Proximity Chat ASAP Please
For me personally, the game could use more HUD options, an offical Hardcore mode, and more gaget availablility across classes.
But most importantly the game needs a way to promote and facilitate cooperation. This could largely be fixed with same team proximity chat. Large scale battles where you can only really communicate with 3 other people who want to play completely different objectives often becomes an unfun lone-wolf enviroment; players quietly fume or rage in the chat at the forced disorganization.
Right now, the game is needlessly frustrating, there's a constant sense of resentment on every team because entire engaments are lost over the inability to contextually warn others, plan, or ask for help. A core appeal to the game is it's cooperative element, and currently that element feels fleeting, and rare.
Hi there,
I'm happy to let you know that the first iteration of Proximity Chat is coming with Season 4 Phase 3: Tidal Strike on September 15 through Battlefield Labs in Live.
It will initially be available in Battle Royale, creating new opportunities for coordination and unexpected interactions between nearby players and squads.
Launching the feature through Battlefield Labs in Live will help us evaluate audio range and clarity, player controls, moderation tools, and the feature’s broader effect on the flow of a round. Player feedback and live-game data will shape the adjustments we make before bringing Proximity Chat to Multiplayer at a later date.
Learn more:
Battlefield 6 - Community Update - New Maps, Features, and More