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DeepVirus1's avatar
DeepVirus1
Newcomer
7 hours ago

Season 5 Vehicle Balance Is Driving Dedicated BF6 Players Away

 

I've been playing Battlefield 6 almost every day with a regular squad of six players. Before Season 5, I was playing 4–6 hours a day. Now I'm down to 2–3 hours, and I'm losing interest.

Season 4 had excellent tank balance. Tanks were effective but could still be destroyed. The Apache and mobile AA helped counter the Little Bird pilots who dominated certain maps in Season 3.

Season 5 has changed everything.

Tanks that previously survived 5–10 minutes now often last 3–5 minutes, even with two engineers repairing them. On smaller maps, they're practically useless.

I've personally destroyed 11 helicopters in one round using a mobile AA with light cannons. I've also repeatedly destroyed full-health tanks from the front and sides while operating solo.

The AA has become more effective than the vehicles it's supposed to counter.

Our squad now uses tanks primarily as transportation or even as decoys to distract enemy engineers. That's how bad the balance has become.

Four of our six regular players are considering leaving Battlefield. Even the two defending the game have largely abandoned tanks.

Battlefield was special because of its combined-arms warfare. Now it feels like Call of Duty on enormous maps with vehicles nobody wants to use.

Please consider restoring Season 4 tank survivability and reevaluating the mobile AA and helicopter balance.

You had an almost perfect game in Season 4. Please don't lose the players who loved it.

1 Reply

  • HappyOz99's avatar
    HappyOz99
    Seasoned Hotshot
    5 hours ago

    I played conquest last night just to see the tank changes for myself on Area 51 and it was as bad as others have said.

    As soon as you come across just one engineer in short distances its pretty much over if they just use different points to peak and fire.

    Knowing your health regen cooldown is reset everytime you get hit incentivises the engineers even more to chase your tank and constantly reset your regen countdown until your dead if they choose extra rockets or on fire if they just choose the 3 rockets role.

    The slow reversal speed of the tank suddenly feels excruciatingly slow and knowing if you fire or the enemy fires your regen countdown is reset is such an extreme change by the devs.

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