Forum Discussion
I will ignore console getting aim assist, because I think that it is necessary to make a shooting game feel smooth on console.
Let me list everything that isn't ok though.
Consolebots get reduced bloom, which translates into better accuracy at range. In play, this loosely translates into the consolebot being 25% more likely to land their shots at range, when both players are using the exact same weapon/loadout.
Consolebots get reduced recoil, and that doesn't mean only vertical recoil, they enjoy less horizontal recoil as well. Again, in play, this loosely translates to console bots landing more of their hits at range, same gun/attachments etc.
Consolebots enjoy a smoother connection to the servers since the game was made to run for console with PC as an afterthough. In play, this translates to more "behind cover" deaths, and they are more likely to win an engagement even if both parties react at the same time since the server will delete the damage from the player the server has already decided is dead. In other terms, the server accepts that the console players version of he killed you faster than it accepts your version of you killed him, and then deletes your damage once it accepts he killed you. Inept level of netcode design on this choice.
Due to the aim assist, console bots have smoother tracking on vehicle weapons. In BF6, all vehicle movement gets directly translated to the players reticle. For console, this movement is countered by the aim assist. For PC, basically, **bleep** you. MANY games level vertical movement, or rather the vertical movement of the vehicle is NOT translated to the players reticle. This does not exist in BF6.
I also FIRMLY believe that consoles receive projectile guided assistance. What I mean here is that unlike aim assist, which will help guide your reticle to the target, the game will instead guide your projectile to what it thinks is the intended target, even if the reticle is not on target. Watching gameplay from console bots I feel confirms my theory.
I also have a fringe theory that consoles receive a bonus to explosive ranges, and maybe damage. It should be obvious why that sounds like BS, however every time an IFV kills me behind a tank by shooting the front of the tank it's a console bot 90% of the time.
ALL of this could be dealt with by just letting PC turn off crossplay. All of these posts and players like me who rant and rave about how it's all BS... and it's just one single tiny little pointless option that should have 0 consequence. There is 0 argument for why we should be forced to play crossplay, EA has NEVER explained why it's forced... blarg. Just blarg.