Sliding gets nerfed because some players refuse to learn basic movement mechanics. Instead of adapting, improving, or figuring out how to counter it, they complain until the skill gap gets trimmed down to their comfort level. Every time someone loses a gunfight to movement, it’s suddenly “broken” instead of a positioning or tracking issue. Now sliding gets gutted, the pace slows, and the ceiling drops again. Movement is what separates aggressive, high-skill players from passive ones. When you start flattening that out, you don’t create balance; you create a safer, slower, camp-heavy meta. Congrats. We’re speedrunning the transition from skill expression to crouch-walk simulator.