Forum Discussion
Jackfrags called it death in a second, and that is still the biggest problem for me! It doesn't matter how good you are, someone pops up from nowhere and you're dead in less than a second! But try killing someone? Maybe my rig is too old for the game 4070Ti, 32 gb ram, i7 ? Oh and stop kicking me for being inactive in the middle of a game.
- wintrading25 days agoNew Traveler
"Jackfrags called it death in a second, and that is still the biggest problem for me! It doesn't matter how good you are, someone pops up from nowhere and you're dead in less than a second! But try killing someone? Maybe my rig is too old for the game 4070Ti, 32 gb ram, i7 ? Oh and stop kicking me for being inactive in the middle of a game."
Skill issue. How many bullets do you think you should tank? The entire mag?
- Ympakt25 days agoSeasoned Scout
skill issue? Sure bro. How about samsies as previous BF’s? This game is almost hardcore with laser beam guns. Either fix spread or fix damage. Pick one.
- Osc_Binary11 days agoSeasoned Adventurer
Believe it is a Latency issue. You see the enemy for a split second, but they've seen you long enough to hit you with 4-6 rounds.
That's why TTK and TTD seem so random, even though most of the weapons are tuned to kill in 4-6 rounds (which is not bad, and about where previous battlefields were). You can verify the number of rounds to kill a player in the shooting range.
This also can explain why players often oscillate between matches where they cannot win a fire fight vs matches where they can't seem to lose a fire fight. Because it is really the net code causing the variance.
At least that is how it seems for me.