I'm Done
I'm sick and tired of having the jump on people, and they turn around and kill me in 3 shots. I'm tired of RPG's hitting people in the face, and it only does suppression damage. Same goes with HE grenades. Regular grenades are sad. Sick and tired of the CoD like movement that is COMPLETELY UNREALISTIC. Tired of being killed when I'm around the corner going for cover. The game is TRASH in its' current state, and I'm done. I won't spend a single penny on this crap, until we get Hardcore Mode that is more realistic, or you fix the crap that continuously shouldn't be happening. I was so excited about this game, but it plays NOTHING like BF4 or BF3, and I'm simply done playing. Congrats, you got my initial money, but I'm not a sucker like most people and won't fall for it any longer.107Views9likes8CommentsFeedback and Suggestions for Battlefield 6
Hello to the dev team and the community! After spending several hours on Battlefield 6, I wanted to share some feedback and suggestions that I believe could make the overall experience even better. 1. Map Size, I find that the current maps are a bit too small. Fights often feel too confined and lack the strategic depth that made previous Battlefield titles so great. Larger maps would allow better vehicle usage and bring back that epic large-scale battle feeling the series is known for. 2. New and Classic Maps, While new maps are always welcome, it would also be amazing to see the return of some classic maps from older Battlefield games — such as Operation Metro or Laguna Presa. These iconic maps hold a lot of nostalgia for players and would add great variety to the current rotation. 3. New and Iconic Weapons, Adding new weapons would help refresh gameplay, but I’d also love to see the return of classic iconic weapons like the M1 Garand, M16A4, AS VAL, M98B, MP5K, F2000, L96A1, or XM8. These weapons were an important part of Battlefield’s identity and would be a welcome comeback for longtime fans. 4. Conquest System and Ribbons, Bringing back flag icons within conquest zones, as in older titles, would improve visibility and immersion during battles. Also, bringing back ribbons (earned for in-game actions) would be a great way to reward players for their specific playstyles and contributions to the team. 5. New Squads and Faction Variety, It would be great to add new squads within the factions, each with unique appearances, accents, and equipment. This could also be a perfect opportunity to bring back old class skins from previous Battlefield games, which added extra personality and variety to the soldiers. Overall, Battlefield 6 has a lot of potential, and with a few tweaks like these, it could feel even more authentic to the Battlefield spirit. Thanks to the devs for listening and for all their hard work!660Views7likes14CommentsSTOP SILENT PATCHING YOU **bleep** **bleep**
title the amount of **bleep** yall slurp down with your silent patching and nerfing is **bleep** insane feel free to post your actaul changes so we can see how you are going to **bleep** us thanks. example it would be nice to **bleep**ign know you pushed the damage falloff distance on most assault rifles and LMGS to 20 meters instead of 9.5 it would be nice to know you did the same for the 45, 44, and 357 before silent nerfing them to LESS than the 9.5 they had before. WTF is the **bleep** point of a weapon SAYING it does 50/66/34 is the **bleep** FALL OFF distance STARTS at the **bleep** muzzle? just go the **bleep** ahead and say the 357 does 38 because after it leaves the barrel thats what it **bleep** does. oh the 45 does 34 damage NOPE the **bleep** gun does 25 from 5 meters out why wtf is hte **bleep** point?Is dice working on solving weapon balance?
Weapons that's too OP: TR-7, SCW10, this two weapons are dominant in close range combat, fast rate of fire with just a BTK of 3 , result in a insane ttk around 160ms while some weapons like UWP40, pw7, SOR556MK2, ak205 has nearly twice the ttk as TR7 and scw10. Their precision are mostly useless due to map design and poor ttk/btk and some data of all players from XiaoHeiHe, a very big Chineses social media platform about gaming: TR7: avg kpm:1.55(the craziest one) SCW10: avg kpm:1.30 ========just look how big the gap is ↑↓========== UMG40:avg kpm 0.85 (isn't this hilarious?) pw7a2: avg kpm 0.91 ak205: avg kpm 0.85Battlefield 6 Community
The Anti-Air vehicle is a joke, the anti-missiles do not always track their targets properly, if your lucky you might be able to get one out of six hits and the 35MM cannons are a farce, there is no rhyme or reason to their aiming pattern. In prior Battlefield games this piece of battle armor was a very reliable weapon. 2. The main battle tanks are made of paper, here again in prior iterations of the game these we properly suited for the game. 3. Matchmaking, there isn’t any that I can see. In the old Battlefield games there was a lot more camaraderie and team play and I believe that was due to the way the UI was set up and BF6 just feels like another COD game without the team play which is a very BAD reflection on the future of the Battlefield franchise. I don't understand why all of these things were changed, I thought all of this was figured out in Battlefield 3 and 4 which was enjoyed and loved by thousands of players world wide....CAN YOU PLEASE LISTEN TO US.....
As a pre-order player, I’m really disappointed. There are countless bugs, and even some of the issues that existed back in the lab made it into the update completely unchanged. You fix one bug and introduce several more. What do you expect players to do? Examples include weapon models disappearing, a blinding sun, unclear vertical audio or positioning, missing hand models, uneven terrain that blocks movement, and downed squad members’ revive icons not appearing. You didn’t learn anything from the excellent map design of 2042. The game balance is terrible. Is DICE’s idea of balancing just “cut something when it hurts”? When the attackers have a low win rate, you simply add more tanks instead of improving map design or adding cover. And in most cases, the real issue is half the team sitting at the back with sniper rifles. The focus should be on encouraging players to play the objective. Weapon balance is a disaster. The TR-7 has 3 BTK at 20 meters. The SCW-10 fires at 820 RPM and also has 3 BTK. How are other guns supposed to compete? Most fights happen at close range, and even if other guns shoot first, they still lose to these two. I can’t imagine matches where over half the lobby isn’t using them, especially the SCW-10, which has almost no recoil or spread and even outperforms assault rifles and carbines at mid-range. Meanwhile, other SMGs are so stable that they become mid-range weapons, and ARs and carbines end up used for close-range combat. Does that not seem backwards? Also, only medics have smoke grenades. DICE, do you really expect players to cooperate? That’s far too optimistic when most players don’t look at the map, don’t communicate, and play selfishly. How can you expect teamwork? Many matches have zero medics or engineers. They refuse to revive or repair tanks, yet expect tanks to push forward. It’s extremely disappointing. I strongly suggest giving everyone access to smoke grenades. Finally, tanks rely far too heavily on engineers and lack the ability to fight independently, which means the number of engineers completely determines the pace of the entire lineup. Tanks need buffs. You could tone down their firepower slightly, but they should at least be able to operate on their own.The General state of Battlefield 6 (2042 1.2)
I'm going to start of with making it clear that I totally understand what you're trying to achieve with this game, something for the masses right. In that sense you have actually succeeded, Battlefield 6 is a multiplayer game that feels like playing a single player game against bots on hardcore. That is not a succes, even though you've managed to trick alot of people into buying it which makes you and your investors happy, right. You've have also managed to create the most toxic environment in a FPS game that I've ever experienced in my 37 years. DICE the once great studio has become the only living organism that evolves backwards, that's unique. I would be ok with this game if it was the 2042 beta. I mean it's the same build just without flying squirrels. It has the same bugs, the same weird gunplay and the same weird art style. That game released 4 years ago and they still haven't figured it out. That makes me certain it ain't going to happen, why? Because they don't care, that's today's climate.. it's literally the same bugs, the same issues over and over again, every single launch since BFV. Like wth is actually going on? Before anyone sais it is a skill issue let me say this. I've been playing battlefield since 1942 I consistently drop 30-50 kills in older titles like BF1 and BF4 (today), always PTFO. I've been playing FPS games since OG Doom so I know how to set up my games and hardware properly. The only way to get kills in this game is to sit still and wait for enemies to run in to you. So incredibly cheesy. Battlefield is an objective based game except for as far as I know one mode that is tdm. The issue is that almost every attachment, map design and general mechanic is based on a stationary play style. Every map has 10-15 cupboard, cracks or crevasses that creates an equal amount of angles to camp an objective. Not even top tier green berets would accept a mission with those odds. So this game that evolves around pushing and capturing objectives is catered towards camping unpushable angles. This literally kills the flow of the gameplay while catering a slow and toxic style of gameplay. It doesn't matter if I utilise every attachment and ability that makes you less visible on the map, as soon as you fire your weapon you're getting beemed from 3+ angles that are impossible to cover and most often even get to. There's hundreds of 3 sqft rooms that are literally unpushable and every single on of them has a little Timmy in them hardscoping the objective or you dead body waiting for you to get revived so he can get an extra kill. You can't even see these players due to the incredibly messy art style and over saturated colour palet. The outcome of all this is that you have to play the game like a tactical mil sim which it isn't. Battlefield is a arcade shooter. Conclusion, you've successfully killed the Battlefield experience. The points system in BF6 is clearly based on kills. Top of the board is always held by the players who sit back and camp for kills and don't even touch an objective during the whole round. I've captured 10 flags, around 25 kills with a 4.0 K/D, 30 revives and still have like 4000-5000 points at the bottom of the scoreboard. This is an OBJECTIVE BASED game. Please get that through your head, all of you cod devs that's been working on this game. It's about map controll and team play, NOT farming kills. The implementation of breakthrough in this game has to be one of the worst game modes I've ever played in a FPS game. The map design is incredibly bad. There's either a 30m choke point or a 270° high ground overlooking the objective. Attackers have a hundred angels and there's no way to defend the objective. That means that 20 snipers with the cheesy range finder instantly beems you if you take one single step outside of cover. This map design has to deliberately designed to be horrendous. + Gauntlet is a fun a refreshing game mode. The general performance is good(was before 1.1.3.0) Escalation is a great game mode with lots of potential - Cheating is rampant, that is a fact. The game dismantles lobbies and parties every other round. The vaulting is totally random. You can't vault over multiple different assets even though they're not higher than the top of your head. The spawn system is generally weird. Most of the times you spawn in with your back against the enemies or back against attack direction. You spawn in in front of tanks, players etc in their direct line of fire when they're firing. Damage model on tanks vs tank is not fitting for the map design. It's almost impossible to flank and get shots in from behind unless someone makes a mistake due to the narrow map size. You spend round after round with almost zero effect, especially if someone is repairing. It makes the vehicle gameplay dull and generic. "God ping" is still a thing and always has been, at least since BF1. If you have between 70-100 ping you literally become a terminator. This means that playing on non local servers makes you a god and this has been abused for as far as I know. This needs to be addressed in the net code. You shouldn't be rewarded for playing on servers outside of your region imho. A lot of challenges doesn't track after 1.1.2.0, one is deadeye 2. Weapon balancing is incredibly off. The best snipers in the game are sub machine guns. The capture zones in conquest are way to small. One IFV or attack heli can clear an objective without aiming due to the crazy splash damage. This is another thing that caterers toward camping. When the capture zones are to small all people do is to sit just outside the boundary and hardscope whatever angle they're holding. This also means that you're getting punished and loose points for actually clearing the objective since you have to go outside the minimal capture zone to do so. The option is to sit like a duck in a pond getting beemed from multiple players hiding in a cupboard just outside the zone. This is such an incredibly poor design choice on your part. The hit reg PC-console is sometimes non existent and every other bullet is a ghost. The desynchronization is horrible. New type of crash since patch 1.1.2.0. randomly crashes mid game to black screen "Direct X function GetDeviceRemovedReadon". I have the latest driver installed. The gunplay is a lottery. Whatever you did in patch 1.1.2.0 your now getting killed in half a frame, doesn't matter if it's from 10 yards or across the map. Something is definitely wrong after the patch. Example: today me and two of my squadmates was shooting on an enemie 3m away he took zero damage and killed us all in a frame or two. Our bullets magically disappeared when encountering this terminator. We where all talking on discord and died exactly the same time. He might have been cheating but there's definitely more to this than cheating. TTK and TTD are light-years away from eachother. TTD is way to fast. I've seen people mentioning that cross play makes it worse. Solution: turn crossplay off on PC with the console command. GstGameplay.CrossPlayEnable 0 Or put the exact same command into Documents-Battlefield6-Settings. (Steam folder of your game is installed on that platform) Open PROFSAVE_profile and paste. This will turn of crossplay on PC and the TTD issue is gone. The game is actually quite enjoyable now. Fast paced but the damage isn't delivered in one frame. Auto spotting shouldn't be a thing because it greatly prohibits the ability to move around the map and push objectives. All you have to do is to drag your cross hair across the screen with zero effort and spot enemies. Another mechanic that rewards campers and punishes player that actually pushes objectives. Return spotting to what it was in BF1, pushing a button isn't that hard and at least take some kind of skill and effort. The lobbys dismantling after every round is also something that totally ruins the game. When you finally find a server that isn't filled with little Timmy's you can't choose to stay in it and it has exactly the same effect as the older "team balancing" function. There's always one team steamrolling the other. I know that there's a small prompt that asks if you want to stay with the squad but it's placed in a bad spot and is hard to see. The fact that the game dismantles full lobbies just to fill them up with bots is hilarious. I get that you've sold the AI programming to some contractor but it ruins the game. Turning of crossplay on PC puts you in bot lobbies even though there's ten thousand players online in my region and on my platform. The dismantling of lobbies also messes with the map rotation and that makes the game generic, especially now when there's a limited number of maps. There's currently 200.000 PC players on steam alone and I still get lobbies with 75% bots. The sensitivity and mouse feel is totally different depending on what game mode your playing and sometimes changes from round to round. Every time I start a new round I get to play the same map. My PC reebots every now and then mid round(many people have this issue). I've been running hardware monitor and the logs shows nothing out of the ordinary. CPU max 60° and GPU 70°. Every now and again when you quit a round you just get a black screen and have to force exit the game. Someone sat on the saturation button before releasing the California map so it looks like Fortnite. The directional audio is almost non existent. I have a Logitech Pro X headset and have tried multiple settings, eqs and all variations in game. 70 ton tanks can literally roll up on you without a single sound. But if you're driving a tank you hear footsteps loud and clear, super weird. The only way to actually hear footsteps in this game is to crank up the volume so loud that it hurts my ears. Thanks and vehicles are still muffled though. Footstep audio is also non existent. The visibility is really bad, if you dont have a $6-7k PC. With or without SOVIS) Its almost impossible to spot enemies that are more than 50-60 meters away. The color pallet makes everything blend together like a blurr. No outlines, no shadows, nothing. And yes I've played around with the settings for 20h now. No server browser even though that has been a standing topic since forever. The challenges forces you to play in weird ways that has nothing to do with the class in question. The challenges also forces you to rely on teammates in many cases and that makes them almost impossible to finish. I played 30+ hours to complete the mission when you have to use the "trophy system". The challenges forces you to play some new game mode that no one has asked for and that has nothing to do with battlefield. The options menu is flooded with settings but not the settings you actually want to change. Just going through the menus is a hassle since they are so incredibly overworked and cluttered with excessive information. Why even put that much time into something that has minimal impact on the game? Unless you make something that should be simple and clear incredibly advanced and messy. Then it makes you experience worse. Why? It's not reasonable looking at it from any perspective. Cost, time, consumer experience... The net code is way off, hit reg is a pure lottery. Constantly getting killed 10ft around corners even though you dodge the incoming damage instantly. Playing against console players on PC is like playing against someone that uses WH and Aimbot. The movement bugs are game breaking. People jumping and bouncing across your screen all the time.. Almost every attachment punishes ADS movement but shooting whilst bunny jumping, flying through the air or sliding is considered good for gameplay? The rooftops that you can't access from the ground need to be out of bounds since camping is already rampant. Everytime you want to get to someone on a rooftops you have to waste a helo which is incredibly stupid. There's has to be more alternatives to push unreachable spaces. The attack helicopters take zero skill and mow down infantry in half a frame. You can hoover so far up in the sky that you can't even lock on to them and one frame kill infantry. They've practically ruined sniping with one simple tool(range finder when bound to add button)that takes away every skill element needed. There's yellow dots infesting the whole menu showing you there's new unlocks but when you've clicked 13 buttons to get there there's nothing, but the yellow dot is still present of course (this is 100% something carried over by a former cod dev). You unlock stuff that can be used for all weapons but you can't open locked weapons to remove the yellow marker. Settings randomly resets each time you start the game. One is the sovis filter which is incredibly irritating since you can't spot enemies when it's off. Another is menu narration which is just as annoying. All keybinds have been reset after installing the latest "patch" 1.1.2.0 1.1.3.0 You still can't hear footsteps and tanks. Except when you're dead, then footsteps magically appears and are crystal clear. Even gunfire and RPGs can't be heard from time to time post patch. The audio that can be heard is all over the place, there's literally no directional audio in this FPS game made in 2025. Doesn't matter if I use 3D headphones or whatever setting. Every time I manage to hear let's say a helicopter I find myself spinning around in circles trying to locate it but it's impossible until you see it fly by. If you're lucky it's friendly. I guess my $200 5.1 headsets isn't good enough.. BF6 winning best audio at game awards has to be the funniest thing I've heard this year trollolol!! How much did EA pay to get that award? Seriously? The soldier visibility is literally worse than before. You can tell that you're getting shot from somewhere but it's impossible to tell from where. If you manage to trace a tracer and you aim directly at it you see nothing. Then you get shot and the marker appears exactly on the spot you aimed at and apparently there was a player right there. Blending in like the predator himself. The option to limit FPS in menu also limits the FPS whilst in the firing range which is incredibly annoying. The menu buggs out completely from time to time which makes it impossible to choose a game mode and get into a game. Whatever you adjusted in the net code generated even more ghost bullets. The desync is now horrible across the board. You're dead before you can see that the enemy has raised their weapon. From my view it's still pointing at the ground. Sometimes you see bullets coming at you from a player looking the other way, you die and then he turns around in slow motion. Pre patch it was only when having crossplay on but now when you've removed that possibility it's impossible to enjoy the game. Hit reg PC-console is on a good day 50%, sometimes non existent. I have on multiple occasions emptied 70+ rounds from a lmg, at point blank range, into console players, standing still, without a single hit registered. Just for them to turn around and kill you in one frame. Why isn't the throwing knife a one shot kill? Especially since it is so incredibly slow to use. The game is constantly stuttering on every map. The game felt really smooth before the "patch". The game doesn't even respond to inputs. The game is super bright in all environments. The crazy bloom is back. The winter mode with the barrels has added yet another reason for people to camp on the worst maps in the game. People are literally hiding in every cupboard hardscoping the barrels and you have no choice but to go to there. 90% of the players doesn't even care about playing the objective. Combine that with capture zones that are still to small(on all maps) and you've created an environment that is even more toxic than before. This game is as of now a just a cod copy. The map design, the assets, the challenges, the corner camping, cod. It's so incredibly frustrating to play this game, a round or two and you're mentally exhausted and drained. Conclusion: you've listened to the community, tried your best and made every aspect of the game worse. -------------- The list goes on and on but I don't care to state the obvious yet another time, what I've mentioned here is just the game breaking stuff I've noticed after a couple of hours of gameplay. The streamers get paid to push the product and the consumers gulp it down. DICE is not what it once was and no matter how hard I try to enjoy this game I can't, I really really want to but I can't. This experience is not enjoyable at all. This game is just 2042 1.2 that looks a little bit better but plays just as bad and that's the point, I know it ain't going to get better because the build is fundamentally broken. You have been handed the keys to the biggest and most successful FPS franchise in human history and somehow managed to **bleep** up every single aspect of it. That is truly a feat worth saluting, hats of to all of you involved in the biggest failure in gaming history. You guys are lost and should consider a different line of work. Honestly and sincerely.1.2KViews33likes37CommentsIncrease headshot multiplier
Headshots feel so weak in general. Most guns need increases on their base headshot multiplier and hollowpoint and synthetic multipliers. Assault rifles, carbines, lmgs should have their headshot multipliers set to 1.5, 2, and 2.5 for their respective ammo types (standard, hollow, synth). Dmrs should have 1.75, 2.25 and 2.75. Shotguns should have some sort of multiplier for buckshot and flachette because its dumb as hell not to give at least something. like maybe 1.2 for them. And slugs should at least be 2x like in previous games. Smgs can remain the same. They are too good for what they are right now. Please buff headshots in some way. They are so goddamn weak right now and feel almost worthless.Hackers
I just played a game where i was killed 4 time by same player each time was suspicious due to being behind cover, and then the range on his SMG was like 70m+. When i challenged him his response was there are no hackers in the game. Absolute whopper found pages of them for sale. Why don't EA, Activision, Ubisoft etc team up and shut these company down. If you cheated a casino you would be arrested. With the ridiculous money in gaming competitions it needs to be clamped down on.