Forum Discussion

Re: Mortars - Why Bother?

I wanted to share some thoughts on the current state of mortars. As someone who enjoys tactical support roles, I’ve found the mortar system to be surprisingly weak and underwhelming in its current form.

  • Damage Output: Mortars barely scratch infantry even if they land directly on target, which is rare given the delay and spread.
  • Utility vs Risk: Setting up a mortar exposes the player significantly, yet the payoff is minimal. It doesn’t feel like a viable support tool compared to other options.
  • Suppression and Area Denial: Mortars should excel at controlling space and forcing movement, but right now they lack the punch or radius to do so effectively.

I’d love to see adjustments that make mortars more impactful — whether through increased splash damage, or better suppression mechanics. They have the potential to add depth to squad tactics, but currently feel like a wasted slot.

Thanks

12 Replies

  • SkarDungeon's avatar
    SkarDungeon
    Rising Novice
    5 months ago

    As someone with joint problems, who cant aim well on some days I thought id be able to use the mortar and still help my team instead its starting to feel like I just have to play a different game considering all the downsides to the mortar. With so much attention that gets brought to you via the mortar symbol being shown like an objective, as well as the extremely low damage, the range of it being unsuited for 2 of the maps, 3 of the maps being such close quarters that a majority of the shots land on roofs instead of people 2 having large 2 maps having no real place you can aim the mortar at due to most of the combat happening indoors. The attention getting brought just causes a large amount of people to come over just to target you, even if you are bottom of the leaderboard for your team, I feel as though I cant play this game sometimes because of it. So I whole heartedly agree with your post, and hope EA takes it into consideration.

  • SkarDungeon's avatar
    SkarDungeon
    Rising Novice
    5 months ago

    A solution I proposed to my friends, was to allow laser designation for the mortar rounds, it would require an additional person, but could make them significantly more deadly without increasing their damage/splash, the threat of a mortar would be significantly higher but still within reason of having the objective marker on the mortar.

  • Mainfold's avatar
    Mainfold
    New Scout
    5 months ago

    You basically need a headshot with it to get a kill. Considering how exposed you are when using it, it's excessively bad, so much so that you can't even count any kills as anything more than sheer luck of the draw. And that's not to mention HOW INSANELY USELESS that minimap is to aim with, it even ZOOMS OUT to make it additionally harder to even get a hit when the "general area" isn't necessarily even 2m from the target aim.. if anything it should zoom the map in and or AT LEAST give you a zoom-keybinding to change the minimap-zoom.

    Currently it is no more than a silly way to pass the time.

  • scarecrow99999's avatar
    scarecrow99999
    Rising Novice
    5 months ago

    I completely agree! The damage isn’t there nore the radius. I was super excited to unlock it and use it in breakthrough.  It’s hard to push forward and I feel like this would have been a useful asset for attackers and defenders. I also don’t like that you can’t use it in your own hq! I hope they change this.

  • S_A_B_R_E_3O's avatar
    S_A_B_R_E_3O
    Seasoned Novice
    5 months ago

    With every other weapon, vehicle and gadget being able to be used from your HQ is mad that they limit this one. as well as you are marked as soon as you place it.

  • PacNbowls's avatar
    PacNbowls
    Seasoned Ace
    5 months ago

    You took the words out my mouth, the mortars are garbage and useless, I had more assist than a kill

  • Awesom0_4000xX's avatar
    Awesom0_4000xX
    New Novice
    5 months ago

    I agree on all your points. I was excited to use it, especially for the smoke. But I was super let down by how poorly the mortar functions...back to the GIS I guess

  • Mainfold's avatar
    Mainfold
    New Scout
    5 months ago

    It's a bit ironic when you can use the 40mm HE launcher as a mortar with more effect and accuracy 

  • Res_86's avatar
    Res_86
    Seasoned Newcomer
    5 months ago

    It is one of the most underwhelming gadget I've unlocked while I was waiting for it the most. It is useless as an attacker on breakthrough and the damage is negligible. 

  • Rebellos00's avatar
    Rebellos00
    Seasoned Novice
    5 months ago

    I have psoriasic arthritis and feel the same but my valari pillow helps alot that and arthritis gloves. I was thinking of doing that too but it stinks I can snipe great, but close quarter i'm really bad most of the days I hope they can put it into the HQ or buff it somehow 

  • B0rnKill4's avatar
    B0rnKill4
    New Novice
    3 months ago

    Yea, the targeting system using the mini-map is atrocious. It just gives the enemy more time to pinpoint and kill you while you **bleep** around with the clunky aiming system. I refuse to use it again until it's fixed.

Featured Places

Node avatar for Battlefield 6 General Discussion

Battlefield 6 General Discussion

Join the Battlefield 6 community to get game information and updates, talk tactics and share Battlefield moments.Latest Activity: 25 seconds ago
10,305 Posts