Trying to understand (lack of) TTK changes.
So in their recent video, EA noted that while they heard everyone on TTK (What a common, modern line from EVERY dev) that they were not intending to make any changes outside of limb damage changes.
Their reasoning, or at least one point of that, was that if you flank and come across a 2v1 that you need a fast TTK to win. So I assume they are taking the average reactions time of their players to say "If you can't kill your 2 enemies in less than a second, then you will always lose the 2v1." I find the numbers they are using comical, because if you ask me the average reaction time of players is not even half a second, much less .2 seconds.
Of course, we have to assume you catch them unaware. 2 players means 2x damage, and you can't beat that. You might kill 1, but not 2. I mean, we wouldn't be thinking that a player SHOULD outdamage 2 players right? Of course not, so you really only have to compete against 1 players reaction time, plus their TTK. So a reaction time of .5 seconds, and lets say they are using a bad gun, so a TTK of .5 seconds. That's 1 second for ONE guy to ID and then kill you.
Am I painting this picture clearly? What it looks like is EA EXPECTS the one player to always win a 2v1. The math adds up to say this. Their words speak to say this. My brain loses IQ to have heard this.
If you come across 2 other players as a lone player, you should win because of skill. TTK can be .1 seconds, or it can be 10 seconds, or it can be about 12 years, the average length of a supreme commander match. It is decided by SKILL, not that you TTK is super duper fast.
Then, you use basic logic, and realize that when you increase the TTK across the board, it effects both the 1 player AND the 2 players. So yes, it takes you longer to kill the 2 players, but it also takes them longer to kill you.
Lastly, it completely REEKS of CoD, himothy, I'm THAT guy, I'm so special and perfect mentality that it clearly has no place in Battlefield. BF is arcade. BUT, it is supposed to reward tactical planning, good map play, and actual thinking over sprinting in full speed and just relying on OP gun to win every engagement.
Recoil changes are great though. Bullet speed changes are great. Keep going that direction. Not hating on everything but this one really causes the old noggin to itch. Next remove the turbo sweat booty slide bounce and I'll be happier than a pig in the most rank of muck.