Forum Discussion
Laser guided seems kind of broken atm. On it's own, it's fine. But once you combine that with an ammo resupply station or ammo resupply crate you become an insane TOW bot because you basically have unlimited ammo with almost no downtime between shots. You fire 1 missile every 2 seconds, and you resupply 2 missiles every 5 seconds. You're now asking helicopter pilots to dodge 6+ TOWs fired in rapid succession at them from a single vehicle and TOWs have no range limit. I've hit plenty of 800+ meter shots on Golmud Obliteration already. On top of that laser guided missiles 1 shot infantry. Without infinite ammo, that would be fine since it's balanced by the fact that you only have 4 missiles and you resupply missiles really slowly (about 1 every 15 seconds). With a resupply crate if you find a good spot to set up at you get a vehicle that starts sniping helicopters and exposed infantry like crazy. If they had good anti armor damage too you'd see MAAs start completely dominating matches but right now the damage is low enough that they are a primary threat to helicopters and exposed infantry only. Ammo resupply needs to be nerfed on it.
I agree with you on the main gun, it's pitiful right now. If DICE could bolt the stationary AA turret on the MAA it would solve most of it's problems. Right now the main guns on the MAA still compete with the LMG for AA damage but they are absolutely awful vs infantry. I think this patch also removed headshot modifier on MAA canons too so you deal the same damage on headshots as bodyshots with a gun that's already hard to hit infantry with.
Proximity explosions on high velocity seem like a decent buff to them, right now they're hard to aim and have almost no guidance at all. On top of that they also deal less damage than aim guided does, so it could be a unique trait for them to actually make them competitive against aim guided. On aim guided though there should be no proximity detonations, they're already way too easy to guide as is.