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RossAusage's avatar
RossAusage
Seasoned Novice
5 months ago

Re: Realistic TTK & Add Hardcore Mode to the Main Menu

  I have been a  Gunsmith, and a long range rifle  builder, and shooter  for well over 30 years now..    I have  a background in ballistics,  I have created my own high powered rifle cartridges.. ( Wildcats)    I have more  round down range than most career  military people..   I could not count the  rounds I have made on my loading systems..  100,s of thousands..     When Im workjing on a load for a wildcat   the FIRST thing is  to cronograph the speed, then calculate my  Cartridges   lethality in FPE,   foot pounds of energy..    

  You can figure out a weapons power easily, what more   you can also create  algorithm's  to  calculate  the  FPE   over  different distances..   So you will have less power  at 200 yards  than you do at 50...  ( get it?)     Games should  "BALANCE"  Their weapons  by making their performance  EXACTLY  the same as their RL counterparts..   This    "Nerfing"  Weapons  based on community  complaints is   nonsense,,,   Give us a hard core mode that  is truly HARD  ( Giggitty )  

   I can also  figure ANY  rifles recoil..  just need the weight..     I  use the muzzle energy data, and rifles  weight to calculate that...

 EG   M1Garand  has around 20 ft lbs of energy when  fired...   thats the "Felt" recoil part "   M4??   4-5 ft lbs of felt recoil.      With a system like this,   MANY grey area's are cleared up with absolutels.    Firearm  ignorant Dev's making assumptions about things  they have NO experience with never works out . 

   I would also use  players with a  DD214's   to test my  Betas. : P 

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