Forum Discussion
I try to be tactical, but it seems impossible. I set up a solid bunker, mount my machine gun, and wait for the enemy waves, but less than a second after an enemy appears, I'm instantly dead.
Being tactical in a game like Battlefield is different from being tactical in a game like ARMA. Your ideas are mostly good, but it's a flawed execution.
Thinking about setting up a solid bunker has some merit to it. You are thinking about reducing of reducing the amount of angles you can be shot from and you are reducing the visibility. Mounting your machine gun has some merit to it as well. Machine guns do generally benefit from a mounted position.
Your primary mistake is waiting. The enemy isn't going to allow you to wait. Unless you only need to guard a single entry point, waiting just means that you're waiting to be surrounded. This is especially true in a game like Battlefield where destruction can be easily used to create new pathways.
Instead, you need to be pro-actively gathering information about where the enemy is. You can then plan a route to flank your enemy and properly distance yourself from them. That way you can catch them off guard and get a short window of time where you can mount your machine gun and actually start getting those multi-kills. It's essentially taking the steps necessary to give yourself the time you need.
It also feels like machine guns deal much less damage compared to assault rifles and carbines, which everyone seems to be using now.
This may very well be partially true. Assault rifles and carbines tend to have less damage per bullet and more damage drop off at range, but usually shoot more rounds per minute. So machine guns don't do as much damage up close, but will do more damage at range.
The game really needs to slow down a lot.
In terms of movement, Battlefield 6 isn't particularly quick. It's one of the slower Battlefield titles. The reason it feels like the pacing is really fast, is because the map design often forces short engagement distances, favoring weapons like Shotguns, SMGs and Carbines. Slowing down the movement sounds like a logical thing to do, until you realize that the movement isn't the reason why the game feels fast. Slowing down the movement only worsens the problem as you'd have more trouble getting out of danger and responding to unexpected situations.
When Battlefield Studios fixes the issues regarding the spread, it will somewhat lengthen the engagement distance and by doing so, it'll start favoring Assault Rifles and LMGs more. It'll become easier to engage enemies before they get the chance to surround you.
- DaveTheBrave_USA2 months agoSeasoned Ace
I totally agree with the creator of this thread. I've been playing BF since the 1942. In those days. like in Doom they introduced a game by releasing a level you could play for free, and they released one of the best in the BF franchise, Operation Battleaxe. There were many tactics you could adopt, many vehicles to use, aircraft that were easy to master and fun to fly. You could move into postion and sneak around. This is just simply crazy mahem on most maps with few exceptions with Manhatten Bridge being the most miserable map to play. Most maps are small and therefore overpopulated. There is no time to "collect information" in this game! You're surrounded and shot fom the blind side before you have time to think. The last time BF played like BF should was BF 1 and BF 5. Unless you are really used to the level of run and gun of COD, which I am not, never played it, and enjoy it, this game is not for you. I have cooled off on playing this game, and after 2042 I swore I would never preorder another BF game. But here I went again and preordered the Phantom Edition. And I don't really care about earning the skins. It's not worth the trouble and AGGRAVATION! And there are too many and complex challenges to keep track of and again it's frustrating. So if players like it, good for them, but I think EA once again forgot about their roots and went off the rails.
- wintrading2 months agoNew Traveler
When Battlefield Studios fixes the issues regarding the spread, it will somewhat lengthen the engagement distance and by doing so, it'll start favoring Assault Rifles and LMGs more. It'll become easier to engage enemies before they get the chance to surround you.
ARs and LMGs are perfectly fine if you know how to aim lol. Try burst fire and don't hold down shoot while full running. I have >15,000 kills with them and half of them maxed out. SMGs are not that good.
The only issue with engagement distances is the extremely low headshot multiplier, but I believe that's meant to balance the TTK in the 200HP battle royale mode. Still pretty lame.
- ghostflux26 days agoSeasoned Ace
You responded to such an old response of mine that there has already been a balance patch to nerf SMGs.
- wintrading24 days agoNew Traveler
You responded to such an old response of mine that there has already been a balance patch to nerf SMGs.
When was this, exactly?