Battlefield 6 MilSim
Hello folks, i m looking for some Battlefield 6 MilSim related players who would like to play with me together, i have created my unit, so if you are interested, join it and let organize some events to play together, you can join over this link: https://euheadquarter.com/units/jungle-warriors/join?ref=504acefd6154b216 Cheers, and best regards.Feedback for BF6 Labs (Multiplayer/RedSec/Solo) - [EA ID:ScoutEchoFive]:
Here is my Feedback for Battlefield Six Labs (Multiplayer/RedSec/Solo) - [EA ID:ScoutEchoFive]: Map and Content Host Access Model Add dedicated development map team for new map content with host access model where only the lobby leader needs to own new maps for their entire squad to play. This prevents community fragmentation by allowing friends to stay together regardless of who bought the content. It keeps DLC maps highly populated while maintaining a pro-consumer, social experience. This system ensures no player is left behind just because they don't own the latest expansion and monetizes new content and promotes more squad based play Environmental Visibility Issues on Console Despite calibrating Samsung S90F TV settings, PS5 HDR, and in-game effects like vignette, building and shadow visibility remains poor with VIOS enabled. Excessive environmental debris (e.g., tumbleweeds, flying particles) masks player movement despite clear tracers and muzzle flashes. Recommend improving shadow clarity and reducing non-player visual clutter to prioritize competitive clarity and ensure player models are visible over atmospheric effects. Investigate visibility improvements such as adding black and/or more white shadow detail to silhouette in dark areas from indoor lighting. Improve soldier visuality near the ring of fire in Redsec. It is difficult for PS5 players to see, if at, versus a PC players with better graphics processing equipment, increased frame rates, resolution, etc., which may allow PC players to see PS5 players in the final ring of fire. PC vs. Console Visibility PC players gain an advantage in firefights from higher graphics and frame rates, making it easier to spot enemies in low-visibility conditions. Include separate profiles to allow PC vs XBOX and or PS5 vs XBOX versus crossplay off. Squad Based Play Add new feature similar to Battlefield 5 where squad leader gives orders to squad by marking objective to promote squad based play. After squad captures 20 objectives as a squad this may reward a smoke screen e.g., after 40 objectives captured combined squad leader an/or squad members have option to call-in VL-7 strike or Artillery Strike Settings Guide: Despite extensive calibration in settings for aim and visibility e.g. the Samsung S90F settings, PS5 HDR, and in-game effects like vignette, building and shadow visibility remains difficult with VIOS enabled. Visibility is further hindered by excessive environmental 'noise'—like flying debris and e.g., tumbleweeds—which masks player movement despite clear tracers and muzzle flashes. Consider reducing noise by 50 percent and investigate shadow clarity and reduce non-player visual clutter to ensure environmental effects don't unfairly punish visibility and target acquisition. Competitive clarity should prioritize player models over atmospheric debris Training tools and questionnaire To improve beginner retention, introduce an interactive calibration tool or questionnaire to create personalized settings. The initial settings appear to be at an extreme disadvantage and may not promote a good baseline setting and game experience. Default settings can disadvantage new players—sometimes creating memorable moments for veterans but often causing frustration that drives beginners away. Add a guided 'Aim Training' tutorial would help beginners fine-tune their setup for a more responsive and enjoyable experience. This ensures that a player's performance is limited by their skill progression rather than unoptimized base settings. Add test range from community server e.g., Test Range code Z4Zt6 to Battlefield Six 101. Here is an example in-game setting questionnaire: Battlefield 6: Personalized Aim Setup Questionnaire Example 1. Which describes your thumbstick/mouse movement? (A) I prefer large, sweeping movements (Lower Sensitivity). (B) I prefer small, twitchy movements (Higher Sensitivity). 2. How often do you "overshoot" your target when turning? (A) Often, I move past them (Lower your Sensitivity/Increase Deadzone). (B) Rarely, I struggle to reach them (Increase your Sensitivity). 3. When aiming down sights (ADS), do you want more control or more speed? (A) Precision control for long range (Lower ADS Multiplier). (B) Snap-to-target speed for close quarters (Higher ADS Multiplier).4. Does your character/camera drift slightly even when you aren't touching the stick? (A) Yes (Increase Inner Deadzone). (B) No (Keep Deadzone at Minimum). 5. How "heavy" should the aiming feel? (A) Linear and raw (Disable Aim Acceleration). (B) Steady and smoothed out (Enable Aim Smoothing/Acceleration). The Result based on these answers may help automate "Standard," "Precise," or "Reactionary" player profile settings. Uniforms and Skins To preserve the game’s atmosphere, add clear aesthetic divide between factions: NATO should feature authentic, real-world military gear (e.g., modern crye precision, realistic camouflages, and tactical rigs) to appeal to fans of realism. In contrast, more stylized or 'vibrant' skins, similar to the “COD” aesthetic, should be reserved for the PAX faction. This allows for creative expression without breaking the immersion of players who prefer a grounded military experience. This 'factions-based' visual identity would satisfy both collectors and purists while maintaining Battlefield’s signature grit." Knocked Out Skin Unlock Recon After joining repeat.gg BF6 tournament, the recon skin “knocked out” unlocked through tournament play did not unlock. Allow unlocking this skin after competing in tournament at repeat.gg. RedSec Solo Feedback 1. Allow players to select additional gadgets from other class in custom caches e.g., RPGs. 2. Add more target/counter missions to increase movement. 3. Investigate fuel requirement for vehicles (requires depot route planning) although survivability may be an issue from 5 x RPG load out, artillery strike, and drone combo. 5. Investigate vehicle balance e.g., 4 - 5x RPGs in load out from ammo crate, 3 x RPG destroys vehicle. 2 x RPG disables tank but with 50 percent slower movement. 2 x RPG from rear of tank destroys It. 6. Add new feature mission similar to the VL7 mission for new content Add friendly drone(s) and/or drone to mini map to increase situational awareness to prevent friendly players from having to lookup to detect drone sound in area of operation. This is missing from the mini map in/or be a new software issue. Evaluate sniper sweet spot for PSR and M2010. Consider reducing the range gap. Increasing the range of the sweet spot e.g., 150-175 meters, limited about of health points e.g., 95 health reduction, or removing this all together while possibly increasing the rate of fire as a tradeoff. Players are able to see 3D spot in and out of smoke screen of VL-7 potentially on PC. On the other hand XBOX and PS5 players may have extreme reduced visibility if at all, in the final ring of fire, smoke screens, or VL-7 screen. Footsteps cannot be heard in current update, if at all, while Recon drone is in use during RedSec solos. Excellent game overall 8.9/10. EA ID: ScoutEchoFive “Don’t be overheard complaining…Not even to yourself.” — Marcus Aurelius.RedSec Solos
I play redsec duos a lot with my friend and we have a blast. But, I am generally a solo player. I was really looking forward to solos finally being released. How/why is is so much worse than duos? I play one, maybe 2 games and just quit. No one makes any sound. The server lag is unbelievable. It is completely un-fun to play.Portal Battle Royale Solos need encouragement
Every match ends with multiple people who hide the whole match on the edges of the circle. Would be more fun if the game forced them to engage other people or if there was some kind of prevention from staying hidden the entire match. Of course this happens in squads too, and I understand that style of gameplay can be fun, but in solos it feels like it heavily punishes the people who actually do missions and actively engage. Especially nearing the end when the circle is tiny and after an engagement you still see 5 people hiding somewhere with no intention to engage 😆. Also most 1v1's end in an unreactable time, maybe more health/armor would be nice. Or maybe pvp missions that give you 1 extra armor slot.Is the Shotgun supposed to be THIS MUCH OF A JOKE IN THIS GAME
or am i doing something wrong? It has slow rate of fire. SLOW RELOADING, and DOES NOT KILL IN ONE SHOT POINT BLANK. BARELY 2 SHOTS. WHY IS THIS GUN SUCH A POS JOKE??? the enemy can literally fire 5-10 shots in the space where i am taking 2 shots. HOW IS THIS FAIR>>>101Views1like4CommentsThinking of trading in bf6
This newest update doesn't really work for me. No one said yes to the gas, which you can't see and also there's a bug (like that hasn't happened before in bf games) I can't put the mask on when I press the correct button. Like really man. Also what's up with smg's killing you from 70 to 80 meters away....Really!!! The assault rifles are less accurate than the smg or carbines..WTH!! I can't stand your match making, are you serious...In casual breakthrough, im getting pitted against level 280 to 300. Then there will be like 3 or 4 of them on the same side. I can't even play conquest because it's too hard to blow up tanks, apc, or even helicopters So whats the point, probably going to sell bf6. If I wanted to play COD, I would...ea ripped off cod and now we have to buy battle passes to use skins we earned by going through each path. EA stop the money hungry stuff and just fix the game and add more maps and guns.Redsec improvement
Hi I would like to suggest some change regardless redsec First one will be on "tank accessibility" , tank are strong tool in redsec yes but are still extremely easy to obtain even with the recent changes. -I recommend at first to remove the possibility to obtain the key simply by looting crate it doesnt make sense to have acces to a tank by just looting boxes specifically at the start of game. Players should work harder to have access to that powerfull tool -Secondly I will recommend to change how the key is obtained through missions my recommendation will be that players MOST complete and/or intercept(counter) 3 missions to have acces to tank key mission by doing that it will created fair balance on how to get a tank, like I mention tank are strong yes but players must work to gain access to it. Classes: -Recon drone should have it thermal remove the drone is already quite powerful in itself due to its ability to fly at very high altitudes so it allow player to mark player across the map ( As for the air strike thermal I pesonally feel its already balance since it visual is in "straigh line" so if you wish to spot someone the other side of the mountain you need to climb it to scan across) -Engineer rocket ability should no longer one shot players im not against that it do damage but it should NEVER one shot -Add plate box to assaulter instead of it ladderResponse to the latest community update - A concerning lack of care.
To summarise: One step forward, three steps back. "We're listening, but we're also not". Large scale maps, with (Golmund Railway being mentioned, which is apparently the most "ambitious yet". Very disappointed. Why is an old map coming back? Where's the new content? This isn't ambitious in the slightest, it's copy and pasting. If it's an old map, why is it taking this long to come out? And why are large maps being neglected full stop? Contaminated was a tiny step forward, but is still nothing compared to Battlefield 1. Temporary modes should NOT be at the forefront of development time, when the game is unable to perform properly on a technical level (matchmaking, TTK, Netcode). Time should be spent on getting bigger more immersive maps out, with temporary modes as a bonus on the side. This isn't respectful of customers time. None of them have delivered so far, and don't feel different enough to warrant being made. No mention of the progression reward content quality. AI stickers are not content that respects players grind or time. The skins we unlock are basic tones of colour, repeated on each character. The interesting skins are locked away by micro transactions, and are expensive due to being bundled with AI generated images. This is beyond insulting. Progression is mentioned as a whole, yet the roadmap doesn't align with what was said. If progression is important, why is it only showing temporary modes, the odd gun or bike, tiny tidbits of content that should've been at launch, and basically repeating itself? Why should we be waiting months or years on end, for content that was already in a previous game, and for this development team to be playing catch up? "We care about progression, so we're slowly adding things that were in the old games, which should've been here at launch". No further mention of Jets, or general aircraft tweaks or content. As it stands, helicopters are still useless, and jets have been completely forgotten, with the team even saying that they spent time "increasing" airspace for contaminated. Increasing?! It's still small at best! How small was it in the test phases!? Shocking. REDSEC. A rushed, glitchy mess. Adding gas to the mode doesn't qualify as an update, and nor does going underground into a base on Fort Lyndon. The mode itself is ultimately a complex mess, with people endlessly leaving the game early and abandoning you. Considering how much time was thrown into making that, (rather than focusing on large maps for the core modes, or general much needed bug fixing and stability updates), it's deeply worrying that this mode is still getting updates or attention at all. If anything, it needs to be put right at the back of the queue, with focus shifted to what actually matters; large maps, bug fixing, stability tweaks and content that makes battlefield the series it used to be. Overall, I doubt the game will be up to technical or even content scratch to match battlefield 1 or V (at its final state), until a year's time. Time for ARC Raiders instead, who ironically were all the talented team members who left EA.