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Maps are too small for the beacon to make a difference. It's just as easy to respawn on HQ and get in position
Classes balance sucks. Assault has a little of everything but not good at anything either, beacon and ladder are his saving grace. Support too OP as it can resupply, heal, choose best weapon and makes others classes as Assault irrelevant. Recon is forced to be a back liner and the spec ops path its pointless (play on the frontline and your recon signature set is pointless, if you play long range your spec ops skill also become pointless) Engineer is the only solid class by comparison
Infrantry gun fight has become the focus and they have nerfed everything else which also makes some gadgets pointless. Interceptor system is a good example of this as explosives have been nerfed so y equip it, suppression is pointless as well, and so on...
Game pace is fast and grinding which minimizes tactical play. Objectives are too close and respawn is fast so it becomes an endless wave of enemies just rushing objectives. Yes you can flank but its very situational as maps are small and linear which makes stealth play pointless or extremely difficult. Enemies respawn from every player and objective with no penalty which makes it more of a death match then a proper BF. Vehicles have no freedom to make use of their superior speed to traverse the field in top of AoE dmg being nerfed
Personally I don't have an issue with bugs and retouching some mechanics as those can be worked on or as patches are released it will be fixed so keep pointing out problems. if they don't fix the fundamental problems of the game then it does ruin the game. Yes it still qualifies as an FPS, but its no better then 2042 I hope they turn this around as BF6 has lost its magic. RedSec is better and has more of a BF feel then the base game which is a problem. Payed base game but got COD while the free game feels more like BF so y did i buy the base game, I don't like BR but I rather play that then the game i bought
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