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DXGI_ERROR_DEVICE_REMOVED or DXGI_ERROR_DEVICE_HUNG
In my experience, turning off overclock is preventing crashes. This does not fix everyone's issue. I can only play for a couple minutes, and I get this error message. Direct function "m_submitFencePlat->GetCompletedValue" failed with DXGI_ERROR_DEVICE_REMOVED ("The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. "). GPU: "NVIDIA GeForce RTX 4060 Ti", Driver: 58142. D: \dev\TnT\Code\Packages\RenderCore2\RenderCore2\dev\sourc e\platform\Dx12\SubmissionManagerDx12.cpp. This error is usually caused by the graphics driver crashing; try installing the latest drivers.DeviceRemovedReason: DXGI_ERROR_DEVICE_HUNG ("The GPU will not respond to more commands"). (All drivers, and system is up to date.) CM title editEDGE091124 minutes agoSeasoned Traveler177KViews257likes2336CommentsBattlefield 6 Store “No Offers Currently Available”
The bug which has been on the store for me for a while now just after the Night Fall update has constantly only showing Unit section. This is very annoying because I can’t access the free gift every week and I can’t purchase any skins, battlefield coins or anything else on the store, all I can see is the Strix Raiders and The 323. After 2 months the bug has changed and now says there are no items in the store it will refresh with items soon. This bug I have is on the Xbox series X. The recent bug now doesn’t have any offers available and now I haven’t been able to visit the store for around 2 - 3 months.899Views0likes61CommentsMortar Animation
Not a big deal but the round doesn't show when dropping into the tube. Also, ANOTHER mortar change? Really?! No using interseptor with it? 50 HEALTH?! How can you justify a lower health just cause you're using a mortar? Why not lower health for snipers also? No interceptor and barely any health is total BS. So now we have to "shoot and skoot" this gives NO F******* ABILITY TO EVEN ZERO THE **bleep** THING! You might as well just remove the **bleep** gadget all together cause its being made into something completely useless! I already have enough trouble playing with one **bleep** arm and it seems every update is constantly pushing me even closer to not being able to play it, it already takes me forever to get into position in the first place. #1 will we atleast finally be able to pick it back up and move it (actually "portable")? Or do we have to destroy it ourselves and wait 30 seconds for it to be available again? #2 will it at least have stronger rounds? Its stupid to see soldiers take a direct hit from it and keep running. #3 if its going to be stupidly easier to kill the person using it, will it at least be more accurate? Cause right now you're lucky to even land a round within 100 feet of where you're aiming. Stupid that you're making it easier to kill the one using it, but making it even harder to get snipers with it Best solution for the mortar is to make it similar to the mortar in battlefield 4, (not the firing with a tablet part) very accurate if fired slowly/very inaccurate if rapid fire, the slower regeneration of rounds after firing the 3 or 4 rounds prevents the spamming of the objective but makes it effective against camping snipers. That would make more sense because it makes the mortar strategic but not heavy saturation/spamming. With the way you're changing it now it's going to be nearly impossible to hit anything with it cause if we aim dead center of an objective the first 5 or 6 rounds land OUTSIDE of the objective. And I've said before that this also makes the smoke rounds completely useless because its impossible to zero in the smoke because of how many rounds it takes to zero in. I'm good with these changes if we are at least able to pick up the PORTABLE mortar after firing a few rounds to reposition it without having to wait for a new one. But no interceptors AND decreasing the soldiers health by 150 is just nonsense cause its making the user a very easy one hit kill but the user has basically no chance to even zero in on a single target. Either remove the gadget completely or give it the battlefield 4 mortar style of accuracy/fire rate/hit damage so it at least serves a valid purpose. Making drastic changes doesn't serve the players well, you should try changes one at a time instead of several and find the right balance. You could first remove the ability to use interceptors with the mortar and see how the game play changes, then in another update try the lower health. Or reversed cause right now for some reason the interceptors barely work and we still take damage. Also will this remove the taking explosive damage perk?z11Bz1 hour agoRising Scout5Views0likes0CommentsMiddle East server issues
Middle East server is shutting down?? ,, from 3 days me and my friends,, and our Middle East community we playing in another server,, I hope this message reaches the responsible people for this issue,, we tried everything but still putting us in different servers,, thankselmatador_9771 hour agoSeasoned Newcomer5.1KViews44likes279CommentsMatch won't load, back to Main Menu screen
Windows 11 PC Once I click on any kind of match to find a game it starts a BF6 loading screen, loads for like 10s and sends back to main menu. Restarted PC, Wifi, game updated in Steam just now, shaders show fine. How to fix it?CL_Montesquieu1 hour agoSeasoned Newcomer22Views1like2Comments- helvacicagla1 hour agoNewcomer6Views0likes0Comments
PSA: Mouse Input is broken in this game (looks similar to bad frame timing)
Mouse input is broken, which ruins an otherwise well optimised game. This looks to be getting confused with poor frame timing in a lot of threads, but controller input is unaffected. For reference, I easily average over 100fps even on the bigger maps, but panning the camera with mouse input makes the game feel like it's running at 15fps despite no drops. In-game reporting confirms it's running perfectly, as CPU/GPU are always rendering within 10fps of eachother. Connect a controller though? Buttery smooth camera panning, and easy to track enemies. No hitches or stutters, just butter. I've tried: - All polling rates, from 125hz up to 4000hz - Toggling raw input on/off - Enabling/disabling Nvidia reflex - Changing USB ports, changing to different mice, wired/wireless - USB power saving etc all turned off - I even tried a driver/Nvidia CP restore, but as controller is super smooth, this was a long shot in the first place Unfortunately the game is unplayable using a mouse on PC due to this. It's next to impossible to track targets, and you quickly get a headache from the micro stuttering when panning. The effect is very similar to Helldivers 2 on PC, when you turn off 'Mouse Smoothing', as that game has serious issues with raw mouse input. Happy to hear suggestions on how to fix this. Mice tried: - Keychron M4 - Logitech G305 - Logitech G604 - Razer Naga Hyperspeed - AttackShark M1 I've also tried on an entirely different PC, same results. OLED as always exhacerbates the issue too, due to the awesome pixel response times. I fear many won't see it due to slower LCDs. Specs are: 5700x3d 3060ti 8GB 32GB DDR4 3600 CL16 AW3423DW (Gsync module version) This is on a fresh Windows install, up to date drivers (tried DDU as well to be sure), but honestly since it's running beautifully with a controller, this looks to be purely a mouse input issue. No other games exhibit this issue other than... Helldivers 2, and Battlefield V. BF1 is butter on mouse, as are BF3 and BF4. Helldivers 2 can be fixed by turning on mouse smoothing in game. I almost bought a GPU upgrade before testing the Xbox controller, saved myself £600. Latest CM post: Hi everyone, Thanks for sharing your experiences and feedback so far. We understand this issue is especially frustrating when it impacts your ability to play smoothly with a mouse. While we’ve asked for similar information before (here), to move forward and make meaningful progress, it is absolutely essential that you provide detailed and precise information responding to the specific request below. Giving vague comments without concrete details won’t help us troubleshoot, escalate, or investigate effectively. If you’re able to, please reply directly to this post by clicking the Reply button on this post. This keeps your info neatly organised and makes it much easier for us (and the studio) to track everything. Please avoid replying to the original post or posting at the bottom of the thread, as this makes it harder for everyone to follow the conversation. Here’s what would be super helpful for us to know: Mouse mode (wired or wireless) Mouse polling rate (e.g. 1000Hz) Whether you’re using mouse software (like Razer Synapse) Where your mouse is plugged in (PC, monitor, hub, etc.) Keyboard model and connection type (wired/wireless) Keyboard polling rate Whether you’re using keyboard software Where your keyboard is plugged in Monitor model Full PC specs (CPU, GPU with driver version, RAM) Full Windows OS version (not just "Windows 11") Whether Gsync or VRR is enabled Full screen mode (fullscreen, borderless, windowed) Which platform do you play on (EA app or Steam) Any overlays active during play (Discord, EA app, Nvidia overlay, etc.) CPU and GPU usage percentages while playing Whether the issue improves with a framerate cap (e.g. 125 FPS) The more details you can share, the better we can help. We know it’s a lot to ask, but this is the only way we can ensure the right information reaches the team and move things forward. Thanks so much for your patience and for helping us out with this. We really appreciate it!Jyoosi2 hours agoSeasoned Vanguard111KViews231likes1516CommentsAircraft Rolling Bug
This issue has remained unfixed ever since the game launched!The problem occurs when I rebind the aircraft’s left and right roll controls to my mouse side buttons in settings. In-game, pressing either side button instantly spins the aircraft 180 degrees with no way to stop the rotation.For example: I bound left roll to Mouse Button 4; pressing this key makes the plane roll left a full 180°. I request an official fix from your team.nihao6cs6 hours agoRising Newcomer8Views0likes0CommentsMy Stats are stuck
Ever since Season 2 has changed over my 7.0 k/d rate was changed to around 5.0 and my 2300 revives turned to 880 revives.... so far from that time period i now have 892 revives 7 deaths and no change in my total kills. I have video to show you, i can start a game out, showing the profile stats, have a game , watch me take out 50 kills and maybe one death.. and you look at the profile and the stats will be the same. How do we fix this with out loose my rank of 196? PC, Steamdjkrazay6 hours agoNewcomer14Views0likes1CommentLighting Issues During REDSEC Matches
Can’t play because very bright lights can not see in gameplaySolvedKenzo215Philly7 hours agoSeasoned Newcomer1.9KViews2likes192Commentstime out error
I've been getting disconnected for 2-3 days. How do I fix it? Or is it related to the game?SolisCorsier7 hours agoSeasoned Hotshot101Views0likes20Commentshacked account and now cant play bf6
as the title says someone has hacked into my ea account and connected it to a random email so when i go to play bf6 now i have to do a log verification and i cant complete this now as its a random email not beloning to me and i cant change it. what can i do about this? i tried using the ea website and thats doing nothing for meCOLEM4N957 hours agoRising Newcomer25Views0likes3CommentsHigh ping spikes and incorrect ping warning after Season 3 update
Hi, Since the Battlefield 6 Season 3 update, I’ve been having severe ping issues that make the game unplayable, even though everything was perfectly fine before. What the problem looks like: I play BF6 on Steam, on PC, using a wired Ethernet connection. My internet connection is stable and fast (around 300 Mbps download). Before Season 3 my ping was always stable around 20–30 ms and the game felt smooth. After the Season 3 update, my ping on the scoreboard (TAB) still shows around 20–30 ms, but: I constantly get warnings on the main HUD that my ping is 200–300+ ms or even higher. In actual gameplay I get heavy lag, rubber‑banding and delays that feel like very high ping. These problems happen on multiple servers and game modes. So there is a mismatch: the scoreboard shows a low ping, but the game behaves and warns me as if my ping was extremely high, and it’s basically not playable. What I already tried: Restarted router and PC. Playing only via Ethernet (no Wi‑Fi). Closed all background apps that might use bandwidth. Flushed DNS and reset network settings in Windows. Changed DNS (Google → Cloudflare) as a test. Verified the game files on Steam. Enabled the network performance graph in BF6. Disabled gameplay data sharing / telemetry where possible. The problem started exactly with the Season 3 update and did not exist before. Other online games on the same PC and connection work fine and have stable ping. Request: Is this a known issue with Season 3 / netcode or the ping display? Can you confirm whether the HUD ping warning might be bugged or desynced from the real server ping? Is there any additional troubleshooting specific to BF6 Season 3 that I can try, or are there plans for a fix in an upcoming patch? I can provide screenshots of the scoreboard ping (20–30 ms) and the HUD warning (200–300+ ms), plus clips showing the lag, if needed. Thanks in advance for any help.the bug where the screen suddenly glitches to black while playing.
It's the worst thing, and it happens to me every match, during peak movements, the screen suddenly glitches and turns black. The audio usually stays on, but the visual loss completely ruins the match.GGxTheGhost9 hours agoSeasoned Newcomer24Views0likes1Comment
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