Forum Discussion
But the same goes for the point:
When person A got 1 hour a day is playing against person B with 4 hours a day.
B will have more attachments and going to laser A.
So whats is exactly the problem here, when person A hosting a standard lobby with a passwort, with bots which giving you 50% xp or 10% (like they already did before the newest changes) and the person still need more time to get to the same attachment level?
Explain it to why dice need to threat "A" persons like the guys who were totally abusing it?
I got a bit lost there sorry.
Yes, if person A plays less than B, B will laser A if they are same skill level/circumstances. It's an unfair advantage for the person with the attachments they want for their build.
Some people can play all day everyday in pvp and gain all their attachments. Casual players like person A trying to level weapons against those players is at a big disadvantage - they get killed more often, more time dead means less time killing, less killing means less weapon progression(kills and assists). And if you decide to try different guns, the gap gets bigger.
When Portal gave full XP, it puts everyone on essentially the same footing - everyone has a way to grind out weapon attachments at a decent speed, either playing pvp as a full time job, or part time bot servers. Neither affects the others game.
If it doesn't affect another persons game, I don't see how it's abuse/cheating, except from those that only want unlocks the way they got them for some ego driven reason from my limited understanding.
- R1ckyDaMan194 months agoSeasoned Ace
Person A gets the same results playing vs easy bots as person B who is more dedicated to the game.
Person B should be rewarded for their dedication more than Person A.
- Ugganaut4 months agoSeasoned Veteran
"Person A gets the same results playing vs easy bots as person B who is more dedicated to the game.
Person B should be rewarded for their dedication more than Person A."I don't know how that affects your game at all, but if you really need a reward, it shouldn't be to have more power over Person A in a match. That would make it unfair. It's supposed to be a skill vs skill based game.
- IamSharkx4 months agoRising Ace
"Person A gets the same results playing vs easy bots as person" That's actually false, when you lower the bots difficulty to easy, there is no progression.
"if you really need a reward, it shouldn't be to have more power" That has been on my mind, the people that will start the game 6 months from now won't stand a chance against all the maxed out weapons. They shouldn't make the attachements so heavy reliable on strength and more make it a cosmetic. Different grips should only affect the way the recoil goes, not give the gun more power, same for flash hiders and barrels, only influence recoil and muzzle flash. I care way more to unlock nice gun camo, vehicle camo's, new weapons, than leveling up these attachements, i couldn't care less..and the scopes should be in the game from day one. Played long range recon today with my 6x, couldn't see sh... because they were way to far and of course got owned from those with 10x scope. The point of a video game is to have fun from day one, not to have to suffer for weeks or months to get the appropriate attachments. "Here's your new car, drive it 5k miles and come back next month, then we'll install your GPS software".