Cronus Zen
My frustration stems from the Battle Royale mode. I've been playing battle royale games for years, and I've never had opponents who, from a great distance, land every single shot I take, especially given the speed and frequency of the situations. This creates discomfort for me, and I think for many others, while playing. I know that many players use a device like the Cronus Zen. EA needs to address this issue, as it's not considered fair play and is akin to hacking the game.212Views3likes16CommentsEssential Request: Re-introducing Full Russian Localization for Battlefield 6
The Proposal: I urge the development team to restore full localization (Text and Voice-over) for the Russian language in Battlefield 6. Why this is vital for the game’s success: Player Retention & Growth: Historically, the CIS (Commonwealth of Independent States) region has been one of the top 3 most active communities for the Battlefield franchise (specifically in BF3, BF4, and BF1). Restoring the language will instantly bring back a massive, loyal player base. Squad Coordination: Battlefield is a team-based tactical shooter. A language barrier prevents effective communication within squads, leading to a frustrating experience for both local and international players in the same lobby. Revenue Potential: By making the game accessible again, EA will see a significant increase in Battle Pass and cosmetic sales within this region. Accessibility directly correlates with monetization. Atmospheric Immersion: Battlefield has always been about a "Global Conflict." Having localized voices and factions adds to the gritty, realistic atmosphere that fans are currently asking for.The 2026 Comprehensive Overhaul Plan for Battlefield 6
Dear EA and DICE Team, We are at a crossroads. As of April 2026, Battlefield 6 has a solid foundation, but the experience is currently hindered by technical debt and design-flow inconsistencies. Below is a consolidated community proposal with justifications for each requested change: 1. Technical Infrastructure Hit Registration & TTD Synchronization: Fix the "one-frame death" issue. Reason: This is the #1 driver for "rage-quitting." Players lose the sense of fair play when they are eliminated instantly without any window for reaction. Chat UI Softlock & Mouse Input Lag: Reason: These bugs are game-breaking. Losing character control in a competitive shooter is a technical failure that drives away both new and veteran players. RPG Zeroing: Correct the rocket trajectory to match the sights. Reason: Breaking the core "point-and-hit" mechanic makes anti-vehicle play feel like a game of chance, frustrating dedicated Engineers. 2. Maps & Atmospheric Immersion Addition of Micro-Terrain and Cover: Add debris and trenches to open areas. Reason: Navigating empty fields turns the game into a "running simulator." More cover allows for tactical infantry advancement instead of being easy target practice for snipers. Gritty Aesthetics & Environmental Storytelling: Reason: Visual "sterility" breaks immersion. Fans want the "Total War" atmosphere Battlefield is known for, which is currently lacking due to overly clean environments. Vertical Audio Positioning: Reason: On multi-level maps (like Hagental), sound is the primary navigation tool. The current state of audio makes it impossible to identify threats across different elevations. 3. Content & Balancing Addition of the AUG A3 (Modular Platform): Reason: This is a cost-effective solution for developers. One weapon using the Plus System can cover AR, SMG, and LMG roles, saving development resources while providing maximum variety. Vehicle vs. Infantry Balance (Vortex): Increase tank survivability and buff repair speed by 3%. Reason: Currently, vehicles feel like "disposable toys." We need to restore the tank's role as the leader of the assault and make dedicated repairing a viable tactical choice again. 4. Community Ecosystem Server Browser & Platoons: Reason: Matchmaking creates a "disposable" experience. Social tools are the only way to build persistent communities that sustain the player count for years. Persistent Lobbies: Reason: Disbanding lobbies after every match prevents the formation of rivalries and friendships, killing the franchise's competitive spirit. 5. Deep Customization & Progression Increase Weapon Attachment Limit (from 100 to 110 points/slots): Reason: The current 100-point cap restricts the potential of the attachment system. A 110-point threshold would allow players to equip additional accessories (e.g., Laser + Flashlight) without sacrificing core stats. This grants true freedom to create "unique weapons" for specific tactical roles. Conclusion: Stop chasing industry trends. Give us the gritty, functional, and social "sandbox" that made the Battlefield franchise legendary. We are eagerly looking forward to the May Update.27Views0likes0CommentsSuggestion for improving the gaming experience
Hello, I would like to suggest an idea for improving the game. I think it would be a good idea to add a regular Kalashnikov assault rifle, as it is sorely missing from the game. The AK-74 or AKM, for example, would fit very well into the game. It would also be very cool if there was a free switch to canted aiming without additional modules, as this would add realism and diversify the gameplay.Anti-Cheat Innovation: AI-Driven "Moving Target" Micro-Patching
Dear DICE Team, As a dedicated member of the Battlefield community, I would like to propose a long-term, innovative strategy to eliminate cheating. Instead of reactive anti-cheats, we need a system that outpaces cheat developers in real-time. Key Pillars of the Proposal: AI-Driven Polymorphic Code: Leverage modern AI models to automatically generate functional variations of the game’s binary and memory structures. This would turn the game code into a "moving target" for hackers. Continuous Background Micro-Patching: Implement a system that performs invisible, seamless micro-updates to memory offsets and critical addresses every few minutes or every match. This would happen automatically in the background without interrupting the gameplay. Automation & Efficiency: By using AI to handle the heavy lifting of real-time code obfuscation, it would become financially and technically impossible for cheat developers to keep their software updated. I understand that this is a major technical shift that doesn't need to happen overnight, but I urge you to start researching these AI-automated methods now. The community is willing to accept minor background processing for the sake of 100% fair and cheat-free matches. Let’s make Battlefield the global leader in fair play once again.Platoons are back! What’s your vision?
The new roadmap and the return of the platoon system are truly game-changers!These will greatly contribute to the revitalization of esports and community events. And above all, playing in a platoon is the ultimate way to experience the true essence of PTFO.We can't wait for even more tactical teamwork on the battlefield.What kind of platoon are you planning to create? Or join?We'd love to hear your thoughts!Engineer Class Rework Proposal
Subject: Engineer Class Rework Proposal – Bringing Back Tactical Identity Hello Battlefield Development Team, I’m reaching out as both a longtime Battlefield player and someone with real-world engineering experience in the U.S. Army. Im serving as a 12N (Horizontal Construction Engineer), working closely alongside a 12H (Vertical Construction Engineer) company. That background has shaped how I view battlefield roles, and it’s why I wanted to share some thoughts on the current Engineer class design. Right now, the Engineer class feels too similar to Assault in both playstyle and impact. Instead of standing apart as a defensive and tactical backbone, it often ends up being another frontline combat role with gadgets. In past Battlefield titles, Engineers had a clearer identity—focused on shaping the battlefield, supporting vehicles, and controlling terrain. That identity feels diminished. From my experience, engineers aren’t just fighters—they’re problem-solvers who actively change the environment to support the mission. I’d love to see Battlefield lean into that more by expanding the Engineer class into a true “battlefield shaper” role. A few ideas: Construction & Fortification Mechanics: Allow Engineers to build meaningful defensive structures—barriers, fighting positions, reinforced cover, or even temporary vehicle hull-down positions. Not just static deployables, but adaptable builds that encourage strategic placement. Environmental Interaction & Modification: Give Engineers the ability to alter terrain or structures in a controlled way—digging shallow cover, reinforcing damaged buildings, or creating new lines of defense. This would add depth and make them essential for holding objectives. Supportive Vehicle Integration: Engineers should feel like the backbone of vehicle warfare again—repair, modify, and enhance survivability, not just reactively but proactively. The goal would be to shift Engineers away from feeling like “Assault with tools” and more toward a class that defines how a battle is fought, especially on defense. I’m more than willing to share additional insight, real-world examples, or ideas based on my experience. I’d genuinely love to help in any way I can—even if it’s just informal feedback or storytelling to help ground the class in authenticity. Battlefield has always stood out because of its sandbox and teamwork, and I think giving Engineers a stronger, more distinct identity would push that even further.FIX THE AUDIO!
There are 3 things that have to be fixed before anything else is done. FIX THE AUDIO! I don't need to hear all the other stuff going on all I need to hear is enemy footsteps. I don't care if my gun doesn't make a sound when I pull the trigger I want to hear enemy footsteps. The second thing that needs to be fixed is hit registration/ dsync. The third thing that needs to be fixed is the matchmaking. There is no reason why i should have to play multiple games and lose by 800 plus points. One night I probably had seven to 10 games that we lost between 600 and a thousand points. There's no reason the matchmaking should be this bad. No one should be focusing on anything else but fixing these three things first!