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I wouldn't call the penalties massive - I recently noticed, that I'm less penalized by jumping and sliding than my opponent who has to adjust his aim.
There should be no shoot while slide and no shoot while jump, since it enhances movement and not gives better shooting options - problem solved.
Sliding and jumping aren't tools that always give you an advantage. In many cases they even offer a significant disadvantage. Sliding is potentially effective within maybe 2-3 meters of an opponent. If you're any further away, you're just locking yourself into place and the enemy can just easily track you. Even if you're within that distance, you both end up having to adjust your aim and the person standing usually only has to drag the aim down slightly and instantly hits a headshot.
The primary reason why sliding works at that range, is because you sometimes end up below the gun model of your opponent, which for a split second makes you slightly harder to see/track.
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