Season 3 is here! We want your feedback!
Now that Season 3 has been released we want to hear from you. How does Railway to Golmud feel to play? Do you feel like the map is the right size? Too big? Or not big enough? With Season 3 vehicles were given a big overhaul. How do they feel to play now? Is there more versatility for ground vehicles? Does the Little Bird still feel dominant? Automatic weapon recoil was adjusted with Season 3, how is this feeling? This thread is primarily for feedback and discussion about the new Season. If you are having an in game issue please check to see if a thread has already been made and if not please make a thread reporting the issue.7.8KViews27likes569CommentsHelis and weak AA = frustration
Whose great idea was it to weaken launchers and strengthen helis? You've always turned the great Obliteration mode into hell on earth for one side. The maps are already small and have a lot of terrain. The launcher lock takes a really long time. The vehicles have unlimited flares. They recharge very quickly. Every pilot abuses TOO LOW mechanics to avoid the lock. And even if someone gets hit, the pilot just flies over the hill, his health regenerates, flares are restored, and he can mow again. Because damaged launchers are a joke. There's no point in taking a needle, it takes up a slot and it's useless anyway. I'm really upset. In the chat, I saw the winning side write that they should win because it's not fun. Seriously? Why should I take an engineer who is ridiculous, I have 5 missiles, it takes a long time to reload a missile from the support and the efficiency is 0. Pilots have no respect. Engineers are not a threat. I'm attaching some videos and screenshots. https://youtu.be/tb__MkBRD40?feature=shared https://youtu.be/CsTgl2qOdSg?feature=shared https://youtu.be/cXN3uFPOn8w?feature=shared And really no - a lot of people had IGLA etc. but the heli can't be taken down, because of the bad map design and too low mechanics, which don't even make sense. I'm starting to play maps without vehicles, because they are terribly unbalanced. And you don't even have to be a sweaty pilot. Anyone can fly low before they get out of the killzone. And engineers aim, they have TOO LOW and most of the time someone shoots them. Amazingly funny. You've cut the classes to the bone. Most of them have no way to defend against vehicles. Teamplay simply doesn't work. It's not rewarding. For how fast and dynamic the game is, everything is terribly slow for infantry because of the small maps. I feel like everyone is frustrated with it. Getting a tank is no longer HIGH RISK - HIGH REWARD but a sure bet. It's like shooting a lamb. I'm curious about the next update. I feel like getting the game and putting it up for counter-sale on COD. At least there, they respect the player. And I can't stand COD. And now a serious question - do the developers and designers play the game on public servers? In my opinion, not... I don't even feel like turning on the game anymore, because of the dominance of vehicles. I'm either cannon fodder or I mow everything down. Where's the adrenaline? You really have to decide who you're making the game for. Why did you choose such stupid mechanics. Why are you strengthening vehicles when MOST people play infantry. That's where the reviews and sales are. A tank should be a reward for treating it with feeling. And not for driving to a point and dominating there. Helis ruin the game. They are agile, they are not shoot down, you have made one shot - one kill with RPG impossible... When the pilot is already low on the action, he simply has to reckon with it... that he can be shot down somewhere.... simply bravo. It could have been the best battlefield and you still make strange decisions. But it's your job and your money. And according to steamDB etc. it doesn't look good.. and why..? but that's your business.are top players are Cheating ? or this is just pro play ?
Look i know im not that great player or do i have time to play do to my works so when it start on early days of the game i try and had a lot of mistakes and learned and had my share of experience. so lately i try to play and like i said im not great or this top gamers who only wins on the first place on each match sometimes i got lucky and win on the other hand is it normale to lose about 10 matches in a single playthrough and not even that i cant even hit more then 4 kill and if got created and lucky 30 is all i got and like more then 15 deaths in single match ? like i said im not that pro but to be honest how another player gets more then 50 kills and not a single death ??? is that im bad or like we didn't reach one year in the game and already everyone are cheating ether aimbot or a wallhack .... not even i got killed from a single shot and not headshot with full health . like am i the only one who realized is becoming full of cheaters ... and the one who called Anti cheat doesn't do a **bleep** !! well someone give me an answerer and i don't mind just say that im noob or whatso ever just let me know about anyone has the same issue or noticed something in the game !! Pleas i pay the full price for an game that protect me from cheaters even if im bad in playing and don't want to have the CS2 or the CS go experience with this issue again thank you !DB-12 in desperate need of buffs.
I've achieved rank 30 with the DB-12 just now, and I've achieved 50 on 18 guns including a pistol or two. 2.6 K/D so not god's worst player and I really gotta say, the DB-12 is the most useless gun there is. Hands down. It is a three-shot kill with a two-round pump. The 80 damage 00 buck/75 damage slugs and horrid fall-of make it worthless outside of when I'm at true arm's-reach, then it's a two-shot *most of the time*. Add to this the fact I cannot seem to ever interrupt its woefully long reloading with either trying to fire or pressing R again, only wasting critical time by trying to quickly hit 2-1. As it stands it is worse in all regards to all its contemporaries. The semi-auto M1014 with rounds-reload can one-shot, and the semi-auto mag-fed Saiga can just pump out shots to make up for it, even doing three to four shots to DB-12's two and a pump. The DB-12 can do neither and it is indefensibly worst gun in class and arguably worst gun in the game. Tube-fed yet can't one-shot, 80 damage but has to pump. Worthless. Honestly, it has a 19-inch barrel, can we please give it some straight buffs? Increase the damage, grouping, and a more distance before damage deteriorates would be a nice start.Suggestion: Battlefield Portal - 1v1 - see use case
Community & Dev Team, My Use Case Player Count: Strict 1v1 (2 players total, in separate squads). Map Size: Large scale (e.g., Firestorm) to allow for tactical positioning. Restrictions: Recon class / Sniper rifles only. Spawning: Players must spawn at opposite ends of the map, not in the center. The Problem Currently, Portal limitations make this simple use case impossible to achieve: 1. Custom Mode Issues: Building a 1v1 via Custom Mode forces players to spawn directly in the center of the map. I tried using the SDK to "manually" move the spawn points, but the tool is completely unintuitive and plain hard to use. It failed numerous times. 2. Verified Conquest Issues: Shifting to Verified Mode solves the spawn issue (allowing players to start at separate ends of the map). However, it introduces a hard block: the game forces a 4-player minimum before the match can even start, completely ruining any 1v1 setup. Requested Portal Improvement Remove Player Minimums: Allow Verified Conquest (or similar modes) to start instantly with just 2 players when configured for 1v1 lobbies.Wanna know your opinions about weapon stats and ammo type
Do you think tying weapon stats to ammo types leads to weapon homogenization? Currently, most weapons' damage and range depend on the type of ammo they use. For example, M277 and M250 share the same weapon data as they are both chambered in 6.8mm. Do you think this may lead to weapon balancing issues? Would you prefer the current system, or the one we have in 2042, where each gun has its own unique weapon stats? @EA_Shepard It would be nice to know your opinion as well. Thanks.xDHollow Points and Synthetic Tip Should be Consolidated into one Single Ammo type
One concern I had with this game was how attachments like Hollow Points (HP) and Synthetic Tip (ST) were going to affect the gunplay in BF6, with the fear of oppressive btk/ttk using such attachments. But it seems the opposite problem is occurring with a lot of weapons often not performing as well without HP or ST ammo types. One example is the QBZ-192, stat-wise a worse M4A1 in the same category, but is able to equip ST ammo (which the M4A1 cannot) and stands out way more. The problem is Not only it is a grind to get ST for the few Guns available, but in most cases you are almost obligated to use HP or ST with a lack of other useful attachments for the Point cost. other times you need to squeeze it in along with a flash hider or suppressor and any other attachment you need (not inherently bad as part of trade offs, but more inconvenient since HP and ST directly affect the viability of your weapon of choice) On Pistols the issue is exacerbated due to the lower 60 point limit, making the already low amount of choices of attachments even more strained with HP or ST fighting for the points with expensive extended mags and suppressors. Ironically Revolvers never have this issue since only optics, lasers and ammo are almost the only attachments available. To alleviate the Point Tax, HP ammo should be baked into the default HSM for all weapons regardless of ammo type, If DICE really wants an ammo type that Improves the HSM, Synthetic Tip should be the only one that does this, probably at a slight discount to 25 points on a select few plus some additions to better stand out as well.