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0dU0ece
22 hours agoNewcomer
Weapon & Progression
- Attachment Grind: The unlock requirements are still unreasonable. DICE's so-called "adjustments" have secretly made it worse. Needing 18,000 bot kills for a full kit is a joke and a blatant disrespect for our time.
- Gunplay Experience: The core gunfeel is awful. The combination of Visual Recoil + Scope Sway + Spread makes aiming a frustrating RNG mess. Removing even one of these would help immensely.
- The Lethal Combo: Fast TTK + Slow Movement Speed. This promotes extreme passive play. If you move, you die. The meta is to hold an angle and never let go.
- Visual Clutter: The "tactical flashlight" is a pocket sun, combined with severe screen over-exposure, making it impossible to see enemies you're already struggling to aim at.
- Conclusion: Infantry combat feels worse than the end of Battlefield 2042's lifecycle. That game's core gunplay was fine; it just lacked good maps. This game's core gunplay is the problem.
Explosives Balance: From Threat to Joke
The core contradiction: Explosives are useless, but the gear to counter them is overpowered.
- Assault Explosives:
- M320 HE/Thermobaric: Failing to kill on a direct hit is absurd. The splash damage and radius are pathetic, even worse than a standard grenade.
- RPG: 70 splash damage is okay, but the radius is far too small.
- Mortar: 60 direct damage, 20 splash, tiny radius, full-map spotting, and a 12-second flight time? It's been nerfed into complete irrelevance.
- Vehicle Explosives:
- Tank HEAT Shells: Splash damage needs a buff.
- Tank/IFV HE Shells: Splash radius needs a significant increase. Damage is underwhelming.
- Aircraft Bombs:
- Attack Jet Bombs: The "High-Drag" bombs are a complete failure. Their damage is a joke.
- Air Superiority Fighter Bombs: Remove the pointless bomb-bay delay. We get that an air superiority fighter shouldn't be great against infantry, but the clunky mechanics are unnecessary.
Class & Gadget Ecosystem
- Assault (The Red-Headed Stepchild):
- Tools Taken Away: No smokes. No double grenade launchers.
- Useless Gadgets: Stim Syringe speed boost is negligible. Dragon's Breath shotgun is a meme weapon.The Dragon's Breath shotgun is still a complete joke, especially when you compare it to the Support's burning airburst grenade.
- Current Role: Reduced to a "spawn beacon mule" and "ladder zombie," stripped of its identity as the frontline pusher.
- Support (The Overstepping Role):
- Has smokes, incendiary grenades, auto-supply, and busted defensive gadgets like the Grenade & Missile Barrier Systems.
- Its overall power and versatility eclipse the Assault class, creating a major identity crisis.
- Engineer:
- Needs to spawn with more rockets to be a consistent threat to vehicles.
- The number of mines per player must be limited. Vehicle players are already suffering on the "red carpet of explosions.
- Air Vehicles:
- Brutal Survival: Stinger range is too long, there are too many out-of-bounds zones, and aircraft handle like bricks. "Slow down to attack and you're dead; go fast and you can't aim."
- Inadequate Firepower: Third-person crosshair is useless, cannons have a firing delay, and AGMs are single-shot with low damage.
- Cognitive Dissonance: It feels like flying an F-22 with the flight model of a WWII propeller plane.
- Ground Vehicles:
- Poor Self-Defense: Slow turret rotation speeds and ubiquitous minefields make them sitting ducks.
- Anti-Air Vehicles: Useless against infantry and ineffective against planes due to slow projectile velocity and rapid overheating. They have no viable role.
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