Forum Discussion

Re: Battlefield 6 Moving in the Wrong Direction

Weapon & Progression

  • Attachment Grind: The unlock requirements are still unreasonable. DICE's so-called "adjustments" have secretly made it worse. Needing 18,000 bot kills for a full kit is a joke and a blatant disrespect for our time.
  • Gunplay Experience: The core gunfeel is awful. The combination of Visual Recoil + Scope Sway + Spread makes aiming a frustrating RNG mess. Removing even one of these would help immensely.
  • The Lethal Combo: Fast TTK + Slow Movement Speed. This promotes extreme passive play. If you move, you die. The meta is to hold an angle and never let go.
  • Visual Clutter: The "tactical flashlight" is a pocket sun, combined with severe screen over-exposure, making it impossible to see enemies you're already struggling to aim at.
  • Conclusion: Infantry combat feels worse than the end of Battlefield 2042's lifecycle. That game's core gunplay was fine; it just lacked good maps. This game's core gunplay is the problem.

Explosives Balance: From Threat to Joke

The core contradiction: Explosives are useless, but the gear to counter them is overpowered.

  • Assault Explosives:
    • M320 HE/Thermobaric: Failing to kill on a direct hit is absurd. The splash damage and radius are pathetic, even worse than a standard grenade.
    • RPG: 70 splash damage is okay, but the radius is far too small.
    • Mortar: 60 direct damage, 20 splash, tiny radius, full-map spotting, and a 12-second flight time? It's been nerfed into complete irrelevance.
  • Vehicle Explosives:
    • Tank HEAT Shells: Splash damage needs a buff.
    • Tank/IFV HE Shells: Splash radius needs a significant increase. Damage is underwhelming.
  • Aircraft Bombs:
    • Attack Jet Bombs: The "High-Drag" bombs are a complete failure. Their damage is a joke.
    • Air Superiority Fighter Bombs: Remove the pointless bomb-bay delay. We get that an air superiority fighter shouldn't be great against infantry, but the clunky mechanics are unnecessary.

Class & Gadget Ecosystem

  • Assault (The Red-Headed Stepchild):
    • Tools Taken Away: No smokes. No double grenade launchers.
    • Useless Gadgets: Stim Syringe speed boost is negligible. Dragon's Breath shotgun is a meme weapon.The Dragon's Breath shotgun is still a complete joke, especially when you compare it to the Support's burning airburst grenade.
    • Current Role: Reduced to a "spawn beacon mule" and "ladder zombie," stripped of its identity as the frontline pusher.
  • Support (The Overstepping Role):
    • Has smokes, incendiary grenades, auto-supply, and busted defensive gadgets like the Grenade & Missile Barrier Systems.
    • Its overall power and versatility eclipse the Assault class, creating a major identity crisis.
  • Engineer:
    • Needs to spawn with more rockets to be a consistent threat to vehicles.
    • The number of mines per player must be limited. Vehicle players are already suffering on the "red carpet of explosions.
  • Air Vehicles:
    • Brutal Survival: Stinger range is too long, there are too many out-of-bounds zones, and aircraft handle like bricks. "Slow down to attack and you're dead; go fast and you can't aim."
    • Inadequate Firepower: Third-person crosshair is useless, cannons have a firing delay, and AGMs are single-shot with low damage.
    • Cognitive Dissonance: It feels like flying an F-22 with the flight model of a WWII propeller plane.
  • Ground Vehicles:
    • Poor Self-Defense: Slow turret rotation speeds and ubiquitous minefields make them sitting ducks.
    • Anti-Air Vehicles: Useless against infantry and ineffective against planes due to slow projectile velocity and rapid overheating. They have no viable role.

 

No RepliesBe the first to reply

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 6 minutes ago
10,256 Posts