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Neo_Taipei's avatar
Neo_Taipei
Seasoned Newcomer
3 days ago

My sincere advice

The random matchmaking system is terrible...............
Matches are often one-sided, not only because the skill gap between the two sides is often huge, but sometimes the opposing team has less than half the number of players, making the game meaningless. 

Sincere suggestions:

1. Optimize team balance by referencing points per minute and kill/death ratios.

2. Add a server inventory mode.

3. Consider reducing the reload time for grenade launchers.

This game is fantastic and shouldn't have such a small online player base!

5 Replies

  • Removing K/D from the main scoreboard would probably help encourage players to focus more on score. 

  • Neo_Taipei's avatar
    Neo_Taipei
    Seasoned Newcomer
    2 days ago

    You're right, that's part of the reason;

    The main reason is that the actual ratio of players on both sides is usually 1:2.

    I don't understand why they can't even balance the number of human players on both sides in a new game??????????

  • AlphiB's avatar
    AlphiB
    Seasoned Ace
    3 days ago

    I don't think anything will be done: they've reduced the numbers of modes to fill in other matches, so I don't expect them to further split the player base to implement any sort of SBMM. 

    But man, it's sorely needed. The number of completely unbalanced matches is infuriating, and all it takes is a few "aces" in the opposing team to make my experience miserable. Heck, I find Siege of Cairo unplayable these days: I love that map to bits, but at least in Escalation, it's been attracting a lot of try-hards. I play a couple of minutes, assess I'm most definitely at that level, and so I quit. 

    Is it a skill issue? YES, YES, IT ABSOLUTELY IS. But while I don't put my ego where my KDR is, it's not fun to get erased again and again. I don't want to work at getting better, I just want to enjoy myself a bit, and it'd be great if the game would let me play with other people of my level. 

  • The imbalanced rounds are mostly attributed to players not playing the objective, instead just focusing on K/D. 

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