe, strategic positions beneficial to the squad. Suggestion: keep the beacon with Recon or make it available to both classes with balanced variations. Map freedom and verticality The beta maps are excellent as they are. The essential thing to preserve is freedom of movement: allow players to access rooftops, high ground, and elevated building areas. Please avoid repeating BFV’s mistake of blocking too many zones, which removes charm, fun, and tactical depth unique to Battlefield (ambushes, surprises, vertical gameplay). turn of paid, fully customizable private servers Many players want the return of paid private servers like in older Battlefield games. Why? Free servers allow others to copy an existing server (same settings, same name), creating confusion and drawing players away from the original server. Paid servers, with identified owners and unique configurations, prevent such abuses and provide a stable, well-moderated environment. They also strengthen community engagement, as owners invest time and resources to offer a quality experience. Bringing back this system would give the community real control over matches and reduce abuse caused by server copying. A true Hardcore mode It is essential to offer a true Hardcore mode, faithful to the spirit of classic Battlefield: Very low TTK, close to real life. No mini-map, encouraging observation, communication, and tension. Removal of unnecessary on-screen aids for maximum immersion. This mode should cater to players seeking demanding, tactical, and realistic gameplay, not just a slight variant of the standard mode. Conclusion Battlefield must remain true to its identity: freedom, creativity, strategy, and a strong community. Trying too hard to please an audience that will not stay long term risks losing these foundations. Please listen to the true Battlefield community and protect what makes this franchise unique. Best regards, NourVsYamiEA please remove the weapon attachment point system
EA please remove the weapon attachment system, we can literally see cod developers have helped in development because they've brought along with them this silly weapon attachment point system. Which was never in previous battlefield titles!! It's literally a copy and paste of the cod weapon points system, please allow us to have as many attachments as we choose and have a mobility punishment upon doing so!! Like previous titles!! Also, in regards to the battle royale please make it a fair playing ground very much like the PUBG loot system. Not like Firestorm was as it was a flop! Make it so you land, find a weapon and ammo and loot attachments, armor, healing items while you progress through the round. Make looting very much like pubg, none of this I crack a crate and get a common item with zero attachments while dude who landed safe in a hut scared to death luckily cracks a legendary and gets like 6 attachments and thats the only reason hes won the gun fight. Make it a hardcore battlefield experience with pubg loot system, no tanks like firestorm, no armored vehicles just standard vehicles with tyres that will burst when shot, and cars that will end up like a Callander once ive emptied 60 rounds into it!!! AND NO LOADOUTS!!! Please don't ruin such a great opportunity to make one of the best battle royales to date.!!Title: Feedback: Attachment Points & Vehicle Variety
I would like to suggest two improvements for Battlefield 6: Remove the 100-point attachment limit for weapons. Instead, allow players to equip as many attachments as they want, but make each one come with stronger pros and cons. This way, customization can be more creative without breaking balance. Add two-wheeled motorcycles as a vehicle option. Not just unarmed cars or buggies—motorcycles could offer faster, riskier mobility and add more variety to ground transport. Both changes would increase player freedom and make the game feel even more dynamic. Thank you for considering this feedback.