Battlefield 6 improvement suggestions
I've been playing Battlefield for years. Ever since I saw Battlefield 1942 as a kid. I love the series. But the current state of the game is just... It's not fun, it's not satisfying - it's just annoying and frustrating. Everything I say below is purely my personal opinion. I'm not talking about bugs, but about the core of the game. Let's start with the aim spread. Who even came up with the idea of randomizing aim spread? It completely destroys any sense of mastery. You can aim perfectly and still lose, simply because the random number generator decided so. That's not "realism" - that's just bad design. If the idea was to add randomness to shooting, you've already got it - hit registration on your server is so random that you don't need aim spread. And to everyone who keeps saying, "Spread adds realism," come on. You want realism? Fine. Let's talk about realism: If you jump from the second floor (3-4 meters), you're more likely to break your legs than run to the next capture point. A real flashbang grenade blinds you for up to 10 seconds and disorients you for a couple of minutes, not two or three seconds. Friendly fire is very real in combat, but apparently not in the "realistic" Battlefield. Real guns don't shoot like slot machines. Recoil and spread are predictable, and experienced shooters learn to control them. A real RPG shot is lethal at about 10 meters and dangerous at up to 15 meters, not a "hit unless it's a direct hit." A regular grenade can kill anyone within 5 meters and injure people up to 15 meters away, but now it deals 15 damage if you're standing next to it. So please stop using "realism" as an excuse. Battlefield has never been a game about pure realism - it's a game about exciting, large-scale, skill-based combat with a lot of gameplay conventions. That's what makes it great. Bring back proper recoil patterns. Let players learn them, master them, and earn their shots. You already have a not-so-great, but at least decent example: Battlefield V is the best game in the series in terms of shooting. There's no need to develop "new mechanics" - just use the logic from the previous code and adapt it. This will make shooting more enjoyable. Right now, it's just random chaos. You should be looking at the market, at the industry. Look at your current direct competitor, Delta Force or COD. It pains me to admit it, but their gunplay design meets the community's demands far better than the current design in Battlefield 6. I'm not even talking about the UI elements that let you see how a particular attachment changes the weapon's behavior (from damage at different ranges to recoil patterns). Shooting in those games is predictable and could be mastered. It feels like you tested the gunplay on gamepads, where recoil and spray are lower (you can watch Enders' videos on this topic). So, where was your QA department when you were testing this aspect of the game for the KBM players? Guns and TTK. You have more than 50 guns in the game, but there are only 5-6 playable ones, and I can count them one by one. And all of them have the same attachment builds (with a few differences). And this is because of the best (smallest) TTK. It should be reworked. It doesn't mean that you need to nerf those guns. Rework TTK and the rest of the guns. Infantry movement. You've simply destroyed it as a concept. The current balance of TTK and movement simply encourages sitting in corners. There are no "rewards" for an offensive playstyle. And why? The answer is simple: at close range, the current movement physics don't allow you to evade fire, where you can be killed in 250ms. A simple crouch takes 250ms. If you were inspired by Battlefield 4, you could jump out from around a corner and back in. Here, after the first jump, your character will stop dead in their tracks. Now, about class balance. We have four classes for a reason: Assault, who must engage in close combat en route to objectives. An engineer, who repairs vehicles, stands behind the team and provides suppressive fire. Medic (who the hell decided to call them "support"?!), who runs all over the field and helps where needed. Scout, who stands behind everyone and provides long-range surveillance (at least for most of them). And we have four meta weapons for the classes: Assault rifles for close and medium range combat; Submachine guns for close-range combat; Machine guns for medium/long-range combat; Sniper rifles and DMRs for long-range combat. But somehow, everything's all mixed up now. You've provided: Assault rifles for Assault - a close-quarters class with a medium weapon. Assault rifles dominate mid-range combat, not close-quarters. SMGs for Engineers - a long-range class with a medium weapon. Machine guns for Medics - a close-quarters/medium combat class with a medium weapon. Only the Scout makes sense now. That doesn't make sense, does it? Just make: SMGs are the meta for Assault Assault rifles for Medics Machine guns for Engineers Leave Sniper Rifles for Scouts That's it. Classes will finally make sense again. The rest There are a few topics needed to be discussed, such as: technics audio class gadgets class percs (skills) And to solve all of this, ASK us "HOW TO?" What to change? Where are the problems? Opportunities. You now have BF LABS, where you can check all of the changes. Invite opinion leaders. Ask them about the changes and what you can do with your game! Work with your community! Because streamers bring you more new audience and suggest old audience to come back, not your marketing department. Let us check how all of this works in BF labs, and you'll see that it will change the gameplay and community opinion instantly and for the better. Please, Battlefield Studios, fix these fundamental issues. This franchise deserves better. Thank you. Peace.To remind EA - DICE what skins we want "PICTURE INCLUDED + VIDEOS + GAME RANT"
GAMERFICIAL original FB post @shockwavez Huge thanks to youtuber shockwavez VIDEO 1 Real military units that would make perfect Battlefield 6 skins (and why) VIDEO 2 (More) Real military units that would make perfect Battlefield 6 skins — and why, pt.2 VIDEO 3 I analyzed Battlefield 6 skins using the laws of war.. EA, Dice, come on, start getting serious. Add pin removal on RPG as well, so they wont be so spammy. Rework everything Maps + skins + physics + remove sliding ! Add real time physics to bullets for each type of ammo certain weapon uses. Go on firing ranges, record, measure velocity for each gun and ammo, that has its own penetration capabilities or damage types on armor or human flesh and on solid surfaces. Add BIG MAPS, rework old maps (higher sky box, larger out of bounds areas for interesting flanks ). Bring back GRAND OPERATIONS, NAVAL WARFARE soon, FLOODED MAPS, natural occurrences, NIGHT OPERATIONS TIED TO CAMPAIGN locations. Make game make more sense, why are you fighting on certain location on the world, why your contribution matters to the win. Make option to choose, which faction to fight for before match. Last but not least, implement World War 3 customization mixed with BF5 for example.Feedback and Suggestions for Battlefield 6
Hello to the dev team and the community! After spending several hours on Battlefield 6, I wanted to share some feedback and suggestions that I believe could make the overall experience even better. 1. Map Size, I find that the current maps are a bit too small. Fights often feel too confined and lack the strategic depth that made previous Battlefield titles so great. Larger maps would allow better vehicle usage and bring back that epic large-scale battle feeling the series is known for. 2. New and Classic Maps, While new maps are always welcome, it would also be amazing to see the return of some classic maps from older Battlefield games — such as Operation Metro or Laguna Presa. These iconic maps hold a lot of nostalgia for players and would add great variety to the current rotation. 3. New and Iconic Weapons, Adding new weapons would help refresh gameplay, but I’d also love to see the return of classic iconic weapons like the M1 Garand, M16A4, AS VAL, M98B, MP5K, F2000, L96A1, or XM8. These weapons were an important part of Battlefield’s identity and would be a welcome comeback for longtime fans. 4. Conquest System and Ribbons, Bringing back flag icons within conquest zones, as in older titles, would improve visibility and immersion during battles. Also, bringing back ribbons (earned for in-game actions) would be a great way to reward players for their specific playstyles and contributions to the team. 5. New Squads and Faction Variety, It would be great to add new squads within the factions, each with unique appearances, accents, and equipment. This could also be a perfect opportunity to bring back old class skins from previous Battlefield games, which added extra personality and variety to the soldiers. Overall, Battlefield 6 has a lot of potential, and with a few tweaks like these, it could feel even more authentic to the Battlefield spirit. Thanks to the devs for listening and for all their hard work!1.4KViews9likes28CommentsGrenade Launcher Gunner Rework
Hey everyone, I've seen a lot of hate in game chat for the Grenade Launcher gunner option in vehicles. Hate which I share wholeheartedly since it seems to be the worst option you can put on a vehicle. What is the purpose of this weapon? It's terrible at close range. Even worse at long range and rarely does enough vehicle damage to even be a factor in armour vs armour fights and sacrifices all the AA support damage that a good gunner can usually use to dissuade an attack heli. You can rarely get a kill with a full burst, by the time you can shoot a second burst the player has had plenty of time to relocate, it is basically a crowd suppression peashooter which in the current match balance does little to nothing for your team. I would propose the Dev team pick a specific niche for the Grenade Launcher and stick to it. If the burst is turned into full auto it could be a CQ area control monster, or alternatively splash radius or damage could be buffed to achieve the same effect. It would be nice to use it as a way to deal with engineers fixing other vehicles. Incendiary or gas options could also be an interesting way to spice up its anti-infantry capabilities. If it is positioned as an anti-vehicle gunner support then make it deal significant damage vs other vehicles and keep its infantry damage low. But at the moment it stands in an awkward place where it does everything worse than a LMG or HMG gunner.Online Multiplayer PvP Character customization
It would be beneficial to include clothing unlocks or the ability to purchase clothing to customize a character’s appearance for a more tactical look, rather than solely focusing on weapon and player skins. This feature would likely surpass other online multiplayer games that prioritize immersion. While the destruction of buildings and other elements is commendable, the game should also foster a sense of presence and allow players to customize their characters to feel more integrated into the game world. This could involve selecting different hats, beanies, face coverings, goggles, glasses or bulletproof vest designs to enhance realism. Such character customization would be a valuable addition to the game and would appeal to players who desire a personalized online multiplayer experience.Improvements
They should add suppression like how it was in other bf games and make it less like Call of duty because that's why they lost over 90 percent of players in just months and they need to make it easier to gain battle pass points and have less flashy and colorful items and just get rid of the store because that's a big problem in itself and they need to improve certain modes like gauntlet, domination, battle Royale, and the list goes on and on and dont even get me started on the lightning fast ttk's and the maps are so freaking small and they promote sniping instead of teamwork like other bf games the game itself is underwhelming and a utter failure and it makes total sense why they lost so many players and I can't even describe my disappointment when playing this game 🙄19Views0likes0CommentsThe Scorpion smg (Season 2)
So with the rumors the all time goat CZ Scorpion EVO 3 is coming to BF6 in season 2 there are a few things that it needs to do to differentiate itself from the other high rpm smg that we already have or to not just be a copy of the Vector. For one it cannot be the lazy gun balancing go-to of 25 dmg and high rpm so we just give it a 10 rnd magazine **bleep** like the vector was treated to. If the scorpion deals the 25 dmg as I suspect it will then it can finally be the first 1000-ish rpm gun we get that has a full 30rnd mag and maybe even an option for the iconic 40rnd mag. So if it will deal 25 dmg and have a 1000-ish rpm how to balance it? well just give it a ton of recoil and maybe a fairly slow bullet velocity, it would need lots of skill and patience to get familiar enough with it to be effective high skill ceiling but high reward. another thing i would love to see for building out the weapon besides the 40 round mag I mentioned is the carbine barrel length, I imagine this would almost turn the scorpion into halfway between a carbine and smg, the carbine barrel length option would increase that lower bullet velocity and possibly increase precision a bit at the cost of ads speed similar to the heavy extended barrels. I also think a cool idea aesthetically would be for one or more of the suppressor options to change the hand-guard to be one of the integrally suppressed models for no other reason cuz it looks cool. And if it is the case that this gun would have a standard size mag and standard 25 dmg and very high rpm there could be other unique balancing options to do with dmg falloff, hip-fire spread both base spread and the rate it increases because of the rpm. I am a fan of the Scorpion and I just really don't wanna see it get the lazy no effort treatment the vector did. I also would be severely disappointed if it got the treatment it got in 2042 where they nearly halved the rpm of the gun, if BF6 is gonna add the scorpion PLEASE let it keep its incredible ~1,150 rpm and balance it in other ways.Feedback and Suggestions for Battlefield
Hello to the Battlefield development team and the community, After spending several hours in Battlefield 6, I wanted to share some focused feedback that could, in my opinion, further strengthen Battlefield’s identity and the long-term player experience. BF6 has a solid foundation, but some key elements from previous titles (BF3, BF4, BFV) could make a return in order to create truly memorable moments. 1. Iconic Battlefield Moments Battlefield has always stood out for its spectacular and dynamic moments, especially in BF3 and BF4. Battlefield 6 could benefit greatly from the return of: AC-130, as seen in BF3 and BF4, to add real strategic depth Vehicle air drops, similar to BF3 Bombers, comparable to those in BF4, for air-to-ground support Amphibious assault maps inspired by Kharg Island (BF3) Light events such as intro bombardments, partial destruction, or large-scale visual effects in the background would already make maps feel more alive without negatively impacting gameplay. 2. Vehicle vs Infantry Balance (Classes and C4) At the moment, Engineers are the only consistent counter to vehicles, which makes engagements feel predictable. Giving C4 back to the Support class, as in BF3 and BF4, would: Provide infantry with more tactical options Improve vehicle vs infantry balance Create more dynamic engagements Engineers would remain the primary anti-vehicle class, while Support would act as a situational threat without replacing any role. 3. More Impactful Battle Pickups With Rewards Battle Pickups are a good concept, but their current impact feels limited. They should be unique to each map and offer iconic, high-risk / high-reward weapons already proven in previous titles: RAWR, M32 MGL, AMR-2, Rorsch MK-1, Phantom Bow – BF4 Crossbow – BF3 Nail Gun – BF Hardline Katana, Flamethrower – BFV Tying them to long-term progression would make them far more engaging: Exclusive camos, Dog tags, Badges, Profile customization items This would turn Battle Pickups into real objectives rather than temporary curiosities. 4. Official Hardcore Playlists Bringing back official Hardcore playlists (Conquest, Breakthrough, Rush), like in BF3 and BF4, would offer a meaningful alternative playstyle: More realistic TTK Reduced HUD Friendly fire enabled Greater emphasis on positioning and teamwork BF6’s current gunplay would work extremely well in a Hardcore environment. 5. Operations Mode (Modernized) Finally, the return of Operations, adapted to a modern setting, would significantly improve immersion by linking multiple battles together. Example: Operation Metro → Seine Crossing This format would bring back a true campaign-like experience that is currently missing from isolated Breakthrough matches. Conclusion These adjustments would allow Battlefield 6 to strengthen its core DNA — immersion, scale, and memorable moments — while remaining modern. They would also let long-time veterans reconnect with what defined the franchise, while allowing new players to discover iconic elements from past Battlefield titles they never had the chance to experience. Thank you for your work and for listening to the community.17Views0likes0Comments🤔 over time ..updates .. this game slowly feeling like cod and i hate it
Sooo look i know people complain about the game feeling clunky so to speak but dead this game feels so unrealistic and. All the fast movement straight feels like cod and i hate it i rly do i love battlefield and everything they have put out i use to play cod but this gave me two great shoots to play now they feel the same cod however has been horriable and i no longer even play or buy their games and if dice and ea keep up this pace i will do the same to these games i dont want to be running and slidding around fast as heck in warfare. Yeah its a game but its so not fun to me and unrealistic I he clunky feeling this game had made it feel realistic as a soldier should feel i mean carrying all he has he isnt gonna be running around sliding fast bunny hoping and shooting yeah battlefield has always had some of that to it but not like this im rly not liking the direction this game is going at launch it was bad enough. And im not saying the launch was bad bc i love this game but over time the updates and changes dude its not going in the direction for me im literally ready to just re install bf4 and play it at this point and thats only bc bf3 servers off unless maybe pc but anyway and this is just on the topic of movement and things like that i wont even start on the content and the guns and maps like dudes stop trying to Mess with the gameplay and speed to much your making this game feel like cod and nobody wants that the inly people complain about clunkyness and all that are cod players and if you really want them destroying your game go for that look how well its going for cod yeah youll make the money but before to long nobody will want your games anymore.. .. On a side note…. Please add guns from classic battlefield games should have to wait for this… idc if i have to pay money… do you not realize how many more players you would have constantly and how much more money yall would make if you would just bring old guns and maps back ? like.. the money part would even come from skins an everything.. only shooter thats been able to rival cod since the start dont slip up and. Lose all these players bc thats what has been happening…