Forum Discussion
The constant comparisons to COD really detract from any discussions, because they entice people to discuss feelings, not facts.
It takes a lot of bullets to kill a person
TTK is fundamentally not about the amount of bullets. It's about time. Shooting 6 bullets at 17 damage at 600 RPM theoretically has roughly the same TTK as shooting 3 bullets at 34 damage at 300 RPM. The Battlefield 6 beta had a really fast TTK where many weapons were well below 300 milliseconds.
Weapons like the M4A1 in Battlefield 6 had a maximum of 25 damage per bullet. That's 4 bullets to kill, perhaps 5 or 6 if there's significant damage drop off at range. At a 1.3x headshot multiplier that would turn into 32,5 damage per shot. Still requiring about 4 bullets to kill, but it would require less bullets to kill at range. Attachments that increase the headshot multiplier can reduce the amount of bullets to kill.
When I shoot a soldier, I feel like I’m shooting an armored tank. It takes far too many bullets to kill a soldier. Most of the time I have to empty a whole magazine to kill one soldier.
This is a skill issue. It never requires a whole magazine to kill a single soldier. If a standard mag contains about 30 bullets and you perhaps on average require about 5 bullets to kill, that means that you're only hitting 1/6th of your bullets. You should ask yourself why that is. Either you're not aiming well and you're missing most of your shots, or you don't compensate the recoil, or you don't let your spread reset and bullets fly off-center.
So here's a few tips:
- Aim center mass, for most people, in most situations, reliability beats going for headshots.
- Don't underestimate spread in Battlefield 6, bursting is required far more often that you'd think, even at close range.
- If you need more recoil consistency, consider going for a slower firing weapon with a high damage per bullet, like the SCAR-H.
EA employee spotted
- ghostflux2 months agoSeasoned Ace
Blueberry spotted