Deadzone settings don't work ingame
So, after some research, trying a lot of things and losing my mind ingame, I concluded that the deadzone settings don't do what they should.
To sum it up:
- When aiming, the reticle doesnt move unless a specific angle in the stick is reached. This angle does not change when lowering/ changing deadzones from the original deadzones.
- This applies to both axial and regular deadzones
- 'Ingame', yes, ingame. The settings work as intended in the firing range. I even went into the config files and changed my deadzone to 0.000000, might be placebo but it does really feel perfect in the firing range right now. Exactly how it should be.
- No my controller is not broken, like I said, it works fine in the firing range.
- The higher the optics zoom / the further away the target, the more you notice the problem.
So, I am pretty sure the deadzones dont work as intended when in an online game. It makes sniping almost impossible, especially after 100 meters. Even at that range you notice it because you cant make little micro adjustments.
As a player whos played on controller on 10+ years now, both casual and competitive, I truly notice this and it truly messes with my game and aim. Since I couldnt find a lot of posts about this I start to worry it might be on my side, only found a post about aim assist being weird and some posts from the beta.
If there is any info on this, anyone who heard or experienced this before, I need to know because it is really annoying.
For anyone wondering about the config code (PC only i believe): GstInput.ControllerRightStickCenterDeadzone 0.000000