Forum Discussion
I keep seeing the reason for the Portal xp being removed is too many bot farming servers.
Why is it bad to farm bots for attachments, I don't understand.
People are getting unlocks faster? So. Why does anyone care.
People have higher K/D's on their profile? So. Why does anyone care? Stop bots from counting as kills, easy fix.
There is obviously a reason people are bot farming, and THAT seems to be the issue: Insanely long grind to unlock attachments for each weapon, which is how you build guns for competitive play.
Remove the need for bot farming, and you significantly reduce the server issue.
Just removing the bot farms will significantly reduce your player base.
This game locks the vast majority of its best and/or most versatile guns and attachments behind playing the game for many hours. No, they should not leave a shortcut to that system in the game. The list of problems is nearly endless... but I'll pick my top few.
- It makes players that don't want to waste hours of their lives on killing bots feel stupid or like they aren't playing correctly.
- It's like saying that pay to win mechanics are good in video games. Sure, you can earn the 5 dollar item by playing 50 hours of game time... but by hour 10, it feels like you're working for 0.10 cents an hour.
- It ruins the design of class progression. They clearly designed the game to feel like you're becoming slightly more powerful overtime...
- Imagine an arpg where you progress your character by actively auto-attacking a target dummy for 10 hours before playing the game.
- It encourages players (especially ones new to the franchise) to develop terrible habits before playing against other players. (e.g. teaches healers to play entirely selfishly).
- This game should have a long grind.
- There are no yearly releases.
- A huge quantity of players largely quit when they hit the end of the progression ladder.
- There should be an adjustment to a number of the challenges... they seemingly designed challenges to be time consuming and difficult rather than to improve gameplay. (e.g. suppression for LMG should not be a challenge... shooting to miss most of your shots should not be a goal; additionally, encouraging head shot kills rather than number of head shots encourages poor aiming/ROF habits with semi-auto guns; shots over 200m is almost impossible to achieve given the small size of this game's maps and even then, that's not what DMRs are for).
- DANGERGOOSE14 months agoSeasoned Ace
Yeah no BF game has been this grindy. BF4 was 510 kills to max out a weapon, BF6 is 3000. I had 1600 hours in BF4 and I mostly played with the same group of 10 guns and didn't even max every gun. I have 5000 hours in Garden Warfare 2 across 3 platforms, and I've been max rank on all platforms for at least 3 years. Most of my time played in that game was with the same 10 or so characters with the majority of my gameplay on them coming with them maxxed.
If a game needs things to unlock for people to keep playing then it's already doing something wrong. While some players might leave with nothing to unlock, that wasn't a problem for BF1 which still had like 12 active operations servers on Xbox as recently as last year. As you said they should improve the gameplay to make people want to play to have fun and win games, not to keep putting a carrot in front of our noses with unlocks.
- Ugganaut4 months agoSeasoned Veteran
"Yeah no BF game has been this grindy."
No, this is next level horrendous.
"If a game needs things to unlock for people to keep playing then it's already doing something wrong. "
That's my line of thinking. I stop games when they become grindy. Some progression is fun, but I never played BF for progression, it was about teamplay with friends and cool BF moments :) As soon as it stops being fun, people move on. Grinding is not fun for me."BF4 was 510 kills to max out a weapon, BF6 is 3000."
I'm sorry, are you exaggerating? Is it really 3000?