Actually, nearly every Battlefield game has been a fast-paced shooter at its core—quick TTK, chaotic infantry rushes, and movement tech have defined the series for years.
BF3/BF4: Non-stop frenzy with bunny hopping, air strafing, and blistering gunfights.
BF1: Sprinting and sliding through trenches at breakneck speed, despite the WW1 setting.
BFV/2042: Slides encouraged aggressive dives and momentum-based combat.
Larger maps/vehicles/destruction slow the overall pace vs COD's corridor spam, but BF infantry has always been lightning-quick. The slide fits perfectly (love it!)