Tank balancing redsec
Hello EA/DICE Development Team,
I'd like to share some important feedback specifically regarding vehicle balance in Battlefield 6 Battle Royale.
Currently, both light and heavy tanks are equipped with grenade launchers instead of light machine guns. In my opinion, this change has significantly reduced the enjoyment and effectiveness of tank gameplay.
I've noticed what appears to be a substantial decline in tank pick rates in Battle Royale, and I believe the replacement of machine guns with grenade launchers is one of the main reasons.
This issue has become even more relevant following the recent improvements to the Engineer class.
The Engineer class now appears to have a very high pick rate, with more players taking advantage of its anti-vehicle capabilities. As a result, tanks face considerable threats from infantry, while their current secondary weapons make engaging infantry less enjoyable and less effective.
I believe tanks should have a stronger role in countering infantry, especially considering the growing popularity and effectiveness of the Engineer class.
My suggestions are:
- Restore light machine guns to both light and heavy tanks in Battle Royale.
- Alternatively, allow players to choose between machine guns and grenade launchers.
- Review the pick rates of both tanks and the Engineer class to better understand the current balance.
- Improve tank effectiveness against infantry while maintaining appropriate counterplay for Engineers.
The goal isn't to make tanks overpowered, but to restore their relevance, improve the overall vehicle experience, and create a healthier balance between infantry and armored vehicles.
I strongly believe bringing back machine guns would make tanks much more enjoyable and encourage players to use them again.
Please consider reviewing these changes specifically for the Battle Royale mode.
Thank you for your time and attention.
Best regards