Battlefield REDSEC feedback
I am praying to god that the devs see this—lol. Some background on me. I’m a die hard Battlefield fan, but also love Battle Royale. I left Warzone for this game because I hate the direction it’s going, & will never go back. That being said, I have 194 hours logged on REDSEC. You guys have lost a tremendous amount of players recently, and I’ve never left feedback for a game before in my life. But EA has truly created a banger of a game, and I’m hoping to God they will save it. Here’s my take, feedback, & a few suggestions: 1.) LACK OF CONTENT— there is no content to look forward to. Limited time events are not considered content. Call of Duty is dropping unbelievable amounts of new content. There are no cool camos in this game, no mastery camo or anything to grind towards…. PLEASEEEE give us anything. A new map eventually or at the very least continue to add POI’s every single season. 2.) NO VERSATILITY IN META WEAPONS— the only viable long range weapon that isn’t a sniper rifle is basically the KTS. Love the gun, mines almost level 100. But I’m getting so tired of the same guns!!! For every other weapon, it takes like 45 points to put the higher mag on there, giving you no extra room to add recoil attachments. For this reason, no other gun is truly viable to put a longer range optic on and actually have an accurate weapon. EA, for the love of god, please change this at least for REDSEC mode. There are other guns that can beam with the right attachments, yes, but the KTS is the only one you don’t have to waste the points on a magazine because it comes with the 60 round mag already. I would love for other weapons to be viable enough to use. 3.) GLITCHES & BUGS—I know it’s a new game. Y’all have honestly done a much better job than COD at addressing glitches and listening to the community, but there are still so many. My brother (Xbox user) tells me his weapons literally turn invisible all the time and he can’t even aim. Crates are not spawning in until 30 seconds when I drop at certain places, some are lagging to open. Anti-tank drops literally have nothing in them when a tank is near me. Come on guys, pleaseeee fix these things. 4.) VEHICLE BALANCE—vehicles should be slightly easier to destroy. This isn’t multiplayer where there are 24 people with RPG’s that can respawn unlimited. I love having vehicles in the game, but even a JEEP doesn’t die from a rocket??!! That vehicle should absolutely be one hit with an RPG. 5.) RECONNECT FEATURE—you should be able to reconnect to the match if the game crashes. I was final circle today and I DC’ed and was so pissed. I rarely DC but this should absolutely be a feature. 6.) SOLOS & TRIOS—I mean come on. This is basic stuff here guys. Not a big ask. 7.) RANKED PLAY—a competitive game mode would be sick Please for the love of god address some of these things EA. This is my favorite game and I really don’t wanna get sick of it. And I don’t want you guys to lose the fanbase. I am not trying to **bleep** on you guys. I still play daily. I just don’t wanna see this game die. Win your fanbase back from Warzone and ARC. Thank you for your consideration.Lower the required players! Taking forever to get match started
Over the last 2 weeks, the time it takes to get the required players for ANY duos or quad play has increased....significantly. EA....lower the required players or put out new content to get your users back. I want to play, not wait and hope.Humvee (Glider) gunner protection upgrade!
Hello Battlefield Team, I would like to suggest a gameplay improvement regarding the Humvee gunner. Currently the exposed gunner is extremely vulnerable to small arms fire. In real life many Humvees use partial gun shields. Suggestion: Add optional armor plates protecting the gunner’s torso with a narrow firing gap. Balance idea: • Not default – unlock via vehicle XP build • Head still vulnerable to accurate shots • Rockets and heavy weapons still effective This would add realism and vehicle progression without making the vehicle overpowered. Thanks! Assaf [edit: email address removed]Season 2 Is Fire But Cheaters Are Out of Control
EA I’m actually really enjoying BF6. Season 2 is clearly better optimized, the game feels smoother, and the new content is genuinely fun, so credit where it’s due. But we need to talk about cheaters. RedSec is starting to feel like a hacker showcase. Every other lobby has someone tracking through walls or straight up aimbotting. And why can’t we report immediately after dying? We’re stuck waiting for redeploy with no report button and can only report the second time when we’re able to spectate. That should be a basic built in feature. The chest bug is also killing the flow. Chests take 5 to 15 seconds to appear, so you clear two houses, find nothing, rotate out, and then suddenly the loot spawns where you just were. It completely breaks momentum. We also seriously need solo and trio lobbies. Not everyone wants to run full squads every game. Fix the cheaters. Fix the chest delay. Add solo and trio queues. Let Season 2 actually shine.Battlefield 6 MilSim
Hello folks, i m looking for some Battlefield 6 MilSim related players who would like to play with me together, i have created my unit, so if you are interested, join it and let organize some events to play together, you can join over this link: https://euheadquarter.com/units/jungle-warriors/join?ref=504acefd6154b216 Cheers, and best regards.Feedback for BF6 Labs (Multiplayer/RedSec/Solo) - [EA ID:ScoutEchoFive]:
Here is my Feedback for Battlefield Six Labs (Multiplayer/RedSec/Solo) - [EA ID:ScoutEchoFive]: Map and Content Host Access Model Add dedicated development map team for new map content with host access model where only the lobby leader needs to own new maps for their entire squad to play. This prevents community fragmentation by allowing friends to stay together regardless of who bought the content. It keeps DLC maps highly populated while maintaining a pro-consumer, social experience. This system ensures no player is left behind just because they don't own the latest expansion and monetizes new content and promotes more squad based play Environmental Visibility Issues on Console Despite calibrating Samsung S90F TV settings, PS5 HDR, and in-game effects like vignette, building and shadow visibility remains poor with VIOS enabled. Excessive environmental debris (e.g., tumbleweeds, flying particles) masks player movement despite clear tracers and muzzle flashes. Recommend improving shadow clarity and reducing non-player visual clutter to prioritize competitive clarity and ensure player models are visible over atmospheric effects. Investigate visibility improvements such as adding black and/or more white shadow detail to silhouette in dark areas from indoor lighting. Improve soldier visuality near the ring of fire in Redsec. It is difficult for PS5 players to see, if at, versus a PC players with better graphics processing equipment, increased frame rates, resolution, etc., which may allow PC players to see PS5 players in the final ring of fire. PC vs. Console Visibility PC players gain an advantage in firefights from higher graphics and frame rates, making it easier to spot enemies in low-visibility conditions. Include separate profiles to allow PC vs XBOX and or PS5 vs XBOX versus crossplay off. Squad Based Play Add new feature similar to Battlefield 5 where squad leader gives orders to squad by marking objective to promote squad based play. After squad captures 20 objectives as a squad this may reward a smoke screen e.g., after 40 objectives captured combined squad leader an/or squad members have option to call-in VL-7 strike or Artillery Strike Settings Guide: Despite extensive calibration in settings for aim and visibility e.g. the Samsung S90F settings, PS5 HDR, and in-game effects like vignette, building and shadow visibility remains difficult with VIOS enabled. Visibility is further hindered by excessive environmental 'noise'—like flying debris and e.g., tumbleweeds—which masks player movement despite clear tracers and muzzle flashes. Consider reducing noise by 50 percent and investigate shadow clarity and reduce non-player visual clutter to ensure environmental effects don't unfairly punish visibility and target acquisition. Competitive clarity should prioritize player models over atmospheric debris Training tools and questionnaire To improve beginner retention, introduce an interactive calibration tool or questionnaire to create personalized settings. The initial settings appear to be at an extreme disadvantage and may not promote a good baseline setting and game experience. Default settings can disadvantage new players—sometimes creating memorable moments for veterans but often causing frustration that drives beginners away. Add a guided 'Aim Training' tutorial would help beginners fine-tune their setup for a more responsive and enjoyable experience. This ensures that a player's performance is limited by their skill progression rather than unoptimized base settings. Add test range from community server e.g., Test Range code Z4Zt6 to Battlefield Six 101. Here is an example in-game setting questionnaire: Battlefield 6: Personalized Aim Setup Questionnaire Example 1. Which describes your thumbstick/mouse movement? (A) I prefer large, sweeping movements (Lower Sensitivity). (B) I prefer small, twitchy movements (Higher Sensitivity). 2. How often do you "overshoot" your target when turning? (A) Often, I move past them (Lower your Sensitivity/Increase Deadzone). (B) Rarely, I struggle to reach them (Increase your Sensitivity). 3. When aiming down sights (ADS), do you want more control or more speed? (A) Precision control for long range (Lower ADS Multiplier). (B) Snap-to-target speed for close quarters (Higher ADS Multiplier).4. Does your character/camera drift slightly even when you aren't touching the stick? (A) Yes (Increase Inner Deadzone). (B) No (Keep Deadzone at Minimum). 5. How "heavy" should the aiming feel? (A) Linear and raw (Disable Aim Acceleration). (B) Steady and smoothed out (Enable Aim Smoothing/Acceleration). The Result based on these answers may help automate "Standard," "Precise," or "Reactionary" player profile settings. Uniforms and Skins To preserve the game’s atmosphere, add clear aesthetic divide between factions: NATO should feature authentic, real-world military gear (e.g., modern crye precision, realistic camouflages, and tactical rigs) to appeal to fans of realism. In contrast, more stylized or 'vibrant' skins, similar to the “COD” aesthetic, should be reserved for the PAX faction. This allows for creative expression without breaking the immersion of players who prefer a grounded military experience. This 'factions-based' visual identity would satisfy both collectors and purists while maintaining Battlefield’s signature grit." Knocked Out Skin Unlock Recon After joining repeat.gg BF6 tournament, the recon skin “knocked out” unlocked through tournament play did not unlock. Allow unlocking this skin after competing in tournament at repeat.gg. RedSec Solo Feedback 1. Allow players to select additional gadgets from other class in custom caches e.g., RPGs. 2. Add more target/counter missions to increase movement. 3. Investigate fuel requirement for vehicles (requires depot route planning) although survivability may be an issue from 5 x RPG load out, artillery strike, and drone combo. 5. Investigate vehicle balance e.g., 4 - 5x RPGs in load out from ammo crate, 3 x RPG destroys vehicle. 2 x RPG disables tank but with 50 percent slower movement. 2 x RPG from rear of tank destroys It. 6. Add new feature mission similar to the VL7 mission for new content Add friendly drone(s) and/or drone to mini map to increase situational awareness to prevent friendly players from having to lookup to detect drone sound in area of operation. This is missing from the mini map in/or be a new software issue. Evaluate sniper sweet spot for PSR and M2010. Consider reducing the range gap. Increasing the range of the sweet spot e.g., 150-175 meters, limited about of health points e.g., 95 health reduction, or removing this all together while possibly increasing the rate of fire as a tradeoff. Players are able to see 3D spot in and out of smoke screen of VL-7 potentially on PC. On the other hand XBOX and PS5 players may have extreme reduced visibility if at all, in the final ring of fire, smoke screens, or VL-7 screen. Footsteps cannot be heard in current update, if at all, while Recon drone is in use during RedSec solos. Excellent game overall 8.9/10. EA ID: ScoutEchoFive “Don’t be overheard complaining…Not even to yourself.” — Marcus Aurelius.