Forum Discussion
I'm having various problems with the audio on BF6 on Xbox Series X.
Sometimes it will detect Dolby Atmos and enables 3D Spatial in the game's auto settings, sometimes it doesn't detect it at all. Sometimes I cannot even manually select it because it says that I do not have the compatibility.
When it does detect it, there are numerous problems with the in-game audio.
Audio cues / SFX are often cut short or missing completely. For example, the defibrillator might only play the first part of the sound effect, the rest is missing completely. This issue will return to normal a minute or so later.
Sometimes the majority of the game's audio will vanish in the middle of a match, except for my own footsteps and gunfire. Other players (friendly and enemy) will be firing completely silent weapons, vehicles will be silent, ambient audio is missing, etc. This will not resolve itself for the duration of the match. Sometimes it will resolve for the following match, but will sometimes require a reboot to resolve it.
The audio will sometimes become muted and 'muddy' in the middle of a game. It's as if I have been affected by a stun grenade and the muted effect does not wear off, like you have water in your ears. This issue does not resolve itself for the duration of the match but seems to return to normal the following match.
Footsteps, friendly + enemy, are sometimes missing entirely or will cut in loudly and suddenly when a player crosses an invisible line on the ground. This is not a 'bad headphones' excuse for why I have died. I have tested this problem multiple times, with team mates and bots.
I can provide video clips showing that the footstep audio is simply not there when the player is running back and forth, literally 1 metre away from me, in a relatively quiet part of the map. Then, 20 seconds later, I can easily hear the booming footsteps of a different player that is 25 metres away, on the other side of the road. I can also provide a video clip showing a near silent enemy (that I was aware of and waiting for) running into the room, where the footstep audio suddenly becomes clearly audible when he is about 1 metre away from me, with no gradual increase as he approaches.
It's easy to confirm that this is not an issue with my headphones / digital audio decoder. The footstep audio is missing from the video clips, which come directly from the console's internal recording system. My headphones / digital audio decoder are simply not involved in the audio processing on clips recorded through the Xbox.
Vehicle audio also often seems to be missing or not playing at the correct distance. Such as a silent tank 5 metres away, the audio will suddenly cut in loudly with no gradual increase as it approaches, other times tanks will be audible at relatively long range, even during a firefight.
And somehow, the audio in Redsec seems to be even worse than in the main game.
The implementation of spatial audio seems to be poor in general. You cannot rely on the audio cues to even play, never mind be audible at the correct distance or from the correct direction.